| Mail |
You might also like: WoW Insider, Joystiq, and more

Reader Comments (5)

Posted: Nov 15th 2009 9:00PM (Unverified) said

  • 2 hearts
  • Report
"I'm currently doing some "research" into Star Wars: Galaxies to find out if it deserves its bad reputation."

To truly see if it is deserving of it's bad reputation - you must go back in time to when the game was popular, before the changes. If you were there to ride that wave, then and only then will you see why it has such a bad reputation. It's not the same game at all. What you're judging now is not the same SWG it was upon release - when they had a real fanbase, and a REAL game.
Reply

Posted: Nov 15th 2009 9:45PM RogueJedi86 said

  • 2 hearts
  • Report
You gotta learn not to live in the past. For people like you SWG can't ever recover from its past reputation by moving forward, it has to move backward to improve. If you go backwards, you aren't progressing. Judge SWG for what it is now, not what made it what it is today. Sure it did a big change that served as a warning to all MMO developers, but the game has outlived Matrix Online and Tabula Rasa and others, which is something at least.

I resubbed recently, and it ain't that horrible. It's like new nostalgia. It's both old and new. 90% of the good stuff I enjoyed(housing and using the wide range of clothing and armor and appearance customization to look exactly how I want) are still in there. That alone makes it still a fun game for me.
Reply

Posted: Nov 16th 2009 8:54AM (Unverified) said

  • 2 hearts
  • Report
@RogueJedi86

To say that longing for the PreCU is to look back, is actually a rather subjective statement. - For those of us who felt betrayed by the catastrofuck that was the NGE, or even the CU, it wouldn't be a regression to return to that. It WOULD be a progression.

The CU/NGE is where the game took a huge step backwards, and by undoing those changes they will be taking a big step forward. THAT would be progression. From a simplified capitalistic marketing choice, to the original creative sandbox game with artistic integrity that was SWG.
Reply

Posted: Nov 16th 2009 10:40AM RogueJedi86 said

  • 2 hearts
  • Report
Zaniaz, like I said later in this same topic, SWG is still a sandbox in all regards. All the NGE did was add a few quests and change the combat system and classes, none of which a sandbox game destroy. SWG was/is a sandbox game because of the huge planets where players could place structures anywhere, not to mention the wide range of clothing and character customization options You want a game more sandboxy than that, try Second Life, I'm sure they'll accept you with open arms.
Reply

Posted: Nov 16th 2009 4:40PM Daverator said

  • 2 hearts
  • Report
to roguejedi:
To many, NGE was a gigantic Regression of swg. A nearly endless range of character combinations via different skill trees, and the most intricate and detailed crafting system I have ever seen exist in any MMO, was dumbed down to pick a class and level up. At the time the classes did not even have specialization trees.

One thing I found interesting about it was it the way it all worked out, my character kind of created itself, I was Trandoshan so I decided to use unarmed, I found myself killing many creatures, so I picked up the skinning (from scouting) and I liked being able to heal myself so I picked up medic abilities, then since I had medic and scouting I became a creature handler. All very organically, I was gaining that XP so I figured, why not get what I had extra xp for anyways. I still miss my Mountain Dewback named Fluffy.

The game had numerous flaws, but also had a huge amount of potential, however rather than refining, they decided to scrap it and go with the lowest common denominator approach to games, which I guess works, just not really for me.
Reply

Massively Speaking Podcast

Massively Speaking Episode 185: Bree-to-play

Latest episode: Tuesday, February 7th, 2012

Engadget

Joystiq

WoW

TUAW