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Posted: Nov 9th 2009 7:25PM Miffy said

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My problem with the combat is all you got was two large groups of ranged classes that were over powered and the melee classes getting owned because the zerg of ranged could own them in seconds even with tons of healers on them. So you then got this no mans land in the middle and it was this constant boring back and forth.

Also the game is designed where groups will easily own a solo and well in WoW what I loved is any class can own anything aslong as the person player is skilled. I remember killing 3 people attacking me at once in WoW with my Shadow Priest just because I was better. In WAR every class has the same basic skills and same basic CC with the same basic escapes. It basically meant you had no chance if you were out numbered. It also made the classes feel the same in their archetypes and made the game feel so boring.

Another thing was the combat was slow and wasn't fun and there was this weird lag between hitting the UI buttons and seeing your character do it on screen. In WoW everything is instant and feels really good, gives you that feedback and WAR doesn't.

It doesn't help that the Engine WAR is based on is the horrible DAOC which also had very poor combat and you can't even swim under water which sucks cause if you jump off a cliff you die from hitting the water.
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