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Reader Comments (27)

Posted: Nov 20th 2009 8:39PM Daelen said

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Starting to look good to me. Had me remembering StarControl 2 battles, giddy up.

Posted: Nov 20th 2009 10:45PM ultimateq said

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I don't like this holy trinity idea :( If the game fails it'll be because of that. I'd like it more if they took eve's approach. Skills = better ships. A gigantic ship can deal and take massive damage (I think they call them titans? I dunno I'm not EVE veteran).

I like the idea of skilling up and Scimitar class ship with Thalaron weapons, that blows up everything.

Posted: Nov 20th 2009 11:07PM (Unverified) said

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Oh crap it's Matt Parkman at 1:17! STAY OUT OF MY HEAD!!!!!!

Posted: Nov 21st 2009 9:20AM Drexel said

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I guess I don't like the idea of an AI controlling EITHER facet of that battle. As the captain I want to fight off the enemy ship AND the boarding party...this mechanic makes it so the boarding party is already an AI controlled issue so I just deal with the ship and stay "in control" of the battles within the mechanics of the game.

Posted: Nov 21st 2009 12:12PM Ayenn said

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Okay, everyone needs to take a step back and draw a deep cleansing breath. This video is intended to generate hype and debate. It is an advertisement and probably is not a good representation of the whole game experience.

However, keeping that in mined, I have to say I do not appreciate the unholy trinity implication even if their is some what of a precedent for it. I also agree the boarding party mechanic is questionable as well. Additionally, I do not necessarily like the statement of “going down the engineering and banging on consuls is not fun”; I know plenty of people who would find performing secondary roles to the caption to be fun.

If I were to make an educated guess about how Cryptic is developing STO it would be that they are initially developing a fleshed out scaffold for post launch development. The resonating for this most likely is an effort to attract attention to the game during the final phases of development in order to get input from potential players so they can develop a game with the greatest user input as a guide for direction rather than the small number of people involved in the forum discussion at this time.

I would not count on the saucer/hull separation being a mechanic for players. I seem to recall in an interview the statement that multi vector game play will not be available for players. Chances are that was an NPC. It that was a player craft the only way it could be done is that the separated section was controlled as a pet in some way.

Personally, there are things I would like to see from STO I know are not going to be in at launch such as players being able to fill bridge officer roles and noncombat professions.. I am willing to wait to see if those things are implemented after launch. STO has incredible potential, more so than any IP that has been developed in the last 7 years or so. I can’t imagine Cryptic is ignorant of this fact and intend to capitalize on it but the only way they can know what direction to move in is to get consensus of people actually playing the game. my suspicion is STO may engage in a development cycle similar to EVE’s but Cryptic will need to move faster with it than CCP has.

Posted: Nov 21st 2009 1:02PM (Unverified) said

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the shuttles are a little ridiculous, I have to agree.
I can't remember shuttles being used for boarding parties very often. They just beamed over.

Why can't they just have a transportable boarding party that you can't activate when their shields are up. Also what's with the 'when they get close enough' nonsense? You can beam down to a planet. From space.

Posted: Nov 23rd 2009 8:39AM (Unverified) said

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Sounds very much like the old Star Fleet Battles to me.

I'm glad that the last 20 years haven't been wasted :(

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