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Posted: Nov 4th 2009 9:13AM TexRob said

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It's really not an interesting question, it's simple. Persistence and progression. I say progression as opposed to levels, as you could have a system that allows for no levels with some sort of gear progression. It doesn't mean you can't have a game with MMO aspects, but those two things are the core of what we have come to know of as MMORPGs.

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