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Posted: Nov 4th 2009 8:54AM (Unverified) said

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The term MMO seems to make people think "like EQ/WoW/Lotro". I would think that is a far to limited view of Massively Multiplayer Online games. I would say there are two elements that make a game qualify as an MMO: online play and persistence. Persistence does not have to mean a persistent world. A persistent character is enough. This would qualify Diablo, CoD:MW, Borderlands and Guildwars as MMOs. Problem solved.
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Posted: Nov 4th 2009 9:13AM TexRob said

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It's really not an interesting question, it's simple. Persistence and progression. I say progression as opposed to levels, as you could have a system that allows for no levels with some sort of gear progression. It doesn't mean you can't have a game with MMO aspects, but those two things are the core of what we have come to know of as MMORPGs.

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