The most popular posts
in the last 7 days
- WoW loses another 100,000 subscribers 155 comments
- The Daily Grind: What dead game would you play in a second if it revived? 88 comments
- The Daily Grind: What's the highest sub fee you'd pay? 86 comments
- BioWare kicks off Star Wars: The Old Republic Q&A Fridays 78 comments
- Earthrise shutting down today 69 comments
Massively Speaking Podcast
Massively Speaking Episode 185: Bree-to-play
Latest episode: Tuesday, February 7th, 2012



Reader Comments (1)
Posted: Nov 4th 2009 8:57AM (Unverified) said
For me it lies in the wording:
1. massively: so I would expect at least several hundred players simultaneously on one server. Session based games excluded, as mostly I have only communication access to like 32 or 64 players at the same time.
2. multiplayer: the game features real multiplayer modes. This means it should be possible to either meet other players in game or do any kind of interaction with them. This also includes browser based strategy games, often visualized with static images and tables, but finally I am able to attack any other player on my realm.
3. Online: Online is misleading here. The game should not only have an online mode but more or less should offer a virtual world with persistent game elements. Not the whole realm has to offer persistency but certain core game elements should offer respective persistency.
Not yet played Borderlands, but always thought it is kind of fallout gameplay with session based multiplayer modes. If this is so, it wouldn't count as mmo following my definition.
Thorsten