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Reader Comments (53)

Posted: Nov 13th 2009 10:09AM swarmofcats said

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I like how ragnaros is the first enemy you fight.

Posted: Nov 13th 2009 10:16AM (Unverified) said

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I am convinced that this is made off of the vanilla wow client, im not kidding, the characters, the models, the placing of the models, the movement, the special effects, everything looks like blizzard software, sorry, but im not joking.

Posted: Nov 13th 2009 10:19AM Randomessa said

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"I can honestly say that I haven't seen art in an MMO that has stopped me in my tracks this many times since Guild Wars."

While I'm not sure I'd go quite this far, I too thought the art quality and especially character model details were near GW levels, and that's not a compliment I'd give to most other games on the market. I also agree with your assessment that the graphics are more remniscent of Warhammer than WoW - that's definitely the feel I got, especially with the Orcs (who are literally football hooligans in this game!).

Posted: Nov 13th 2009 4:52PM Ivasen said

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Warhammer feel huh? I felt it was rather a "His Dark Materials(The golden compass movie)" series feel to it.

It just feels like City of Tomorrow Retro-futurism, maybe it's just me.
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Posted: Nov 13th 2009 10:22AM Snorii said

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I'll definitely have to check this one out.

Posted: Nov 13th 2009 10:28AM Thac0 said

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This looks simply amazing for a F2P. I tried to download the client but i was corrupt so i gave up after the hours it took. I'm going to have to try it again. I really want to try this out. For free it looks like your right they may very well have a hit on their hands.

Posted: Nov 13th 2009 10:32AM (Unverified) said

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The environments are gorgeous but I really didn't like the character models at all, like the humans who have that same goofy run style that nelf and troll females have in WoW. Agreed, this is a pretty minor detail.

I absolutely could not figure out combat. I tried a psionocist too and not only were the spell descriptions so poorly translated that they were just pretty sounding gibberish, but the length of time it took to kill one mob was insanely long. This didn't turn me off so much as make me laugh a lot as literally just pushed randoms buttons until whatever I was fighting was dead. That said, it did burn me out a bit and I signed off.

It was pointed out to me in another post that this is a beta and I shouldn't set my expectations so high. That's fair enough. I'll give it another shake in a bit.

Posted: Nov 13th 2009 10:36AM Randomessa said

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@THAC0 - if you are getting that "version corrupt, reinstall" error, try renaming your Launcher.exe file and then running it (the renamed file). The game will patch up and create a new Launcher.exe that will run properly. May have to do this a couple of times until it's fully patched, but this seems to clear up the problem.

Posted: Nov 13th 2009 10:40AM Thac0 said

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Thank you so much! I'll have to r-download this tonight and try your fix.
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Posted: Nov 13th 2009 1:54PM niakori said

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I had to use this fix as well (listed in the forums) lots of people getting corrupted launchers.
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Posted: Nov 13th 2009 10:47AM AlluvianEstEndrati said

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Thus far my own experiences with Allods Online have been very positive. I will agree that right now the initial experience is a bit bumpy for a few classes around level 4 or so. However as I ended up going through the initial experience with some of the same classes more than once for testing purposes, I found that knowledge of how to use the features of your class better makes a very big difference in performance, even at the lower levels, such as for a Mage.

My only real complaint thus far is with the aesthetic disparity between the initial starting zone for each side. League characters come out of their tutorial instance in a breathtaking vista that shows off perhaps one of the most beautiful in-game environs I have seen in a while. Empire characters start off in a tech sewer that while fascinating perhaps to folk who like tech in their fantasy (and steampunk) is not anywhere near as impressive when it comes to first impressions.

Posted: Nov 13th 2009 11:53AM (Unverified) said

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That is so true about the League zones early on, they are nearly astoundingly excellent - much moreso than the Horde ...I mean Empire... areas, although they are pretty good too. I'm seeing a lot better translations and less grammatical errors on the League side as well so far. I really like how both sides start off with fairly intense action sequences right from the start. It really gives a good taste of some of the Epic-ness that holds a lot of promise later in the game.

Great first impression post by Shawn btw, many very good remarks and great video!
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Posted: Nov 13th 2009 11:31AM Suspiro said

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Nice write up. Not a game I would have even considered before but you've piqued my curiosity. Thanks

Posted: Nov 13th 2009 11:36AM (Unverified) said

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Excellent video. This went from a title I had no interest in, to something I will certainly try.

(It also appears to be an appealing game for those of us who liked WOW but hate Blizzard and thus refuse to fund them with our $$)

Posted: Nov 13th 2009 11:46AM (Unverified) said

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I'm in the closed beta, this game is very good for a f2p, guys, very good. Nothing truly new, so far, except some little details, but looks solid. We'll see how it goes on future beta phases.

Posted: Nov 13th 2009 11:46AM (Unverified) said

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I'd have to say this is probably the best visuals I've ever seen in an MMO. Take note that's just based upon watching the video only. If I actually played it, maybe I'd rate it differently.

The character model artwork totally reminds me of the characters show on the cover of the Wheel of Time books. And I agree, the special effects look awesome.

Based upon the video, I'd say this is a WoW clone done right because the various gameplay elements all seem to have their own unique stylized feel to them. So yes, the experience feels familiar yet new at the same time.

Finally awesome job of creating world immersion. The scope of that city is incredible. Even the simple quest at the beginning where you have to shoot the cannon at the other astral ship made me feel like I was entering an active thriving world (i.e. you are a small part of the greater events happening around you but you can influence those events).

Posted: Nov 13th 2009 11:56AM Pingles said

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Thoroughly enjoying my time in the Beta. I do have a few concerns (mentioned in the article above) but I am hoping these things get a bit more balanced by the time the game goes live.

Posted: Nov 13th 2009 6:23PM (Unverified) said

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I'm looking forward to trying it out when I get the EU beta in my hands (got a US key but I still wanna play on EU servers due to time zones and latency)

Posted: Nov 13th 2009 12:01PM Aganazer said

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I feel like I must be the only one who got past the tutorial only to be surprised with a completely different game. It seemed all cool and story driven in the tutorial then when I got done with that I was given 3 quests to go kill 15 deer, kill 15 snakes, and collect a drop from a crab (which not so surprisingly took about 15 kills). I thought... Okay its a newbie area I'll give it a chance. Then I got the next round of quests. Kill 15 lynxes, kill 15 owls. I ran to the nearest cliff, jumped off and logged out.

Sorry, but that is not content and I won't do that in an MMO anymore unless it has a very compelling combat system (which IMO Allods did not have).

The graphics are great. The animations are some of the best I have seen. I thought the Gibberlings were just awesome. But beyond the window dressing, there wasn't a game there that I would consider playing. I would probably prefer Allods to Runes of Magic, but that isn't saying much. DDO is the kind of F2P right now and there are a bunch of other sub based MMOG's that are much better IMO.

I can see the game filling a the F2P niche, but I don't think it will sway too many people that are capable of paying a standard $15/mo sub.

Posted: Nov 13th 2009 12:11PM ed511df3 said

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It absolutely amazes me that two recent games, this and Alganon, strive for a similar market, and it turns out that the F2P game is a much more polished, professional looking game. I've enjoyed what I've seen in Allods so far, and could easily see myself paying a sub for it. It might not be innovative, but it's fairly fun, runs well on my aging system, and again, just looks and feels polished to me in a way that no other recent game does.

Alganon, on the other hand, will require a sub, and it's a game I wouldn't give 5 minutes to. It's bizarre how far off the track that game is, when this one does many of the same things, and does them much, much better while being free to play.

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