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Reader Comments (25)

Posted: Nov 16th 2009 4:58PM ployer said

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Will space combat be more of a arcade style of gameplay or more of a tactical plan your moves out type of thing?

Posted: Nov 16th 2009 5:09PM dudemanjac said

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Tactical. You will have to keep an eye on your different shields and make sure that the weak ones are not exposed to the enemy.
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Posted: Nov 16th 2009 5:45PM (Unverified) said

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When fighting the Borg will it be as complicated as the tv show makes it with them adapting to your weapons and shields?

Posted: Nov 16th 2009 6:51PM Lionhearted said

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How large an advantage will Klingons have with their cloaking systems? Will the Federation have some sort of an inherent advantage itself to offset it to a degree, say superior shield systems or typically better engines given same tiered ships?

Posted: Nov 16th 2009 7:43PM dudemanjac said

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Good science officers let you see cloaked ships.
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Posted: Nov 16th 2009 8:02PM Lionhearted said

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Oh, I realize that, dudemanjac, and I also realize science vessels will be fairly good at detecting them, too. However, they're still advantages in that situation, if only because the Federation has to spend resources to deal with cloaks if they engage in pvp content. To have a balanced game, there should be something that Klingons have to deal with (spending their own resources, to do it well), if they're to overcome the Federation -- be it some natural advantage to shields, or repair rates, engine power, science capability (even on non-science ships), etc. etc. etc.

I'm just curious to know if there's anything special that the federation is innately good at, or unique, which will balance Federation vessels against Klingons in PvP.

Posted: Nov 16th 2009 8:05PM OldBoy said

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The Federation is innately good at winning in the end, since that's where all the shows writers come from.
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Posted: Nov 16th 2009 8:35PM dudemanjac said

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I don't remember if it was like this in the show but aren't cloaks tied to shields in that if you have cloak up shields are a no-go? It would be nice if a well placed hit stops those shields from coming back up at all or at least extremely weakened.
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Posted: Nov 17th 2009 7:12AM (Unverified) said

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What will happen when you "die"? Loss of experience? Loss of bridge officers? Loss of ship?

Posted: Nov 16th 2009 10:13PM Drexel said

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How will the use of our weapon systems and abilities be limited during combat? Will the game use some sort of energy bar of sorts or is it primarily cooldown based?

Posted: Nov 17th 2009 5:38AM Drexel said

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I noticed in the PAX footage a lot of micro-management of the shields during combat, will we be able to hotkey the individual shifts from port to starboard shields for instance, can we hotkey the "balance shields" command as well?

Posted: Nov 17th 2009 8:03AM (Unverified) said

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Will there be boarding parties? If so, can you capture vessels, or does that just disable them or something?

Posted: Nov 17th 2009 10:20AM (Unverified) said

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How far will you be able to zoom out during combat and exploration in system? Sometimes getting a really far away view of combat would help in a tactical sense. Pictures would be appreciated here... :P

(I've been playing Dragon Age: Origins on my PC and that has a tactical view that has been really helpful. You can really zoom out and see everything that is going on.)

Posted: Nov 17th 2009 10:52AM esarphie said

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Are there plans for active boarding operations, either in regular ship to ship combat, or (especially) in Borg-opposed operations?

More specifically, will it ever be possible to cripple a ship then send an away team to go hand-to-hand in the halls? Or in Borg encounters, since the established Borg strategy has always been to remain behind adaptive shields while transporting drones onto the enemy ships to begin the assimilation process, will this be reflected in the game, or will they be limited to a big cub on ship phaser battle?

Posted: Nov 17th 2009 10:53AM esarphie said

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ugh... "big CUBE on ship phaser battle?" is what I meant to say.

Dang, sticky "e" key.

Posted: Nov 17th 2009 11:01AM Loki1 said

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Why is combat so important in STO? Why does it happen frequently?

In the tv series they do not fight during one whole season, it happens only in the final episodes.

Why is it different here, is this not Star Trek?

(all said in a Data's kind of tone)

Posted: Nov 17th 2009 11:02AM Loki1 said

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Why is combat so important in STO? Why does it happen frequently?

In the tv series they do not fight during one whole season, it happens only in the final episodes.

Why is it different here, is this not Star Trek?

(all said in a Data's kind of tone)

Posted: Nov 17th 2009 1:24PM dudemanjac said

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You will notice there was more and more combat as the shows moved forward coming to all out war near the end of DS:9. This is based thrity years after the last movie which was packed with fighting. The details you can find on the site but there is a full on war going on if I read correctly. There are also missions that don't require fighting, but atthis point in the timeline, lots off ppl are supposed to be dying.
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Posted: Nov 17th 2009 11:52AM Serious Table said

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In some of the gameplay vidoes that we've seen (which I understand are all pre-alpha), it looks like the vessels that are destroyed have little more than a "pop" when they die. Considering these are massive vessels, has this been improved recently to give each ship a kind of "last hurrah" when that hull is breached? If not, are there plans to improve this in the future?

Also, will this game have a tactial feel similar to the old Starfleet Command games, where you could utilize almost everything on your ship, from ECMs to Tractor Beams? Or is it more focused on movement and shield management?

Posted: Nov 17th 2009 7:44PM Mikx said

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How many bridge officer abilities do we have available in space combat (abilities per npc) and can we change them on the fly?

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