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Massively Speaking Podcast
Massively Speaking Episode 185: Bree-to-play
Latest episode: Tuesday, February 7th, 2012



Reader Comments (2)
Posted: Nov 15th 2009 1:06AM (Unverified) said
It's funny to look back because many of the things that made EQ so great are mechanics that many of todays mmog designers seem to think are flaws. Ideas like a fully connected world, death penalty, player loot, and need for grouping are just a few examples. Most players play mmogs for a few reasons, IP weather new or already existing, gameplay, graphics, and community. Sadly many developers seem to forget about the community, in favor of money. Too many mmogs today decide to let players solo their way without ever grouping. The easiest way to create community in these games is to force them to group. It's the easiest building block to the idea around yet developers shy away and try to cater to the masses instead. There's a reason why EQ is still coming out with expansions 10 years down the road. Anyways I had many fun years with the game and don't regret any of it. Shout out to Rallos Zek and Sullon Zek!
Posted: Feb 5th 2010 10:10AM (Unverified) said
Hakatri
Ranger, Rallos Zek