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Reader Comments (47)

Posted: Nov 23rd 2009 3:19PM Platypus Man said

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I would say "I agree completely" in Klingon, but my geekery has a limit and that's just a little too far beyond the limit for me. :P

Posted: Nov 23rd 2009 9:50PM Joystiq Login Bugs SUCK said

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SoH Qochbe'
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Posted: Nov 23rd 2009 3:22PM (Unverified) said

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Agreed here a well!

My first taste of Star Trek was TOS reruns and the the first two movies. Star Trek has always had a mix of diplomacy & combat.

Posted: Nov 23rd 2009 3:36PM ultimateq said

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Diplomacy was just as important, if not more so than combat throughout the various series. However, this is a time of -WAR-. And as such, I would expect more combat and less diplomacy.

Posted: Nov 23rd 2009 3:45PM Pingles said

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I'm not sure the world is ready for a mainstream MMO with a focus on anything but combat.

I think it would be kind of silly to expect anything else.

Posted: Nov 23rd 2009 3:49PM BIZKeT said

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I am familiar with the series (being raised by a fan of TOS) but I was never really a fan of any of the shows. I have probably watched about 2/3 of all of the shows due to having room mates that where rabid fans though. I am fairly excited for this game due to the space combat and the amount of people I expect will sign up simply due to it being a Star Trek game. To be honest though, if the upcoming Star Wars MMO had space combat I would probably get it instead.

Posted: Nov 23rd 2009 3:49PM AlluvianEstEndrati said

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I have always loved how well the various Star Trek movies & TV shows have handled conflict of this nature. Frankly some of the most memorable space battles (and sci-fi wars) I can recall from TV & various movies are from Star Trek. Sure diplomacy and exploration can be fun, but so can (in a game anyways) a good conflict.

So many great stories can be told about wars and periods of conflict that it does seem rather natural to include the same kind of situation in STO itself. I look forward to seeing how well both the action & story of the wars and conflict turn out in STO come launch.

Posted: Nov 23rd 2009 3:57PM Bearcon53pointsix said

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I have no issue with conflict stirring up especially with Klingons.
All treaties and even alliances with Klingons are fragile peaces at best.

As long as STO has as much exploration as conflict I will be happy.

That said, if this "war" is only the federation against klingons, I will tire of it quickly I think.....There are many many species in Star Trek, and at least a handful that are powerful or political enough to join in, or take a side.

I'd love to see at least post launch sometime a 3rd faction come in a try to take advantage of things.

Posted: Nov 25th 2009 9:54AM (Unverified) said

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Well, it isn't just the Federation versus the Klingons. The Gorn and the Orions are involved (they fight for the Klingons), and the war started with the Klingons invading Romulan space after the cataclysmic star explosion that destroyed Romulus (as mentioned in the newest Star Trek movie). The Borg will be causing trouble as well, and it's been hinted that Species 8472 will be in-game as well. It's also been hinted that future expansions would include Romulans and the Cardassians as playable factions.
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Posted: Nov 23rd 2009 4:00PM Bearcon53pointsix said

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I should note, I mean a 3rd playable faction, Rather than simply an npc faction.

Posted: Nov 23rd 2009 4:22PM (Unverified) said

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Thank you so much for writing this, and I wholeheartedly agree. The star trek universe was heading in this direction FAR before any MMO was in the works. As you mentioned, DS9, and the dominion war as a whole pretty much set the very stage that Cryptic is using as a backdrop. One of the reasons I am so excited about it, as a player and a fan, is knowing that they didn't HAVE to force a reason, the show already had it written. The fact of the matter is that in the prime timeline, there hasn't been a show that took place after the dominion war...the long term effects on diplomacy between the klingon and federation, the shifted focus onto war capable ships in the federation, etc. My feelings are that the MMO will be that piece of the story. It's just icing on the cake that we get to take part in it.

Posted: Nov 23rd 2009 4:12PM pcgneurotic said

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This is why TOS remains my favourite series, because they couldn't afford to do a 'Sacrifice of Angels' every few weeks, so there were more interpersonal conflicts - romance, seduction, ego-clashes, battles of *wills*... Of course I love the DS9 type stuff too, but I'll still miss the TOSy bits in STO.

