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Reader Comments (3)

Posted: Nov 8th 2009 8:14AM (Unverified) said

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Subscription numbers can give you an indication of a solid game that has some addictive gameplay, does not mean that game will suit eveybody though.

World of Warcraft was very lucky to hit the market just as the Internet boom happened and most homes started to dabble in the WWW, no longer did the geeks on thier 56k's own the waves but now kids and mums were playing.

If subscription/sales numbers counted we would all be playing The Sims ;)
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Posted: Nov 8th 2009 9:02AM (Unverified) said

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2004, internet boom? Really?

Not even close...
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Posted: Nov 8th 2009 10:08AM ultimateq said

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It's true. Few people were interested in playing their games online because of their slow 56k internet connections. The fact that Everquest, launched in 99, managed to pull the number's it did, when online gaming and especially MMOs were still in their infancy; is nothing short of amazing.

2003-2005 is when the broadband became widely available. I didn't get my cable internet connection until some late 2003. I remember when my cable company announced they were installing the proper lines in our area to run broadband, I counted the days.
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