Star Wars: The Old Republic
Mmm, Star Wars made into an MMO by BioWare. Okay, done.
Oh, I guess I should probably articulate why we're all excited for this one -- or at least why I'm excited about this particular MMO over, well, pretty much any other. For me, it's the delicious combination of so many wonderful things creating a game that in all likelihood will dominate months -- if not years -- of my life.
The scope and breadth of what BioWare is looking to accomplish makes me the most excited, if I'm being honest. It of course also gives me pause, as what they're attempting is kind of insane in a way. Class specific quest lines are one thing, but fully voiced? That's a lightsaber of a whole different color.
So, I've said in the past that I didn't think the game was coming for a very long time. For a while now I've begun to think differently, especially with the announcement of Cataclysm. Star Wars: The Old Republic really needs to hit before the next World of Warcraft expansion. It's as simple as that, really. If the game comes out too close to that expansion, people are going to have to choose and I'm not so sure it'll be a choice BioWare and Electronic Arts would be happy about.
Jumpgate Evolution
Gliding through space, blasting enemies into dust and plasma, this is the space game for which I've been waiting a very long time. Where Star Trek Online fulfills the fantasy of being a starship captain, Jumpgate Evolution puts the player in the role of the hotshot pilot.
It's been a long time coming, and there's still no release date yet, but I'm fairly certain that Jumpgate Evolution is coming out in 2010. If it doesn't, well then we've really got something to worry about. Sure, the delays haven't been reassuring, but it's all a matter of perspective. I get the feeling that if the game had come out last June, it would've been too early.
Development takes a long time and from my chats with Hermann Petersheck I know NetDevil spent as much time as they could on getting the flight and combat right. That doesn't exactly leave much time for content creation -- missions, PvP and all the stuff you expect to be present. Now I'm not saying any of that wasn't there, but it probably wasn't there to an extent that it needed to be. Plus, there's always optimization and other bugs to work out of a game.
With the Gazillion support, I really hope NetDevil succeeds, because Auto Assault -- while definitely flawed -- was one of my favorites.
Cataclysm (Does this count as a new title?)
Okay, so I said five but I really couldn't decided whether or not World of Warcraft's next expansion counted as a new title coming in 2010. So, this is something of an aside.
The fact that Catacylsm is changing WoW on a very essential level -- and by that I mean the zone design -- makes it potentially one of the most exciting expansions announced for any MMO. Sure, the new races are cool and all and there's a dragon to fight at some point but rediscovering old zones made fresh again is going to be a completely new experience for everyone involved. If that's not reason enough to want to revisit Azeroth, then you'll never find one.
Endings
These certainly aren't all the games coming next year, but they're the ones that stand out prominently in my mind. Soon it'll be time to reflect on this year's releases, so watch for that in the future. Although, I think for now I'll go back to enjoying Champions Online and Aion amidst the weekly releases of November's games. It's going to be a long, long month.
Reader Comments (36)
Posted: Nov 9th 2009 6:20PM RogueJedi86 said
6 out of 8 classes and 5 out of 9 planets already announced, and 2010 is still almost 2 months away. I think we'll definitely see it at some point in 2010. The tentative release date for the TOR novel is towards the end of July 2010, so there's a ballpark estimate.
Reply
Posted: Nov 9th 2009 1:24PM (Unverified) said
Of those titles, only TOR really interests me. Hopefully I'll get to try out STO soon - I bought a 6 month sub to Champions - but I don't have high expectations.
I've hitched my cart to Bioware. And Guild Wars 2, though who knows when it's coming.
I've hitched my cart to Bioware. And Guild Wars 2, though who knows when it's coming.
Posted: Nov 9th 2009 1:30PM Ivasen said
"Star Wars: The Old Republic really needs to hit before the next World of Warcraft expansion."
I have my doubts on that.
Cataclysm is a lot further than we thought, especially with it being merged with another planned expansion (Maelstrom and Elemental Plane were suppose to be two different expansions).
If anything, I think it would need to be released right before Blizzard patches the game after launch of the expansion; by that time everyone should have seen the majority of what there is to offer and decide if something new is for them.
I wouldn't mind waiting for the game if it was to have a strategic launch date set if it would mean a solid launch.
It would also give it more time to be polished, even if it is Bioware; with having such a big part of the development be voice recording, they have to take extra care of all the other parts of the game instead of shipping unfinished.
Maybe joining EA was a good idea, it could have sped up the development with more people to help while voice recording took place.
I have my doubts on that.
Cataclysm is a lot further than we thought, especially with it being merged with another planned expansion (Maelstrom and Elemental Plane were suppose to be two different expansions).
If anything, I think it would need to be released right before Blizzard patches the game after launch of the expansion; by that time everyone should have seen the majority of what there is to offer and decide if something new is for them.
I wouldn't mind waiting for the game if it was to have a strategic launch date set if it would mean a solid launch.
It would also give it more time to be polished, even if it is Bioware; with having such a big part of the development be voice recording, they have to take extra care of all the other parts of the game instead of shipping unfinished.
Maybe joining EA was a good idea, it could have sped up the development with more people to help while voice recording took place.
