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Reader Comments (33)

Posted: Nov 20th 2009 12:24PM (Unverified) said

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Most people choose MMORPGs and game sin general to escape real life.RMTs bring real life inequalities and issues into games.If the trend continues MMOs will become the niche of the rich whilst everyone else will move on to other hobbies/game genres where these inequalities don't exist.
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Posted: Nov 20th 2009 7:16PM (Unverified) said

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YOU MAKE ME FUCKING SICK.
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Posted: Nov 21st 2009 7:42AM (Unverified) said

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Yeah, you know what, try joining a professional sport or in fact even just some social sports club and take some performance enhancing drugs because "you make a lot of money but don't have a lot of time".

When anyone asks, tell them it's ok, you have a serious job that doesn't give you enough time to grind away in the gym like they do and keep in shape. I'm sure everyone will accept your snarky little reply of "People that make decent money will always have things that people who do not make decent money do not. Its life."

See what their response is.

Also, you sir, are a douchebag.
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Posted: Nov 20th 2009 12:21PM jccalhoun said

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And "RMT" would be...? After looking it up I found it meant "real money trading" but it would be nice to define the terms when you use them...

Posted: Nov 20th 2009 1:13PM TheJackman said

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Blizzard did do something about the gold farmer problem they lower all the prices of the mounts apart of the epic flyer but this was done like most new players hit a wall when they gonna pay 100g or 650g for a mount and think its more easy to just buy the gold... Its a small step but lets hope it works.... Also Blizzard added gems you can buy for emblems and honor points that go for a ton of gold on the ah or the pet rewards bla bla. Blizzard trying to fight the gold sale by making it more easy to get gold in WoW.

In other mmo's mostly new ones the gold spam did go at one level you wanna shutdown the chat box complete.....

Posted: Nov 20th 2009 1:24PM Cinnamoon said

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I don't hate RMT. But I wish companies would wake up and realize that time is money, friend. I think it's funny that people will complain about how gold buying brings "inequalities" to gaming -- as if time weren't an even bigger inequality. Maybe it takes someone with no time and no money -- or lots of time and lots of money -- to see the irony in those belief systems. Maybe it takes the kind of person who believes that most games revolve around "skill" to believe that casual gamers shouldn't be allowed to compete with people who spend all day playing. Maybe it takes a dev who thinks the appropriate solution to dealing with gold spammers is popping-up a spammy notice in-game to all players every time you ban another one (hi Mark Jacobs). Stuff like that just proves companies only take this seriously to the extent that their self-righteous poorbie playerbase believes they do. It's PR -- nothing more.

If they'd all sell their own (insert currency/items here) as some games have done, they'd drive most external gold sellers out of business through competition. People will keep on buying money, but they'd much rather buy it from a safe and secure source -- just like you can do with UO, paying extra to register your account sale to a third party through the company itself. Without those things, and so long as companies insist their pixels have no value (never mind that governments are already taxing online wealth), then it's very hard for the public and the law to take the entire industry seriously. Another decade and people will get over themselves, I hope.

You can't get rid of a black market by outlawing it. You can get rid of it by making it legal and competing with it.

Posted: Nov 20th 2009 1:47PM (Unverified) said

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I don't know why people begrudge that poor minority that have way too much free time and very little real life their small pleasure in virtual life and feel they have to be able to compete with them and be equal to them AND have a real social life and work life on top of that.

Personally I'd rather have a active social life and a good job than countless hours to spend in a MMO.I feel no pressure to compete with those who choose to spend all their free time in a game or who way more free time.I certainly feel no compulsion to buy my way to equality with them.
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Posted: Nov 20th 2009 2:05PM (Unverified) said

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Try repeating that one to the police if you're ever late for a meeting and caught speeding. I'm sure that officer will see the wisdom in your words ;)

Easy, its a proven fact that people in nice cars (not sports cars) get pulled over less often than people in crap vehicles...

