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Reader Comments (24)

Posted: Nov 10th 2009 7:12AM (Unverified) said

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A few additions:

1) Smart companies will make games that people enjoy first. They understand that the money comes after. BioWare is a good example of game first, moneymaking second.

2) I assume you're referring to WoW's new panda. Yeah, I saw that and thought, "Hmm, $10 for the panda and half the proceeds go to the charity. Only half? Does it really cost $5 per sale to make that panda?" On the other hand, that is $5 each sale going to charity.

3) Yep. That's when I'll be moving on from MMOs. I think a lot of people would, though, at least the numbers to make the genre sustainable, at which time they will die.

Rock Paper Shotgun had this to say when APB was discovered as having no monthly subscription fee:

http://www.rockpapershotgun.com/2009/08/14/no-money-no-problems-apb-is-sub-free/

Hopefully this represents a rethinking of the business model in general. There's plenty of time to make money with expansion packs later. Build something people will enjoy first.
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Posted: Nov 10th 2009 5:11PM Drexel said

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First I implore everyone to call then RMT instead of microtransactions...there is nothing micro about $10 which seems to be the magic amount companies have decided we will pay for "stuff".

Second, RMT doesn't bother me in some cases...things you could classify as services are fair game imo. Name changes, race changes, server transfers and similar things. These are, for the most part, out-of-game services that have very little effect on other players. They need to be priced at a point that keeps them affordable while making sure they aren't overused. I don't want name changes and server transfers so cheap that people feel they are only $2 away from escaping their poor reputation or latest ninja loot.


Things get kind of wierd when companies start charging for in game stuff...the one that stands out to me the most right now is CO's ret-con. A fee for a respec seems like things could get ugly quickly...I wonder how it will come into play when specs are nerfed into relative unplayability or powers are drastically changed. Do i get it free at that point? Who decides? If it's free due to a patch to I have to claim it's value on my taxes? I think you guys get the idea.

Posted: Nov 11th 2009 9:34AM (Unverified) said

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Well when you put it that way, that is a good point. Though, arguably it may or may not be the same devs who work on content.

But your point about priorities is well taken.

Posted: Nov 11th 2009 9:41AM (Unverified) said

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With games like Dragon Age, Mass Effect series, Left for Dead, Call of Duty, etc, etc, coming out for MULTIPLE platforms more and more (and more of them having EXCELLENT online multi-player systems), moving on from MMOs won't be an issue. you can still play with your friends/sgs/guilds if you want. Often a lot of those built in multi-player systems are free or CHEAPER than mmos. And often more fun. :D

Unfortunately, that won't stop MT/RMT as there will ALWAYS be a significant audience willing to buy them. Thus the publishers will keep pushing their dev teams to make them.

Folks have to realize that often developers may little or NO CONTROL over whether their game has an item shop.

For example, prior to Champions Online launching, and prior to him moving on to oversee Start Trek Online, Cryptic's Jack Emmert was quoted as saying he dislikes MT in general. (Actually his exact feelings on it were MUCH stronger). However, guess what, Champions Online has an item shop.

Again, developers may not have a choice in some cases. Since Atari (*shudder* is footing the bill) Jack could have been easily overruled on that.

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