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Reader Comments (27)

Posted: Nov 11th 2009 4:21PM Teki said

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I would have asked if DAoC 2 is something they will work on in the future.

Posted: Nov 11th 2009 4:28PM Ivasen said

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I recently tried WAR again, and it just doesn't feel natural.
I'm pretty sure it's the engine, but here are a few things that bother me.

Mounting - It just feels weird, I can't put my finger on it, but it just doesn't feel like a mount. It feels like I got a speed buff with a weird animation.

The quality of the game - Whenever I'm running and see another player, specifically the opposite faction; it looks like they are either lagging or the game is having trouble rendering their movement.
They don't look like they are running naturally, more like you are seeing things at two frames a second. It's hard to describe without seeing it.

Server to Client lag - I still see Ability and Item lag, such as moving stuff around in my inventory or using an ability when I want it to. It gets very annoying on a positional DPS class.

DoTs - DoTs just don't feel very fun, you know how in other games when you DoT something so much you laugh and feel evil knowing they are going to die? You don't feel that in Warhammer - you feel like you better keep reapplying the DoT five times over to make sure they die.

I probably have more but I can't think of them at the time.

Posted: Nov 11th 2009 4:44PM (Unverified) said

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@Ivasen:: The frame drop you mentioned is the LoD on animations. Beyond a certain range character animations drop frames to improve performance. It simply looks disgusting though, and should have been optional.

Posted: Nov 11th 2009 10:13PM Snow Leopard said

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I was noticing that too! And I thought it was just because I was running it on Mac. What also bothered me was that when I reset the graphics, the game auto-set them back next time I logged in to what it felt was appropriate.
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Posted: Nov 11th 2009 5:16PM mode7overworld said

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I don't want Warhammer to die. I liked it a lot. Disciple of Khaine is my favorite MMO class ever. I just don't have the money to spend on multiple subscriptions at the moment, so I'll just cross my fingers and hope the game is still there when I can play again.

Don't shoot down my joyplane, people.

Posted: Nov 11th 2009 5:16PM MrDiamondJ said

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Exactly...RvR, performance, balance. Blah, blah, blah. What I don't hear is, "We'll soon be announcing a brand-new expansion that adds several RvR zones, a couple of new high-end dungeons, and a couple of new scenarios."

I somehow doubt that I'm ever going to hear that. It's pretty obvious they're in "Make the best of what we already have" mode.

Posted: Nov 11th 2009 5:22PM (Unverified) said

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I subscribed to the game a while back and re-tried the trial. It really isn't a bad game. Visually, it's okay. It's tough to describe but while the background is nice, the characters almost seem like paper dolls placed on a hi-res picture. Aesthetics are pretty important to me.

Any idea if 1.3.3 is going to be DX10+? Do they have an idea of when it's going to be released? I'd like to try the trial once again after 1.3.3.

Posted: Nov 11th 2009 5:23PM (Unverified) said

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More then a few of our guild members, including myself tried out WAR again after 1.3.2 and it doesn't hold water. The game itself has gronw stale and people are now excited in T4 about having 2-3 full Warbands on a "great" night. If you just do the math, that means those left are excited to see 70+ people per side on a really great night for RvR. Which at first sounds great until you realize those numbes only occus for 1-3 hours and after that the game goes back to being a ghost town.

On top of that there is still the gross imbalance on classes and RvR ranks that cause any new player in T4 to blanch when they realize how ineffective they are comparatively.

I'm slightly dissapointed that Massively hasn't done more of a dissection on this interview. There must be some politics behind it since they will want the interviews from EA once Star Wars comes closer. Still, the questions should be asked about why Mythic refuses to change some of the more core mechanics and improve upon classes and skills to make the game more fun. Forget all of the added stability, enhanced graphics and gloss, if the core of the game isn't fun, then no sugar coating will change that.

For instance:
What do you say to the naysayers who say WAR's on the decline?
He side stepped this question, so I challenge him. Give any potential players a reason to say WAR is not on the decline. What few servers you have are asking for mergers, yes even Badlands needs one now.
Saying that he is sure they can change thier minds, based on what? Forts are gone, but now cities are flipping too often and you have an upcoming fix. What is that fix and how will it improve the system? Why should anyone choose WAR's RvR over EVE's or even WoWs?

Some say that WAR is still trying to find a clear direction. Can you tell us what elements, development-wise, that Mythic is focusing on for WAR?
He also managed to avoid truly answering this question. Heck he may have even used the same answer that was given almost a year ago. Nothing has changed on that promise and the vast majority of the age old complaints about the game are still oustanding. Unless they can give a clear direction, as noted in the question, they Mythic is only floundering around and has no real intention of fixing anything in a time frame that would revive the game.

I would love a chance to interview them myself and push for real answers, not this teleprompter PR babble that you guys were fed.

Posted: Nov 11th 2009 7:50PM (Unverified) said

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RE: Massively not being more critical of the interview.

Massively, with a very few exceptions, comes across to me for the most part as a PR extension of most of these companies. The best reviewing/writing I've seen was by Brooke -- most others seem to be so excited to be getting an interview that they go all fan-boy and throw nothing but softballs at these guys.