Abriona RMT does bring real life into MMO's but developers dont care about your escapism, just money....

Posted: Nov 20th 2009 2:42PM (Unverified) said

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This is true but they will start to care when their audience starts diminishing which will happen if they keep pushing the RMT further and further.The majority of MMO players aren't the upper class but the middle class and then the lower class.RMTs will eventually push those two classes toward other genres/hobbies if RMT/microstransactions start costing too much or create class divides in game due to real life finances.

Right now companies are riding consumer apathy and inertia but if they push too far,which they will eventually do, then there will be a backlash of some sort.This is all part of economics though and was bound to happen.It's two market forces struggling agaisnt each other until they reach an equilibrium.
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Posted: Nov 21st 2009 2:44AM (Unverified) said

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'Easy, its a proven fact that people in nice cars (not sports cars) get pulled over less often than people in crap vehicles...'

True, but should you ever find that yourself pulled over for whatever reason... well like I say, you just point out early on that you're really special and that you don't need to follow the rules whatever they say because you're (relativly) wealthy.. Please do that, PLEASE :)) Feel free to report back the results.

And Abriona summed it up quiet nicely, best posts on the subject I've seen in some time. Thank you.
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Posted: Nov 20th 2009 3:51PM Dumac said

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Frankly I don't really mind the goldselling, so long as it does not negatively influence the games economy, but than again, games like WoW and WAR have a screwed economy to begin with, so no biggie. You made the gold yourself, spending a lot of your time and 'working hard' for it. Why not sell it to someone who wants to buy? Perfectly legitimate business.

If unequal opportunities is your concern, think about this - if money affects the quality of your game in such a high degree, you clearly have a failed design, because anyone that spends an above average time in your game is going to have the upper hand, because he will earn more gold through "legitimate" means (quest rewards, drops and crafting mats). Unequal opportunities right from the start.

Another thing to consider, when a rich player sells his gold, he is returning a portion of his wealth back to the general population, because whoever bought the gold with IRL money is now going to spend it, fueling the item and crafting market.

The only problem with all of that is the SPAM, SPAM, SPAM, SPAM, SPAM and yet more SPAM you have to put up with every day. How hard can it be to make a chat and mail filter that blocks messages containing known gold selling addresses? There is no need for ingame spam, everyone who wants such services can use Google, its super easy to find someone. Or better yet, contact someone you trust and who has gone through the same process to give you a recommendation.

Now with all of what i said i must also say I've never sold or bought gold myself, simply because i do not attach much value to money, and i learned to have fun not worrying about all of the epic expensive stuff i could have. It stems from RL, sigh.

Posted: Nov 20th 2009 5:50PM Dblade said

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I wrote on my blog that I think the problem is not RMT, but instead game developers being lazy and using the economy of an MMO as another timesink. To increase fees, either sub or cash shop, developers make players have to spend a good amount of time grinding cash. A lot of times it's harder to grind cash than it is levels for some players, which is why RMT is so big, and power level services aren't.

To get rid of RMT, you have to make the economic life of an MMO much less powerful, and make it an activity done really only by the hardcore for self-enjoyment.

Posted: Nov 20th 2009 7:29PM (Unverified) said

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I always thought this was a pretty transparent topic, and that everyone knew about, but no one was saying anything about it...because of the fact that they are taking part in it.

Guess I need to re-look at some topics that I could write about.

By the way. I did a thesis type editorial and many follow up posts on gold farming, links and resources abounding.

NO ONE WANTED TO READ IT!!!

The only responses I got was "Go to F'n school if you want to read" and "Gold farming is over rated".

Many players now a-days don't care. No one wants to hear the truth, and no one cares anyway. There's a very selfish segment of online players. Unfortunately MMORPGs, among many other things, lends itself toward being very selfish games. But that's another fine point, they are games. Players don't want to think about them. Your average 13-18 yr old, wants to come home from school and work and "decompress" with some fun.

It will be handled largely from the company side of things from here on out.


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