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Reader Comments (21)

Posted: Nov 10th 2009 9:33AM (Unverified) said

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I had a bunch of fun in Darkfall. I guess that means I'm hyperaggressive!

Posted: Nov 10th 2009 9:56AM Aganazer said

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If the game weren't designed to be a griefer's wet dream then I would love to play it. I followed the development since it was announced, then at release I found out that it was actually much much more PvP-centric than UO was.

Posted: Nov 10th 2009 9:52AM (Unverified) said

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Yeah, if they had a free trial I would actually give it ago, stayed away at launch due to the very bad press it got at launch.

Posted: Nov 10th 2009 10:02AM AlamoeJones said

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Massively needs to just hire Beau already.

Posted: Nov 10th 2009 10:30AM Slob Zombie said

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Spouse Aggro is my favorite MMO podcast (no offense Massively Speaking, I subscribe to you too). They have an interesting and positive outlook on MMOs, but they each give different perspectives on the genre. Beau plays every MMO under the soon, not really loyal to any, and even though Leala tries other MMOs, she's a WoW girl at heart.

If you're not familiar with their podcast or blogs, give them a try, it's really good stuff.
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Posted: Nov 10th 2009 10:35AM (Unverified) said

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I hope my article didn't shine too much negative light on the game. I meant a good deal of it in a "punch you in the arm, cuz I like you" type way.

It'll be very very interesting to see how the game pans out. The developers are kind of mysterious, from what I know, but they seem to have some great things planned. But, it is like I said, it only takes the 1% to ruin a good time.

Thanks for the mention!

Beau

Posted: Nov 10th 2009 10:58AM Slob Zombie said

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Beau! Sup playa.
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Posted: Nov 10th 2009 10:39AM wufiavelli said

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I would not say the game has high system requirements more odd ones. They game was designed for a single core cpus. So you could actually have a old 3ghz out of date single core machine and run darkfall better then someone with a brand new low to mid range machine.

Posted: Nov 10th 2009 10:42AM (Unverified) said

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Really? Does anyone have single core-cpu's anymore though? hehe

Seriously, though, I need to try it out on the machine again (the older one) because I did get a slightly better card for it. Hmmm...I smell a follow-up?

Beau
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Posted: Nov 10th 2009 11:02AM wufiavelli said

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No but the developers seemed to of locked themselves in a closet years back and just seemed to max stuff out for the best tech at the time. If someone ever wanted to write a book about the development of a game Darkfall would be a good read. For close to 10 years the creators basically made no money dropping promising careers. They found a greek investor upcest with competition (he runs Olympic Recreations in Greece) to fund the game. On top of that they took grants and did a lot of weird mysteriously subcontracting with armed forces. Then there is all the other insanity that went a long with the game.

Also I do not think darkfall is really up you ally. The FFA part of the game is really one of its core features. It is annoying as hell but spawns a lot of dynamics off of it. The karma system has been revamped some so there is less spawn killing over and over but it can still be really annoying. Luckily though the massive size of the world, and the loss of nice close city spawn points acts as a decent deterrent.

Posted: Nov 10th 2009 11:05AM (Unverified) said

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Hey Double bubble! :)

Posted: Nov 10th 2009 11:27AM Thac0 said

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I would so try this if it had a trial. I've been following it for a long time now but i still don't feel like i should drop the money on a box until i try it.

FFA PvP doesn't bother me because well... life is FFA PvP with a Karma system and I feel it adds to the lifelike immersion of a game to have no bumpers on my lane.

Posted: Nov 10th 2009 12:09PM (Unverified) said

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The best part about it is it means your guild isn't just a chatroom and a list of people to quest with. They rely on you to keep them alive and visa versa.
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Posted: Nov 10th 2009 1:26PM (Unverified) said

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Can I add to the cries for some kind of free trial :)) I so want to try this game!

I'm sure it's a niche thing, and probably wont be to most peoples tastes and maybe mine, but dam I'm curious. And much respect to the Devs for following their dreams and producing a game they believe it, rather than what Blizzard thinks is cool.

