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Reader Comments (39)

Posted: Nov 9th 2009 6:10PM Laren said

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I will never participate in the release of an MMO again. The next AAA title will have to settle with 999,999 copies sold in the first month. ;)



Posted: Nov 9th 2009 6:16PM Holgranth said

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Impressive, most impressive. *Looks and WAR and AoC's boom and bust* K lets look at subcription numbers in another 2-3 months and then get excited.

Posted: Nov 9th 2009 6:46PM Dustystrike said

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Impressive indeed, now its just a matter of NCsoft either listening to there player base and making changes while making the game huge or them ignoring the game entirely and failing like Aoc or WAR.

Posted: Nov 9th 2009 6:42PM Tizmah said

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Numbers don't mean jack anymore. Initial stats are just from MMO hoppers trying to find there next addiction.

Posted: Nov 9th 2009 6:56PM (Unverified) said

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Million is a huge numer for any game to sell. So I would imagine this being a success even if they can't manage to retain but a fraction of those players.

And honestly I don't see how they could, mindless grinding isn't hip anymore. Nevermind that the games whole economy is practically designed for gold farming and RMT. Almost everything that you can possibly think of has a hefty gold sink attached to it in Aion. Bots abound.

Terrible, terrible game.
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Posted: Nov 9th 2009 7:06PM Tizmah said

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I really don't think a million for an MMO is huge anymore.

Posted: Nov 9th 2009 7:36PM Dirame said

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Duuuuuude, Eve still wants to hit 600k talk less of 1mill. 1mil is A LOT don't get it twisted.
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Posted: Nov 9th 2009 7:43PM JaySpeed said

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1 million sold is alot for any PC game even an MMO. Don't let WoW numbers make this accomplishment seem less than it is. 1 million sold isn't alot for a good console game but console gaming has a much larger audience IMO. Everyone might have a PC but not everyone uses it to play games.

I will be much more impressed if they have 1 million subs in 6 months or 1 year or 2 years. If the game can grow and attract new players, that is more impressive than launch hype sales.

All that said, I was one of the 500k that bought it in the U.S. but I didn't play passed the free month so we'll see how the numbers look in a few months.
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Posted: Nov 9th 2009 7:47PM Tizmah said

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Thanks for bringing WoW into the equation when I didn't even regard it. Why would you assume Jason I was refering and basing my statements on that game? Shows how much WoW has brainwashed minds I guess.
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Posted: Nov 9th 2009 10:56PM JaySpeed said

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Ok what other traditional MMO has more than 1 million active subscribers in the U.S.? You said it isn't a big deal but I can think of none besides WoW. That's why I brought it up. If an MMO has over 250k active subs it is considered a success. I'm not sure where you are getting 1 million as the new standard of success.
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Posted: Nov 9th 2009 7:39PM Tizmah said

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It's nothing impressive, I hear it all the time that an MMO has scored 1 million, subs, boxes, or registered users.

It just a "Big Deal", you know?

Posted: Nov 9th 2009 7:39PM Dirame said

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Yep, NCsoft should be glad this one hit it big. Now we're just waiting for that other game ....

Posted: Nov 9th 2009 7:40PM Jesspiper said

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Aion is ok. It would be wtfamazing if it was westernized way, way, way, way more.


I was one of the one million. With that being said my account expires on the 29th Nov. and I won't renew because it's just in time for Siege of Mirkwood :)



Posted: Nov 9th 2009 7:41PM Nadril said

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Retanation numbers will be the real thing to watch out for.

Posted: Nov 9th 2009 8:25PM (Unverified) said

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I pre-ordered to get a beta key. But the beta was enough for me and I never opened the box.

Posted: Nov 9th 2009 8:35PM (Unverified) said

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shrug, the numbers after the first month will drop like a stone.

Posted: Nov 9th 2009 8:50PM TheRealStupid said

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Why is it that we must compare Aion to WoW and WAR, to the exclusion of all other MMO products? Are we going to say that LotR:O, EVE, EverQuest, Lineage, City of Heroes/Villains, and even Second Life, are dismal failures because they don't have 1M subscribers? Last I heard, all of those games are profitable and keeping designers and publishers employed. Some of them even have enough left over "profit" to pump out an expansion occasionally.

For any MMO that isn't called "World of Warcraft" (or WAR) a subscriber base of 100K is a resounding and overwhelming success, and justification for the publisher to start using $100 bills at their local tittie-bar. (If you've ever been to a CCP party, you know of what I speak.)

NCsoft sold a million copies. If they retain 25% (that's one-in-four, for you non-mathematicians) for six months, they'll still have an incredibly successful product.

Posted: Nov 9th 2009 10:20PM Joystiq Login Bugs SUCK said

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hate to tell you this but there are over 20,000,000 "subscribers" to SecondLife with about 1.6 million who play the game regularly.

Yep, SL is way more popular than Aion. I guess people just want to play dress up dolls. Aion with it's character customisation and SL with it's. Maybe more games need to think of that one?
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Posted: Nov 9th 2009 9:21PM (Unverified) said

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Numbers of pre-orders and copies sold during the 1st month only justify their marketing campaign.

Posted: Nov 10th 2009 10:36AM (Unverified) said

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Truth.
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