Posted: Nov 9th 2009 1:47PM (Unverified) said
Guild Wars 2?
Posted: Nov 9th 2009 2:10PM Anatidae said
I am looking for an MMO that offers these key features:
1. NO MAIN LEVEL. I don't mind skilling up, faction grinds, or all the many micro-level inventions that end-games give us. But for the love of god, we don't need the big number level in MMOs. All that does is separate players! There are better ways to lock content from players until you want them to access it. Really, just look at WoW endgame to lift a dozen or more ideas about how to provide achievement rewards without giving another level. I believe a game built from the ground up sans-levels will have a far more rich end-game and thus a more rich game.
2. MORE THAN JUST COMBAT. MUDs, MUSHes, UO, and a few other early MMO type games had a lot of things to do other than killing something. This made the world feel rich. Currently, every new MMO gives a player a set of abilities that either do damage, prevent damage, buff damage, or debuff damage. Don't get me wrong, I like the fighting too. But only a few MMOs (take EVE for instance) try and offer more than just killing in their gameplay dynamics.
3. EXPLORATION!!! Take Champions. It just feels empty. I love building my heroes, then I feel bored in the world. There is no stake for me to be there. There is a place for instances, but I don't think the entire world. The early experience of UO, EQ, DAoC, WoW, and others really gave a feel of exploring a new world. My Dark Elf enchanter in EQ traveled across the ocean and leveled up in the Wood Elf lands, the entire time keeping up an Illusion spell as to not get killed. That was an exploration challenge.
4. RvR or PvP with Purpose. I like what Warhammer was trying to do. I loved what DAoC did back in the day. Games like Champions that offer arenas/battlegrounds/etc... just feel empty and pointless. Those are just about testing your best build. Who cares if you win or loose - it isn't like anything important happens other than not getting some unlock quicker.
How I wish Champions would have a piece of Warhammer where player Villians could create crime in "RvR" zones and my hero could try and stop them. Where I can make a hero base and villains try and break in to steal my Wonderflonium while I am trying to break into their base to rescue the mayor.
It is time that MMOs actually raise the bar with the whole PvP/RvR game. It is obvious that everyone can have fun with it, but there needs to be a point to it - other than getting loot.
5 DISPOSABLE LOOT - This is, again, an early MMO concept. Remember UO? Everything wore out, broke or was lost when you could not get back to your body. Loot wasn't really uber, it was transitional. MMOs have made loot feel so valuable that people are too attached to it. When items wear out the break, then players need to replace them. This simple action creates a huge market for crafters and adventurers to replace it all. Again, a game like EVE - your ship gets destroyed and you get cash (if you have insurance) to start replacing your items. But the items are lost. Thus, EvE has a very strong player crafting game.
Anyone wanna build this?
1. NO MAIN LEVEL. I don't mind skilling up, faction grinds, or all the many micro-level inventions that end-games give us. But for the love of god, we don't need the big number level in MMOs. All that does is separate players! There are better ways to lock content from players until you want them to access it. Really, just look at WoW endgame to lift a dozen or more ideas about how to provide achievement rewards without giving another level. I believe a game built from the ground up sans-levels will have a far more rich end-game and thus a more rich game.
2. MORE THAN JUST COMBAT. MUDs, MUSHes, UO, and a few other early MMO type games had a lot of things to do other than killing something. This made the world feel rich. Currently, every new MMO gives a player a set of abilities that either do damage, prevent damage, buff damage, or debuff damage. Don't get me wrong, I like the fighting too. But only a few MMOs (take EVE for instance) try and offer more than just killing in their gameplay dynamics.
3. EXPLORATION!!! Take Champions. It just feels empty. I love building my heroes, then I feel bored in the world. There is no stake for me to be there. There is a place for instances, but I don't think the entire world. The early experience of UO, EQ, DAoC, WoW, and others really gave a feel of exploring a new world. My Dark Elf enchanter in EQ traveled across the ocean and leveled up in the Wood Elf lands, the entire time keeping up an Illusion spell as to not get killed. That was an exploration challenge.
4. RvR or PvP with Purpose. I like what Warhammer was trying to do. I loved what DAoC did back in the day. Games like Champions that offer arenas/battlegrounds/etc... just feel empty and pointless. Those are just about testing your best build. Who cares if you win or loose - it isn't like anything important happens other than not getting some unlock quicker.
How I wish Champions would have a piece of Warhammer where player Villians could create crime in "RvR" zones and my hero could try and stop them. Where I can make a hero base and villains try and break in to steal my Wonderflonium while I am trying to break into their base to rescue the mayor.
It is time that MMOs actually raise the bar with the whole PvP/RvR game. It is obvious that everyone can have fun with it, but there needs to be a point to it - other than getting loot.
5 DISPOSABLE LOOT - This is, again, an early MMO concept. Remember UO? Everything wore out, broke or was lost when you could not get back to your body. Loot wasn't really uber, it was transitional. MMOs have made loot feel so valuable that people are too attached to it. When items wear out the break, then players need to replace them. This simple action creates a huge market for crafters and adventurers to replace it all. Again, a game like EVE - your ship gets destroyed and you get cash (if you have insurance) to start replacing your items. But the items are lost. Thus, EvE has a very strong player crafting game.
