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Reader Comments (28)

Posted: Nov 16th 2009 5:05PM (Unverified) said

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Hmm.

Massively reader-base sure is hard to please.

Posted: Nov 16th 2009 6:17PM Laren said

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I would classify this as a good thing. I think Aion was a turning point in mmos.... certainly for any that carry the ncsoft brand. A lot of people are feeling burned, and are tired of being let down by overly hyped mmos.
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Posted: Nov 16th 2009 9:57PM Valdur said

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It seems that some people think that there's only one culture in the world :(
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Posted: Nov 16th 2009 10:28PM Scone said

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I think this would get far more public if they changed around its system. Instead of just simple "press 1 for main attack 2 for fireball 3 for ice bolt" idea make it a viceral combat system. Take Aion and make combat much more interactive. Remove autoattack and if you wanna punch an opponent a certain way have a key combo or such. If the graphics and art style of Blade remain that high quality it will attract more but to make combat different would invite players tired of WoW like controls.

Posted: Nov 17th 2009 1:43AM (Unverified) said

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The problem with non-auto attack games is that most MMO players are not familiar with it.
Non-Auto attack changes the target audiance of the MMO altogether.

Say for example Chronicles of Spellborn. I loved that game (but it was dead :'( ).
Many MMO players who are familiar with the Auto-attack and spell bar system had no idea how to play the game. I say people complaining that they couldn't take on more than 1 mob at a time. If they actually bothered to learn about the dodging system, then they would know that you can actually take on up to 5 or even more mobs at once, no matter what level you are.
The game was really natural to me, probably because i was used to fast paced action and the "twitch" maneuvers that are common in FPS.
Where as people that are not fans of FPS or the "twitch" maneuvers, it wouldn't appeal to them no matter how many dungeons and epic gear there is.
And for people that do like "twitch" maneuvers, most people would just want to jump right into the PvP or a dungeon, rather than collecting bones of a dead animal.

I don't think people would get "tired" of the original MMO controls. It's just that the newer MMOs now (mostly Sci-fi MMOs) are trying to reach out to a new audiance. Players that like character advancement but also like fast paced "skilled" action.
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Posted: Nov 17th 2009 7:34AM Xocolatl said

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I think the problem is not familiarity, but rather the fact that non auto-attack games ultimately lack any strategic decisions. Just because you have to aim (a bit) and press buttons more often doesn't make the game fun. Most twitchy MMOs fall into that trap and just make you press 1 more often. What's the difference between that and a single right click?

What these games need is a system that is more deliberate, where each button press actually means something.
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Posted: Nov 17th 2009 7:30AM Xocolatl said

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I'm hoping for a not crappy version of GunZ The Duel crossed with Magna Carta.

That'd totally make my day.

Posted: Nov 17th 2009 4:48PM Scone said

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Hell if this turns out to be Street Fighter in an mmo box, I would surely buy it.

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