Voyager and TNG had a lot of good ship-board puzzles and conflicts, so I expect (hope) we'll see quite a few missions like that in STO too.

Posted: Nov 23rd 2009 4:16PM Thac0 said

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I don't think people have a problem with there being a lot of fighting in the game. Thats expected and not really the issue. What the problem is is that thats all anyone has seen from teh game. pew pew pew pew ... nothing but. No exploration, no diplomacy, no fluff... just lazors. I for one belove what i see and not what i am told; this is especially true for MMO developers. Just because they say it will have other things doesn't "make it so" intact all indications point to the opposite.

They wont be getting my money until its out and i see some rich content beyond more of teh same mindless repetitive mmo style fighting be it ships or humanoid avatars. When a company takes on well know IP they set the bar higher for themselves and a lot of people wont accept more of the same lame status quo game play skinned with a starship. That only half works with Jedi.

Posted: Nov 23rd 2009 4:24PM Anatidae said

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With the sheer amount of ship destruction in STO, if you actually were to work that into the Star Trek universe lore - the entire galaxy would be bankrupt in no time.

Each of these star ships has got to cost billions if you were to put it in todays currency. Heck, maybe even close to the trillian mark. Keep in mind that current jet fighters are like billion dollar aircraft today.

Heck, just think of the cost of the US war in Iraq and how much in debt the country now is. Part of that is aircraft. Wikki says 126 helicopters and 22 fixed-wing aircraft have been reported lost since 2003. That's about 2 a month on average. These aircraft are incredibly expensive (millions to billions).

Yet in STO, we are likely to loose hundreds of Federation ships each day, blow up even more "enemy" ships. The Enterprise NCC-1701 took 2 years to build (in Trek Lore). Our losses alone will stress the supply lines of the entire Federation! Within a month the entire universe is going to be broke!

Posted: Nov 23rd 2009 4:38PM (Unverified) said

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lol good point...the dominion war actually did a pretty good job of doing this to the klingons...they mentioned at one point that it took them 10 years to recover their losses in ships and finances. That's quite a while when you've got replicators and asteroids to mine.
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Posted: Nov 24th 2009 10:10AM Snichy said

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You're bringing up economics and politics?

You know this is only a game, right?
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Posted: Nov 23rd 2009 4:34PM (Unverified) said

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I completely agree. They aren't true fans.

The Klingons, at least certain factions within the empire, have ALWAYS wanted to go to war, and return to the 'old ways'. They saw their relationship with the federation as a weakening force. So it makes perfect sense that they would drop the treaty, and go to war at the slightest chance. It's who they are. They're not evil, they're warriors.

I love that guy who compares the economy of star trek to modern economy. Because he's wrong. In Star Trek the 'economy' is only limited by the amount of resources available. So long as they have enough metal, and energy, to create new ships, they can create as many as needed. In fact, with matter to energy conversion being commonplace, ALL they need is power, they don't even really need the raw materials. With a big enough replicator they could REPLICATE whole ships. The star trek economy isn't limited by a delusional balanced system, if there are resources, then those resources will be used. Money isn't a factor, only capability.

Posted: Nov 23rd 2009 4:54PM Thac0 said

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Do you know replicators work? I don't but i can assume. You cant make something out of nothing, not can replicators. They would have to take the atoms from one thing and use them to create another. So you'd have to have substances with certain atomic structures and it would reorganize them into new things essentially from what i would think; so if you just keep replicating stuff you will run out of resources eventually. Also you have to have a huge power source to power something that could do that and that costs money as well.
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Posted: Nov 23rd 2009 4:57PM (Unverified) said

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Well this is true unless you're dealing with the greedy Ferangi, sense they're economy is based off of gold pressed latinum. And I can imagine the federation having at least a few trade deals with them for materials.
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Posted: Nov 23rd 2009 5:01PM (Unverified) said

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Replicators work by changing energy into matter.

How much energy does it take?

Well e=mc^2
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