Anyone wanna build this?
Posted: Nov 9th 2009 2:18PM elocke said
Based on how far ahead Cata is coming along and for the very likely rumour of a spring release of Cata, I don't really see it competing with STOR, which probably won't hit until LATE 2010 if not 2011.
That being said, you can drop All Points Bulletin and replace it with FFXIV. Could care less about making myself look and act like a thug, bad enough the real world has that crap in abundance.
I'd throw Guild Wars 2 or Heroes of Telara in there too, instead of Jumpgate, mainly because I am not a fan of Eve type games. I'll get my scifi from STO and STOR thanks.
That being said, you can drop All Points Bulletin and replace it with FFXIV. Could care less about making myself look and act like a thug, bad enough the real world has that crap in abundance.
I'd throw Guild Wars 2 or Heroes of Telara in there too, instead of Jumpgate, mainly because I am not a fan of Eve type games. I'll get my scifi from STO and STOR thanks.
Posted: Nov 9th 2009 2:19PM Valentina said
I have to agree that I don't think SW:TOR has to worry about WoW: Cataclysm. WoW is indeed old, and re-vamping old zones and changing the story around isn't going to make it this booming explosion of fun for a lot of old players, nor interest new players because they never experienced the old stuff in the first place. Blizzard has a habbit of making things sound more...different than they really ever turn out to be, and in the end everything is very same-ish in playing. That's not to say it won't be a big success and whatever so on so forth, but realistically people have been wanting something new that's worth playing for a couple of years now, and for changes to the genre that SW:TOR brings.
I played WoW since I was a sophomore in High School up until earlier this year, and have no desire to ever play it again out of pure burn out and boredom. Cataclysm of course is somewhat interesting but will not bring me back. Plus, Cataclysm would of been a much better place to begin the inevitable World of Warcraft 2 that will come out some day, and I don't think many old players will take too kindly to everything they loved about the origional WoW being changed beyond recognition.
I played WoW since I was a sophomore in High School up until earlier this year, and have no desire to ever play it again out of pure burn out and boredom. Cataclysm of course is somewhat interesting but will not bring me back. Plus, Cataclysm would of been a much better place to begin the inevitable World of Warcraft 2 that will come out some day, and I don't think many old players will take too kindly to everything they loved about the origional WoW being changed beyond recognition.
Posted: Nov 9th 2009 2:50PM urgan said
What about "The Agency"? Did its release get pushed back?
Posted: Nov 9th 2009 3:28PM Pingles said
I am getting very cynical.
Each game has the potential to:
1) be great!
or
2) be ruined by the developer
I have gotten to the point where I don't get excited about any MMO until after it's been released and I can read some comments about it.
Each game has the potential to:
1) be great!
or
2) be ruined by the developer
I have gotten to the point where I don't get excited about any MMO until after it's been released and I can read some comments about it.
Posted: Nov 9th 2009 3:33PM Faryon said
I don't think SWTOR has to worry too much about the WoW expansion.. No one expects TOR to steal WoW's place as the top MMO at launch.. Star Wars is a solid IP with a huge fanbase, and Bioware have shown some promising things about this game so no matter what happens I think TOR will be a hit...
The only thing that in my mind can really cripple TOR is that they release an unfinished game and does little to improve it in the first month after release.. And since a lot of player are overachievers I have no doubt that no matter how much content Bioware makes it will all be beaten within 1-2 months after release so they have to have at least 1 content patch within 3 months after release.
The only thing that in my mind can really cripple TOR is that they release an unfinished game and does little to improve it in the first month after release.. And since a lot of player are overachievers I have no doubt that no matter how much content Bioware makes it will all be beaten within 1-2 months after release so they have to have at least 1 content patch within 3 months after release.
Posted: Nov 9th 2009 5:21PM Graill440 said
Cataclysm coming out is like AOL making a spiffy new interface, it still popular, its still shit.
Interested in GW2 and Old republic, nothing else due to info and the devs simply not listening. 2010 will have a good portion of those MMO releases end up like EVE and LOTR, very small, niche, revolving door playerbases.
Interested in GW2 and Old republic, nothing else due to info and the devs simply not listening. 2010 will have a good portion of those MMO releases end up like EVE and LOTR, very small, niche, revolving door playerbases.
Posted: Nov 9th 2009 6:33PM (Unverified) said
The only 2 MMOs i am looking forward to are FFXIV and The Secret World. The other MMOs been released in 2010 are "meh".
Posted: Nov 9th 2009 7:37PM LaughingTarget said
The Count jumps off of PBS from Sesame Street and says, "Five? I count six. Six! Ah, ah, ah!"
Someone has a sixth finger on the hand.
Someone has a sixth finger on the hand.
Posted: Nov 14th 2009 12:11PM (Unverified) said
Eskil Steenberg's mmo "Love" is currently in Beta, and while a date hasn't been announced 2010 looks like a good possibility. Want to talk about exciting? How about a game that doesn't follow the same old tired MMO conventions for once.
http://www.quelsolaar.com/
http://www.quelsolaar.com/








