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Posted: Nov 8th 2009 8:27PM Addfwyn said

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I actually disagree, maybe it's just me but I LIKE railroading in my RPGs. It's why I don't like games like Dragon's Age or Fallout (or any other WRPG) and love JRPGs like Final Fantasy.

My problem with Aion is there didn't seem to be enough railroading, a lot of times I felt kinda stranded in areas without any real guide as to where I was "supposed to be".
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Posted: Nov 8th 2009 9:00PM (Unverified) said

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I think the key is to have just the right amount of railroading.

On one hand, I don't want to be told, "THIS IS WHERE YOU MUST GO NEXT, YOU HAVE NO SAY." But on the other, I don't want to just be left wondering what the hell I'm supposed to be doing and if I'm in the right place. I think it's good that the player has options, but that game somehow tells the player - via quest chains or what have you - what those options are so that they can choose accordingly.
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