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Massively Speaking Podcast
Massively Speaking Episode 185: Bree-to-play
Latest episode: Tuesday, February 7th, 2012



Reader Comments (5)
Posted: Nov 18th 2009 9:31PM (Unverified) said
I mean, seriously, why play an MMO? It would be like lugging your PC off to a lan party at a friend's place (back when we had lan parties..) and doing nothing but playing peggle on your own PC the entire night.
What's the point? I don't believe grouping should be forced, simply because in general gameplay should not be forced, it should be about choice. I would just think that if you'd gone to all that trouble to sign on for a 'MULTIPLAYER' game, you would.. you know, choose to play it with other people...
Posted: Nov 18th 2009 10:40PM Bezza said
Once I was interested in building a guild and training the new players and spreading the joy. But it just seems that now days for every teachable new player you meet there are a hundred infantile greedy little brats ready and willing to spoil the fun. I wish it wasn’t so, truly I do. So as a result I play with known friends, or duo with my other half. It’s not so much that we want to play alone, more that we are sick of all the wankers who have no idea about good MMO etiquette.
Posted: Nov 18th 2009 11:29PM (Unverified) said
At which point perhaps we (players and developers) should focus on how to encourage or teach people to interact better with other people online instead of just adding more and more solo content?
Posted: Nov 19th 2009 1:03AM Randomessa said
I also dispute the notion that "massively multiplayer" means grouping is fundamental. If that were the case, why did no games automatically group everyone logged in together in one group? A group of 6 people is not "massive," after all: why isn't all game content raid content? To me, MMOs are massive the way the real world is massive - there are plenty of people around, and I can choose to interact with them, or not, as I like.
Posted: Nov 19th 2009 11:52AM (Unverified) said
Warbirds is a WW II online flight sim game that is most definitely massively multiplayer. You join a nation and fight for your side to conquer territory. Many players in the game create their own guilds called "squadrons", so that they can fight more effectively as a group. Yet at the same time, solo players can still contribute greatly because they hear the chatter on the nation channel and knows what's being targeted. So they jump in and start assisting others. So ya a squadron guild may have the people to call the shots of what's getting attacked next, but after that, you get a swarm of solo players who rush in to assist on the attack.