Just my opinion.
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Posted: Nov 11th 2009 5:28PM (Unverified) said

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I recently resubbed to WAR and im having a blast , I used to really enjoy playing WAR but i left because i started to play WoW again and Aion

But going back to WAR has been great , I started playing the squig herder which im having a blast with. I really like the advice chat where i can ask any questions and people will reply.

The game has a great atmosphere and there are always more people running around!

I think the t1 becoming free was a great idea , i suggest anyone who hasnt to check out the free trial!

Posted: Nov 11th 2009 5:45PM (Unverified) said

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You know who else said that they were "totally committed to this triple A title"? NCSoft, two month before they pulled the plug on tabula rasa.

Posted: Nov 11th 2009 6:05PM Timme said

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You have a source of this ? Or are you just trying some scaremongering ?

It could go both ways, there was some big panic at Funcom aswell before the AoC picked up again.

Warhammer is my favorite world, and WAR is a very very good iteration on bringing the tabletop game to life. Letting this go without seeing how Mythic picks up the pieces (like they're doing lately) would be a darn shame.
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Posted: Nov 11th 2009 10:30PM hami83 said

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This game deserves to succeed, but even if it's amazing. The MMO market is too saturated. 15 bucks a month is good for many people, but more than one game and it's out of the question.
Since most people already play Wow and have a commited group of people they play it. It's hard to move.

I think they should change the pricing to 10 bucks, like what LotRO has. I think that would boost subs a lot.
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Posted: Nov 11th 2009 5:44PM (Unverified) said

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Have you even played the game?
They've made big strides in these 3 areas, but they ARE still the key points of interest.

Saddest thing about the layoffs is that we're less likely to see an expansion soon.
Well the second saddest.. The saddest thing is your constant yammering.

Posted: Nov 11th 2009 6:44PM Graill440 said

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Cool, they just release this MMO? *looks around*






Dripping Sarcasm for those that need the explanation.

Posted: Nov 12th 2009 2:16AM Sean D said

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Mythic lost sight of the World of Warhammer IP. It arguable that they had it in sight in the first place. What they created was an RvR system with a Warhammer face on it and the system was flawed to begin with (RvR lakes?) They had a lot of great ideas, like the Tome of Knowledge, but they were poorly implemented. Why list in a Chaos player's Tome unreachable Empire NPCs? And a great many of the unlocks still don't work. The crafting system was horrible and made no sense. Turning into a chicken was a weak and easy way of limiting higher level players from controlling lower-level PvP and it, too, ran counter the lore of the Warhammer World, which speaks of untrained hundreds of 'low-levels' being slaughtered regularly.

All I'm trying to say is that, in my opinion, the only way Mythic will make this game a success is if they go back the drawing board with the Warhammer World lore held close and design system around that lore. Give it some life.

It's probably too late.

Posted: Nov 12th 2009 2:48AM (Unverified) said

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Indeed.

WAR had nothing to do with Warhammer Lore. And like the previous poster said "they never had it in sight".

From the initial release only ONE marginal figure was coming from the Empire Army (warrior priest - not even included in the basic Army box). Not even a kinght was included.

It showed Mythic NEVER had a clue about Warhammer. In fact they were not interested in WH TT. They were interested in WoWHammer. A game that already was made and had 9 miles head start in a 10 miles race.

The scenarios were pathetic compared to BG's. The Siege castle animations were worthless against the real time destruction in Wintergrasp. The RvR didn't work at all. For a PvP game the controls were out of synch and complete unresponsive (Mythic ack-ed this themselves !) and finally the world was liniair, cut up (divided into Tiers which killed its much needed populations) and PQ's were simply not being played because the player base was too divided in the scenarios, Tiers, and server limits.

HOW much MORE failed elements do you want ?

I am betting WAR will be finished in 2010. Enjoy it while it lasts, but next spring this game will have 2 servers each in US and EU... and after that you simply can't merge anymore.

Mark Jacobs...: YOU are responsible for this mess. YOU and YOU alone and then that jumping monkey "Paul" guy of course.

It is also time that money grabbing machine of Games Workshop start to CARE about their franchises. As if it continues like this, they could end up the same way.

BTW Our Warhammer shopkeeper says the War Fantasy battles don't sell anymore like it used to be ... (WH 40K has more success). I wonder if the massive FAIL of WAR didn't have a little finger in it.

Posted: Nov 12th 2009 9:50AM Jesspiper said

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As a 15 year long Warhammer FB/40k player I approve this message.
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Posted: Nov 12th 2009 9:46AM Jesspiper said

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WTB DAoC: Origins

kthxbye

Posted: Nov 12th 2009 12:18PM (Unverified) said

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Jeeze pretty gloomy outlook for this game eh? Well I have just downloaded the trial and I'm having a blast. But I should expect this from a bunch of WOW fanboys. Just remember this, Blizzard Built an empire from ripping off Games Workshop(WAR=WOW,Starcraft is a cheap knock-off of 40K) So whatever I'm still gonna play it, RvR rules. Oh and I did play WoW but I got sick of all the 9 and 12 year olds talking crap and being a keyboard toughguy.

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