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Reader Comments (17)

Posted: Nov 3rd 2009 1:59PM (Unverified) said

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I sent in my question, and I assume you only want one person, so I hope it gets chosen in all of it's detail, because it's something I really want to know.

Posted: Nov 3rd 2009 2:11PM (Unverified) said

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I meant to say "You only want one question per person..." not "one person" sorry for the typo.
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Posted: Nov 3rd 2009 3:27PM (Unverified) said

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Nope, ask as many as you'd like.
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Posted: Nov 3rd 2009 5:33PM Graill440 said

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While the algonon beta lasted less than 15 minutes on my puter (something rubbed me the wrong way, i forgot, oh wait, the graphics blew) *grin*

The ceo has nothing to be ashamed about, WOW is the highest grossing revenue provider for a country in history, listed as number 10 in frances GDP for income........for france. No one can compare themselves to the AOL of games for simplicity and automation and a business model that programs weak minded people to keep paying a monthly fee for the mediocre.

The only thing this ceo need concern himself with is getting those graphics into 2009 and DX11 mode, get the avatar creation and the avatars themselves looking good, then more folks might take notice. I dont care about whether the graphics are anime, cartoony, shivaesque, or done in realistic cartoon relief, they just need to be up to date, and scalable.

Posted: Nov 3rd 2009 9:23PM breezer said

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I disagree with part of what you're saying.

While having a distinct point of view in art design is extremely important to create an immersive, cohesive and believable world, having high quality graphics is of little value.

MMOs that have focused too heavily on graphics have suffered for it. MMOs benefit more from being accessible to as many players as possible and offering a fun gameplay experience.

For example, WoW has, by many standards some of the poorest graphics on the market, and compensates by having some of the gaming world's most brilliant, fun and immersive art design.
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Posted: Nov 4th 2009 3:20AM (Unverified) said

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I believe both graphics and performance are important in a game now.

I think it's important to try and keep performance requirements to a minimum but at the same time being able to function beautiful graphics.

I have to bring into example Half Life 2 and Guild Wars.
They both are dated games but have amazing graphics for it's time and do not eat too much of your computer either.
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Posted: Nov 3rd 2009 5:43PM (Unverified) said

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Cant wait to try this game!

Posted: Nov 4th 2009 2:25AM (Unverified) said

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If you can't wait to try the game, download the WoW Trial, it's the same thing, except with polish and the features (most) they promised.
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Posted: Nov 4th 2009 7:27AM (Unverified) said

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MMO players are some of the stupidest and most obnoxious gamers there are. You'd swear that every game in the world is nothing more than a World of Warcraft clone. Hey, here's a MMO about the zombie apocalypse. Pfft - such a Warcraft clone.

Get over yourselves. Warcraft isn't the end all be all of MMOs.

I've played Alganon and talked to the developers - there are a lot of unique ideas that aren't being done by other companies. The game has bugs and fixes that need to happen, but guess what...the game isn't released yet. GASP! A game not released yet that has bugs...like that's never happened for...oh...ever.

Posted: Nov 4th 2009 8:00AM (Unverified) said

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Although I get tired of people saying that every game is a WoW clone... sometimes it is true...

Hate to say it but this is one of those cases.

Try the game.. even the menus are exactly the same (not just similar, exactly the same, right down to the interface options) The idea of off line learning is a nice step in a different direction though.
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Posted: Nov 4th 2009 11:38AM (Unverified) said

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"Hey, here's a MMO about the zombie apocalypse. Pfft - such a Warcraft clone."

Except this game is set in fantasy world, divided in two, with two alliances. (And sadly only 2 races.)

"I've played Alganon and talked to the developers - there are a lot of unique ideas that aren't being done by other companies."

They have a lot of unique ideas, and that is where it ends. Their study system is a knock off of Eve, and everything else is a knock off of WoW. Rangers are Druids that use bows (i.e, 3 trees, 1 ranged dps, 1 healing, and 1 tanking). Their UI is an exact carbon copy of WoW, including features like the Achievement Pane and Key Ring which they don't even use in Alganon.

"A game not released yet that has bugs...like that's never happened for...oh...ever."

So, I gather you are one of the few who got suckered into purchasing the game as an early subscriber, and now you have to defend the product, knowing it is terrible. Let me ask, when you go into the game, and see all the mobs rubber banding, does that make you happy? Or that some of the tier 1 talents effect skills you don't get for 10 levels? Or that the Soldier and Healer are exact copies of the WoW Classes for Warriors and Priests -- including the rage, err... anger mechanic and the 3 stances?

Just because they have a lot of intentions means nothing, hell do they even have a proper set up for hosting servers? Because, given the lag on their test servers with 20 people on, it would be scary to see what 1,000 people would be like. And given that they are a small company, that had to resort to lying to raise capital to keep the Beta going, do you think they have enough money to host more than 2 or 3 servers?
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Posted: Nov 4th 2009 10:02AM Dread said

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Question1: Seriously?

Question 2: No really.....

Posted: Nov 4th 2009 1:55PM (Unverified) said

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"Except this game is set in fantasy world, divided in two, with two alliances. (And sadly only 2 races.)"

Oh yes, how dare anyone do a fantasty world? Tolkien is the end all be all and nobody after him should've ever wrote another book set in a fantasty world. Oh wait, Tolkien wasn't even first..

"They have a lot of unique ideas, and that is where it ends. Their study system is a knock off of Eve, and everything else is a knock off of WoW. Rangers are Druids that use bows (i.e, 3 trees, 1 ranged dps, 1 healing, and 1 tanking). Their UI is an exact carbon copy of WoW, including features like the Achievement Pane and Key Ring which they don't even use in Alganon."

