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Reader Comments (12)

Posted: Nov 10th 2009 5:56PM (Unverified) said

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Thanks for reporting on this, Tateru. I'm glad we can continue to count on you to inform us of these obscure but relevant revelations.
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Posted: Nov 10th 2009 6:05PM (Unverified) said

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The viewer has been in third party development by Big Spaceship for something like 12 months now.
https://blogs.secondlife.com/community/features/blog/2008/11/03/transforming-the-second-life-experience
You even wrote a piece on the leaked prototype in June if you remember.

After all this time the viewer should not be in alpha and this email does not strike me as relating to a prototype build. If they are still prototyping then there are serious problems with their development methodology (i.e. they don't have one). The email states the testers don't have the design document (so how they can test is beyond me).

This was supposed to be delivered at the end of this year. If this is the current state of it either they're going to deliver something to the deadline (well, within 6 months) or they're not going to have this ready before the end of 2010.

The one thing that doesn't strike me about the email is anything to do with a commitment to quality or usability.

I'll say it again. This viewer was supposedly developed by a third party who, in theory, understand good design and usability.

"Q: Why did Linden Lab choose Big Spaceship for this project?
A: Big Spaceship has demonstrated excellence in the area of online interactive experience design. "

The fact that the viewer has been released internally for use and feedback leads me to believe that what you see from the email is what we're going to get. I cannot believe that after over 2 months of inhouse use by the employees of LL that this is considered an acceptable deliverable.

What that says about LL I'll leave you to speculate but to me it gives me no confidence that a) LL employees actually know what they're doing and b) care about the new user experience or the experience of current customers.

Just remember that this is the company that was also tasked with the redesign of the blog. Ask any user of it just how successful that has been.


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Posted: Nov 10th 2009 10:54PM (Unverified) said

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We'll know for sure how effective the process is once we actually see it. In the past a number of awkward design decisions have made it through to public beta before being withdrawn or undone. Occasionally the shiny can be distractingly alluring, and user-interfaces can be a major blind-spot where the notion of shiny can obstruct the assessment of usability.

What I think is reassuring is that they have teams these days, testing and reviewing aspects of the viewer, who apparently feel comfortable providing some quite blunt feedback.

It likely won't be too long before we see what kind of fruit that process actually bears. Even as it is, any major overhaul to the UI will see a lot of existing users scramble for third-party alternatives. A lot of folks still refuse to move to Windlight, after all.
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Posted: Nov 11th 2009 1:06AM (Unverified) said

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It doesn't matter if Alexa merely collated this -- her decision to leak it, or her carelessness in leaking it, and her pumping of this harsh language isn't a good thing for Linden Lab staff to be doing, and I wonder if she's going to get tossed overboard over this.

Tom Hale tries to do some quick tap-dancing on this, as he did before when viewer stuff was leaked, but it's not persuasive.

The nasty, geeky, arrogant tone in all of this is all wrong for a creative process. It cannot possibly lead to *user-friendly* as distinct from geek-politically-correct-friendly viewers.

Alexa and friends are all wrong when they say "even children" don't have icons with pictures in widely used communications tools.

Um, of course they do, as do adults. Look at Yahoo messanger, which has an avatar you decorate, and look at...Facebook. Duh. Where your own picture from RL is usually what becomes the little thumbnail that becomes that little icon next to every line you type as a status update in your long news feed filling up the page like chat in SL.

Or look at Twitter, where your picture is next to every line you type and read.

I marvel sometimes at how geeks can miss what is in plain sight, so overweening is their need to be right.

Uh, it's ok to personify others with icons in a virtual world where you have...avatars.
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Posted: Nov 11th 2009 1:35PM (Unverified) said

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First of all, I suppose geeky language in an email to developers is not wrong, but I don't see much geeky language there anyway. And I find your responses more arrogant than the text they adress (Duh!). All the examples you stated use names right beside the icons or at least in a form of mouse-over hovertext. Or give you the option to chose. The text hovering over avatar's head is there for a purpose. Try turning it off in your preference window and try to move between people who change their appearance often. Try to find a contact icon for a person you need to IM now, when they change their profile picture once a week. Even with hovertext... would you like to hover your mouse over 100 icons to find the person you want to interact with?
And yahoo also shows names next to user icons.