Companies like this and CCP are the great hopes for the future of games for daring to be different, now please give me a free trial, I've grovelled enough :)

Posted: Nov 10th 2009 2:50PM Anatidae said

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I like the basics of Darkfall (hate the interface). The thing it is missing for me is a system to enforce moral behavior.

The truth of a fully open world is that if you don't offer some mechanic for policing the world, it ends up lord of the flies. And that is fun for some, but does not build a strong world.

I don't mean a murder flag either. Ugh. I mean some sort of revenge system. The more you are ganked by someone, the more revenge points you get. These points can cause nasty revenges if they are built up. Like cursing a character for a set length of time to make them very week. Setting up trap spells that will 1-shot a huge offender if they come into an area they are banned from (say by players pooling their revenge points into the local town which then bans that player).

In the real world, we are afraid of death and often afraid of being locked up for months/years/life so we follow social rules. There is something about cause-effect that helps keep our moral compasses in line. So, MMO developers with open PvP really need to design systems to help keep those moral compasses in line!

Imagine if a hardcore greifer was cursed so that his next death was for good. Yup, perma-death. Sure, maybe he had to really piss off a lot of people to pool their revenge to cause such a powerful curse, but it would send that character off hiding. They might even loose a subscription - but one major ass gone will keep a dozen other players paying.

Posted: Nov 10th 2009 2:59PM kazamxi said

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The next Darkfall (free) Expansion in november is going to be HUGE. While we don't know exactly whats going to be in it, below are some highlights we have had confirmed by the devs.

Scheduled for: Mid November
Expansion title: "Conquer the Seas"

Darkfall Dynamic Lore System

Siege Mechanics - Major revamp of the siege and conquest mechanics

Local Banking (Stage 1) - Bank access in player owned houses.

character specialization system (Stage 2) focus on archery and melee combat

Wildlife Additions* - This new type of AI will be roaming throughout the world and react quite differently then their aggressive counterparts.

Boats - many changes and additions to ship building, sea combat and sea objectives

Player Vendors - player owned local vendors (located outsideplayer owned homes)

Racial Skills - the first set of racial skills

Barber Shop

Caravan System

Housing - new housing ( new building 'Keep' with up to 10 bindslots) + new decorations

New Free Spawning Objects

Item Changes - Items will be receiving some adjustments to their stats

Crafting - Crafting will also receive a bit more attention as the related skills will skill up faster when making higher rank items.

Spells - cooldowns on AOE

Skill Specialties - many new specialties added double jump or the opportunity to dodge attacks with a double tap in a certain direction

Skill Extensions

For a much more comprehensive roundup of all the expansion has to offer see http://forums.darkfallonline.com/showthread.php?t=218517

Posted: Nov 10th 2009 3:49PM (Unverified) said

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I love the sandbox premise of the game and the fact that a lot of towns and villages are player created, owned, defended and raided. It is believable dynamic world where you do not survive thanks to a baked-in morality system but thanks to collaboration with other players.

However, as long as the core issues of naked fighting and bloodwalling remain, i will stay clear of that game.

Posted: Nov 10th 2009 4:01PM kazamxi said

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@Sueco

Bloodwalling is pretty much dead. A couple of patches ago they buffed skill gains off mobs by 6X. its now a LOT faster to skill magic off mobs than off a bloodwall.

Not only is it faster to skill but you earn a load of money at the same time.

Naked fighting is pretty much dead too. Sure near starter towns people naked zerg and maybe when your raiding someones town at 5am they will strip down but gear is so cheap now because of all the money floating around thanks to people PVEing more that no one really cares about losing a set of Bone or 10.

Posted: Nov 10th 2009 7:43PM Temko said

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it's not so much people not caring about losing a set or two, it the rebalancing done.

Naked you survive a total of 4 nukes (5 if lucky), in a bone set you survive up to 8. and thats the crux of the matter.

weapons and armour have been buffed and nerfed in such a way as to make naked fighting useless and suicical. to bad we still need to wait on the expansion to fix the overpowered magic.

to anyone wnting to try darkfall but not sure, several initiatives have been set up both on EU as well as on NA to help new players get in into the game without the teeth-gnashing goblins-farming gank-fest.
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Posted: Nov 11th 2009 1:37AM (Unverified) said

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"Hefty system requirements"

lolwut?
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