The most popular posts
in the last 7 days
- WoW loses another 100,000 subscribers 150 comments
- The Daily Grind: What's the highest sub fee you'd pay? 85 comments
- Earthrise shutting down today 69 comments
- BioWare kicks off Star Wars: The Old Republic Q&A Fridays 69 comments
- Star Trek Online unpacks Cardassian mystery boxes 60 comments
Massively Speaking Podcast
Massively Speaking Episode 185: Bree-to-play
Latest episode: Tuesday, February 7th, 2012



Reader Comments (5)
Posted: Nov 15th 2009 9:00PM (Unverified) said
To truly see if it is deserving of it's bad reputation - you must go back in time to when the game was popular, before the changes. If you were there to ride that wave, then and only then will you see why it has such a bad reputation. It's not the same game at all. What you're judging now is not the same SWG it was upon release - when they had a real fanbase, and a REAL game.
Posted: Nov 15th 2009 9:45PM RogueJedi86 said
I resubbed recently, and it ain't that horrible. It's like new nostalgia. It's both old and new. 90% of the good stuff I enjoyed(housing and using the wide range of clothing and armor and appearance customization to look exactly how I want) are still in there. That alone makes it still a fun game for me.
Posted: Nov 16th 2009 8:54AM (Unverified) said
To say that longing for the PreCU is to look back, is actually a rather subjective statement. - For those of us who felt betrayed by the catastrofuck that was the NGE, or even the CU, it wouldn't be a regression to return to that. It WOULD be a progression.
The CU/NGE is where the game took a huge step backwards, and by undoing those changes they will be taking a big step forward. THAT would be progression. From a simplified capitalistic marketing choice, to the original creative sandbox game with artistic integrity that was SWG.
Posted: Nov 16th 2009 10:40AM RogueJedi86 said
Posted: Nov 16th 2009 4:40PM Daverator said
To many, NGE was a gigantic Regression of swg. A nearly endless range of character combinations via different skill trees, and the most intricate and detailed crafting system I have ever seen exist in any MMO, was dumbed down to pick a class and level up. At the time the classes did not even have specialization trees.
One thing I found interesting about it was it the way it all worked out, my character kind of created itself, I was Trandoshan so I decided to use unarmed, I found myself killing many creatures, so I picked up the skinning (from scouting) and I liked being able to heal myself so I picked up medic abilities, then since I had medic and scouting I became a creature handler. All very organically, I was gaining that XP so I figured, why not get what I had extra xp for anyways. I still miss my Mountain Dewback named Fluffy.
The game had numerous flaws, but also had a huge amount of potential, however rather than refining, they decided to scrap it and go with the lowest common denominator approach to games, which I guess works, just not really for me.