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Massively Speaking Podcast
Massively Speaking Episode 185: Bree-to-play
Latest episode: Tuesday, February 7th, 2012



Reader Comments (3)
Posted: Nov 5th 2009 10:16PM CCon99 said
An MMO with just over a year in development will be exactly as it sounds like, then again we shouldn't be surprised since Atari was also the same company that had a game mass produced based off the film E.T., that was rush developed.
Sadly this game won't and hasn't been about creating the best possible Star Trek experience available, it's been about showing the cold feet MMO wannabe companies that they can license the Cryptic Engine and create a quick and cheap MMO too.
Posted: Nov 6th 2009 2:00AM Ingrod said
MMO are long tern games, and their best shape begin moths after launch. Not are singleplayer games that live or die in their firsts weeks.
A MMO can be awful for everyone in his launch (EVE) but gain momentun and receive succes many moths or years inclusive after launch.
Perhaps in people perception games can be considered succes or fail in their first moth, but the MMO reality is different. The SWG-NGE disaster was years after the SWG launch.
Also the STO engine is the same that the CO engine, CO has been how a "beta" for STO, for that many bugs and crashes experimented in CO will not appear in STO.
Posted: Nov 7th 2009 11:16AM ultimateq said
You have to keep in mind that Cryptic bought the game, content, and rights from Perpetual. A lot of the leg work was already done, they just redesigned a few areas and built content.
In reality the game has been in development for a pretty long time, I think this seems just about right.