The most popular posts
in the last 7 days
- WoW loses another 100,000 subscribers 151 comments
- The Daily Grind: What's the highest sub fee you'd pay? 85 comments
- BioWare kicks off Star Wars: The Old Republic Q&A Fridays 71 comments
- Earthrise shutting down today 69 comments
- Star Trek Online unpacks Cardassian mystery boxes 60 comments
Massively Speaking Podcast
Massively Speaking Episode 185: Bree-to-play
Latest episode: Tuesday, February 7th, 2012



Reader Comments (1)
Posted: Nov 6th 2009 2:00AM Ingrod said
MMO are long tern games, and their best shape begin moths after launch. Not are singleplayer games that live or die in their firsts weeks.
A MMO can be awful for everyone in his launch (EVE) but gain momentun and receive succes many moths or years inclusive after launch.
Perhaps in people perception games can be considered succes or fail in their first moth, but the MMO reality is different. The SWG-NGE disaster was years after the SWG launch.
Also the STO engine is the same that the CO engine, CO has been how a "beta" for STO, for that many bugs and crashes experimented in CO will not appear in STO.