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Reader Comments (13)

Posted: Nov 3rd 2009 5:18PM Graill440 said

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Timed anything is a nogo in my book unless they do one thing............if you fail a mission due to time, then its over, you cannot repeat it and must move along your story arc or some other activity. Being able to replay the mission over and over until you "get it right" is what the majority of MMO's do, it needs to stop, rote action in games is boring when quest related or dealing with a big encounter. It adds nothing other than extra chances for some spastic to get gear.

I would love to see the reaction of those leetly garbed tunas in WOW doing the newest raid encounter, failing, and then never being able to access it again.(account based of course).

Would keep the devs busy on dynamic content and live encounters 24/7. As it should be.

Posted: Nov 3rd 2009 10:28PM (Unverified) said

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Yes. Because god forbid they work on fixing bugs, game changing content, or lives.

Oiy.

Looks fun, sounds fun, great subscription plans... looking forward to this game.
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Posted: Nov 4th 2009 12:11AM (Unverified) said

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The thing thats so interesting about this game is, no matter what you've heard, or seen, its better when you play it. Its a great game, one of those games you pick up and don't stop for hours on end. I haven't been to a Con of any sort with it, but I did playtest the alpha game earlier this year. (I live 15 min from their studios) Even way back then, it was so freakin awesome. I'm an avid wow player and Team fortress 2 player so technically I'm bound to love it. But it really is a good game. Hopefully Recon isn't as OP as it was then haha. Everyone's gonna roll Recon at first I tell you.

If anyone on the Massively Team has met him, they can probably tell ya, Todd Harris knows what he's doing.

Posted: Nov 4th 2009 3:06AM (Unverified) said

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Global Agenda keeps and keeps on being promising. Many people looked down on it at first thinking it was just another attempt at a FPS-RPG MMO. But this looks like something much more advanced.

Reading this article it reminded me of Uncharted 2 and it's deathmatch and co-op multiplayer.
Deathmatch really tested your skills against different players, but co-op challenged you as a team, and both were really really fun.

I also liked how there is a punishment for dying in a mission and stuff. Would really add the tension and pumped up adrenalin needed for the mission.


What i want to know is how is how they are going to balance PvP and PvE altogether.
Are they going to make it so PvP and PvE are 2 completely different worlds? Where if you want to win in PvP you have to stick with PvP and if you want to PvE you have to stick with PvE? Or are items you get in PvE connected to PvP and visversa? I hate it how in most MMOs you have to change your skills and equipment between PvE and PvP. And when a friend asks you to do a dungeon with him you can't because you don't have the proper gear because you've been PvPing for the whole week.....
I liked it how they made it in Guildwars, you don't have to PvE to get skills PvP, but i dislike it how they didn't do it the other-way round. You can't get better gear for PvE if you just PvP.....
Not saying PvE is hard in GW, but would be nice to be able to gather materials and items for your new armor and stuff.

Posted: Nov 4th 2009 3:12AM (Unverified) said

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Man... there needs to be a edit comment button here....anyway

I herd about how they will have diffrent pricing for diffrent game modes. If you just want to PvP then you can just buy the game like GW, but if you want to PvE you have to pay a monthly fee.

How there be a training ground or a bot system that allows those players to improve their skills without being owned by more experienced players, since they cannot play PvE?

Would PvE also be challenging enough, and diverse enough so that it just doesn't become a training ground for PvE?

Posted: Nov 19th 2009 5:55PM (Unverified) said

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Snowyjoe said:
"What i want to know is how is how they are going to balance PvP and PvE altogether."

The game was actually built around the PvP system and PvE was added later to supplement it. So all of the PvE encounters were designed with the same set of skills and equipment in mind. I don't know if there will be an option to save skill/equipment loadouts but it should be easy enough to modify your setup for each gameplay type.