You use the word "geek" almost as an insult. Again, this is software developers' talk, they don't hire people who are not "geeks". I won't comment on "the weening need to be right". It's not about trying to convince you you should learn 136463552846452 commands and go Linux, because it's safe for your PC & your work. It's trying to tell you that placing stickers next to the phone numbers in the contact book that you keep next to your phone instead of writing down the names is not a very good idea. And it doesn't take a complete nerd to figure that out. It's in plain sight.
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Posted: Nov 10th 2009 10:41PM (Unverified) said

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Prok, you miss the point. All of these programs give you an icon, true - as does this very comments page! - but none of them demand you identify a person through the icon alone. It sounds as though the 2.0 viewer currently shows an icon and only the icon, with the name in a hovertip... and that IS pretty awful design, done nowhere else I know of.
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Posted: Nov 11th 2009 1:24AM (Unverified) said

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Yahoo is like that. And, actually, so is Second Life...now. The avatar appears inworld with only a name hovering over his head lol.
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Posted: Nov 17th 2009 2:39PM (Unverified) said

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the name bubble is always there, it doesn't only pop up when you HOVER your mouse cursor over the avatar
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Posted: Nov 11th 2009 3:33AM (Unverified) said

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No wonder they stopped calling it "Viewer 2009". There's no way this is going to be ready in 2009. And if they release it anyway, it's going to be a disaster.
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Posted: Nov 11th 2009 4:40AM (Unverified) said

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Mid 2010 my guess for release. And good or not after paying someone a bunch of money to develop something, there will be great pressure to release it for better or for worse. Nobody likes wasting money. ;-)

A better way to sort friends in SL is worth completely re-learning the UI for me. When you have 300 friends and no sort or folder tools, you have only as many friends that are online at that moment and shown in bold as far as I am concerned.

And we could all use a better landmark and favorite location system starting with a simple back button like a web browser. OnRez viewer had it off the bat because it just makes sense. The local chat teleport slurl hack is lame and pretty much embarrassing at this point as a solution.

SL Viewer 2.0 is not to make SL more user friendly as much as it is meant to make virtual worlds feel more like the web. LL wants us to stop thinking of SL as a MMO and start looking at it as the new 3D web.
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Posted: Nov 11th 2009 8:56AM (Unverified) said

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Certainly I agree that it is refreshing to see thoughtful feedback. Unfortunately without a design document it carries no weight because it cannot be tied to the business objectives or the design to demonstrate failure and therefore is just one person's opinion rather than highlighting defects in the deliverable that can be used to assess the fitness for release.

Yes, there are a large proportion of users making use of third party viewers. In the end the poor quality of the 1.23 release pushed me to overcome my mistrust and move to a third party. However, there are still a lot of people who use the official viewers because they do not trust those third party providers and they will be impacted by the changes. Not all of them will overcome their distrust of the third parties enough to move, so consideration to the usage needs of the current customers should still be a part of the design.

The most important point here though is why the viewer is changing. The primary objective should be improving the new user experience. That experience has as its key both visuals and communication. I saw nothing in that email that gives me any confidence that these have been addressed. The comms sound like they've become overengineered and now deliver *less* ease of use and the cluttering of the screen with yet more windows will detract from the visuals. An example of this is the minor change to the edit window where the ability to minimise it that was removed in 1.23 reduced screenspace as the window is now permanently full size i.e 3x the size it was when minimised. It may have had technical benefits but reduced the user experience.

New users are the lifeblood of Second Life, without them it will stagnate. Ease of use has to become a priority and anything that stops that objective being met needs to be tackled well before public release. At the moment all I'm seeing, both with the blog delivery and now with this email is change for change sake, with the current trends in web design being delivered without any real thought to the appropriateness in light of the objectives of the release or how the users will use the space. All style and no substance if you like.

I admit that I find this incredibly frustrating. SL and its users deserve better than what we've been given in the past and if the plans to expand the 2D space as a mechanism to draw people into the 3D is going to work then the focus must be on facilitating a smooth entry into the world and that's what I'm not seeing.

I keep hearing that LL want us to hold their "feet to the fire" (the implication being that they aren't capable of objectively assessing their performance) so I'm quite prepared to accommodate them on that. I suggest it's time for the media to do so too, this is no longer a shoestring operation but a multi-million dollar corporation that crows about its profitability. The time for us making excuses for their poor/non delivery are over.

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Posted: Nov 11th 2009 2:28PM (Unverified) said

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I don't care how you find my tone: you have to fight fire with fire, and that's what I do. Live by the sword, die by the sword. You try geeky arrogant language on me? I push it right back.

I fail to see why THIS is the issue that is the deal breaker. Most people do not care and do not have this anal-retentive insistence on following 30 years of game guru design experience. I think Alexa and the Lindens in general have little curiosity about finding out what THE USERS really think who are NOT GAMERS.

I simply fail to see that this is the end of the world you imagine, as most people don't change their looks, and those that do are discoverable by...a hover text.

Geek is *intended to be* an insult because this class of people has ruled the roost far too long and needs to be pushed back.

The overweening need to be right is DEFINITELY what drives this ranting memo Alexa is putting around, with its brisk questions and curt knowier-than-thou "no" answers.

Nobody said it was not a good idea except this handful of geeks.

Meanwhile, they -- and you -- and Tateru -- overlook the really huge gaping problems in the viewer

LIKE THE REMOVAL OF LANDMARKS AS GIVEABLE INVENTORY WHICH WILL HAVE A HUGE NEGATIVE IMPACT ON EXPLORATION, SOCIALIZATION AND COMMERCE.

THAT sort of thing you give a pass to.
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