So World of Warcraft's achievement system came first before any others? Hardly think so. What's wrong with seeing something that works and tweaking it for your own product? Warcraft has done it. Champions Online have done it. So because one game has a ranger, no game after that can let anyone use a bow? Here you go - I dub you the shoveller - go out there and whack stuff with that.

"So, I gather you are one of the few who got suckered into purchasing the game as an early subscriber, and now you have to defend the product, knowing it is terrible."

Are you a jackass for feeling the need to think Warcraft is god? Can people not like other games. And no, I'm a member of the press who has been checking the game out for coverage. I haven't bought anything. I've been playing the game and talking to developers about what comes next. I don't spend five minutes in a game and make a half-ass assumption.

The game has problems and they're constantly getting fixed. The game was delayed so it didn't release early and with said bugs. I'd love to see an inner office memo from the people who think they suckered money just to pay some bills...truly sad individuals you are.

Posted: Nov 4th 2009 9:48PM (Unverified) said

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The thing is, Alganon DOESN'T HAVE AN ACHIEVEMENT SYSTEM. It has an Achivement WINDOW which is only there because they copied the UI from WoW. Just link the keyring icon - they don't have a keyring! But the WoW button bar does, and they copied it without even noticing that they were missing that functionality!
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Posted: Nov 5th 2009 12:00AM (Unverified) said

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Dear Jason,

Never type again, you are a retard.

"Oh yes, how dare anyone do a fantasty world? Tolkien is the end all be all and nobody after him should've ever wrote another book set in a fantasty world. Oh wait, Tolkien wasn't even first.."

Way to completely take my quote out of context? Would you like a cookie? Did I say because the game is set in a fantasy world it is a rip off of WoW? No! Did I point out the game is a fantasy world, which is also divided into two warring factions, that has two continents just like World of Warcraft? Yes, I did. I didn't say omg, they can't have factions, I am comparing it to WoW, because is the exact same setup as World of Warcraft. Is it not? Did I miss something? Is it not the same exact setup as Vanilla WoW or not?

"So World of Warcraft's achievement system came first before any others?"

WAY NOT TO READ CHAMP! Alganon has an Achievement Pane, with no Achievement System. Do you get that now? Here, let me quote myself since you can't seem to read.

"Their UI is an exact carbon copy of WoW, including features like the Achievement Pane and Key Ring which they don't even use in Alganon."

"What's wrong with seeing something that works and tweaking it for your own product?"

Nothing if it's a tweak. But nothing they have done can be considered tweaking, nothing. It is a straight carbon copy, if you don't believe me, go play it. If you have and you don't see it, you might as well cover your eyes and ears and shout "LA LA LA" as loud as possible.

"So because one game has a ranger, no game after that can let anyone use a bow? Here you go - I dub you the shoveller - go out there and whack stuff with that."

That doesn't even make sense. I am going to say this slowly, so you can understand -- when a game advertises "Unique classes" and simply relabels a class like the Druid Class from WoW and call it a Ranger, that isn't unique, it's just relabeling.

"The game has problems and they're constantly getting fixed. The game was delayed so it didn't release early and with said bugs."

Really, constantly being fixed? Again, I have yet to see these fixes, I have seen the rubber banding mobs, I have seen the broken talent trees. I have not seen the fixes. I have seen the statement that they are fixing things, you know how float jumping still exists? Ya, I like that bug awful nice. Nothing like floating off a mountain for the realistic effect.

"I'd love to see an inner office memo from the people who think they suckered money just to pay some bills...truly sad individuals you are."

So, are you David Allen, or one of the QoL Employees, here is your chance -- tell us what the difference between WoW and Alganon is? Please, tell us. If it's the study system that takes a week to gain a point in, well that isn't much of a difference as the bonuses are so nominal and most of them don't function correctly that it can hardly be called a difference. So, outside of that one thing, outside of the ripped off Eve study system, what is the difference between WoW and Alganon? I will wait.
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Posted: Nov 6th 2009 6:59AM (Unverified) said

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@ Jason, never argue with an idiot, people might not know the difference ;)

@ Darzin: The in-game Library where players will be able to build a community knwledge base, to name one. Co-dependant crafting allowing players to support eachother through crafting groups, to name another. The community site MyAlganon with built-in features for said groups and guilds to boot, to name a third. Rudimentary support for the Bartle types, to name a fourth.

You see, Quest Online would like to develop an MMO that truely supports a sense of community. Then again, the fact you're unable to grasp that concept is the best proof you should continue playing WoW.

May you live in interesting times.
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Posted: Nov 6th 2009 7:17AM (Unverified) said

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Having grown sadder and wiser in the What game, at one point I suggested to a CM to provide an option to lock a partially completed instance (assuming reset timers of more than a mere hour or so) and hand the key to the designated 'leader' of the group that decided to call it quits before completion.

I'd like to amend that suggestion now and allow for a majority vote of the original participants to wrestle that key from the hands of the designated 'leader', in case he goes walkabout and they decide to finish it after all.

The goal of this proposal is to maximize the efficiency and effectiveness of instance farming for all players concerned, with few risks of players' efforts going to waste because some asshat thinks it's funny to round up some friends and finish said partially completed instance, forcing his original group to wait until the instance timer runs out. In other words: to provide an in-game tool to enforce the agreement amongst the participants they are into completing that instance together.

Question for Quest Online: Did this suggestion get through to you and is it still on your radar?

Existance of such tools definitely is a must for the gaming hours challenged like myself, as a full-time job and a family does not grant me more than 10-15 hours of playing time a week and my tolerance for that pubescant sense of humour has dropped to the point I quit MMOs over them...

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