Snowyjoe said:
"Would PvE also be challenging enough, and diverse enough so that it just doesn't become a training ground for PvP(
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Posted: Nov 19th 2009 6:00PM (Unverified) said

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(Must be a word limit on replys :P )

My guess is a definite yes.Check out this fan article for more info:
http://forum.globalagendagame.com/phpbb/viewtopic.php?f=71&t=7938

The biggest feature that caught my eye was the randomized cover
positioning and level paths. Then there's also the bosses, mini bosses, alarm bots, life bonuses, difficulty settings, and time limit. So there should be plenty of challenge and replay value :D

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Posted: Nov 4th 2009 6:36AM (Unverified) said

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yah this looks awesome... they talk alot about how you can have hybrid classes of melee or sniping recons and such... i wonder though if that would make them less adequate in close-mid range shooting battles or do they have to play they stealth/backstab or long range sniping game? would robotics be inadequate in melee or close-mid range shooter if for instance not given the time to set traps or bots or not being able to properly prepare? would medics be inadequate at long range or close range melee or shooting battles? or do all classes get some skills regarding close range melee/shooting skills and long range skills while only mastering those of their chosen class and skill setup?

you know this whole: pay monthly to PVE sounds interesting... im sure ppl might pay monthly at first when leveling and getting experience but after awhile if you develop the taste to dynamic PVP fights over rush-timed PVE grinds then ppl will just stop paying monthly and endlessly PVP. i would hope that in PVE, bosses wouldnt have behavior patterns that would allow you to predict or anticipate what they are going to do for you to develop a routine boss strategy like in WoW.

Posted: Nov 6th 2009 2:55AM (Unverified) said

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Keep in mind that what you are paying for is more than just the PvE missions (if fact, you get basic PvE missions with the box game). What you are paying for is the large Agency vs Agency global campaign. Without a subscription, you can participate in the skirmish style PvP matches, but if you want in on the whole end-game you will need to sub.

However, the sub is significantly cheaper than msot of the other MMO's that charge $15 a month.
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Posted: Nov 19th 2009 5:22PM (Unverified) said

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Mike is right about getting PvE with just the box, but you will probably have to subscribe to get new PvE missions they make after release. It's also confirmed that there will be a training room for players to test their abilities in.

Agency vs Agency is the main focus of the subscription plan. It allows player run agencies to capture land on a hex map by fighting NPCs, or players in 12 vs 12 skirmishes. Agencies can then gain resources through PvP and PvE to build turrets and defenses on their land. They can also capture large enemy bases in 60 vs 60 raid battles, which are broken into smaller simultaneous skirmishes with connected objectives.

Ramrok said:
" do all classes get some skills regarding close range melee/shooting skills and long range skills while only mastering those of their chosen class and skill setup?"

Bingo. Each class gets a melee weapon and a medium range rifle for versatility. You can also easily change gear at the spawn point when you want to adjust your role in combat. Skills can't be changed during a battle but it will be possible to adjust those too.

Posted: Nov 19th 2009 6:06PM (Unverified) said

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Note to self, don't use the reply button :p

Here's the rest of my reply to Snowyjoe:

Snowyjoe said:
"Would PvE also be challenging enough, and diverse enough so that it
just doesn't become a training ground for PvP(

Posted: Nov 19th 2009 6:11PM (Unverified) said

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(gah, totally agree about needing an edit button, it didn't like my syntax. Let's try this one more time :p)

(I'm assuming you meant PvP for the second one :) )

My guess is a definite yes. Check out this fan article for more info:

http://forum.globalagendagame.com/phpbb/viewtopic.php?f=71&t=7938

The biggest feature that caught my eye was the randomized cover
positioning and level paths. Then there's also the bosses, mini
bosses, alarm bots, life bonuses, difficulty settings, and time
limit. So there should be plenty of challenge and replay value :D

Posted: Nov 19th 2009 6:32PM (Unverified) said

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Now it shows the second reply :p

If someone is moderating this, please delete this comment and the two above it.

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