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Reader Comments (16)

Posted: Nov 2nd 2009 1:16PM Lethality said

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Great game....

I wonder if they will have more of a free-style camera view for the MMO. Sticking with the isometric view would kill it for me.

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Posted: Nov 2nd 2009 1:18PM (Unverified) said

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I actually listened to a podcast with several Runic devs -- Schaefer being one of them -- and they said the camera options they experimented with in Mythos were not a favorite idea of theirs. So, if there are camera options, I imagine they'll be simple.
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Posted: Nov 2nd 2009 1:19PM swarmofcats said

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This game is incredible. 18 months is a long time to wait. Diablo 3 might be nearing release by then to steal Torchlight MMO's thunder.
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Posted: Nov 2nd 2009 1:42PM (Unverified) said

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Bang for the buck there is really nothing that comes close. I am really enjoying this game. The pet thing is finally done right. Is it me or is it one of the best side-kick programming ever? I am more likely to do something stupid than it is. Any games that sees you having to "tear" yourself away from is a good thing.

Its so nice to play a game full of bugs/lag/boredom.
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Posted: Nov 2nd 2009 1:55PM Renko said

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First single player game I've played in a very long time, great fun.
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Posted: Nov 2nd 2009 1:57PM (Unverified) said

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Really a phenomenal game, been obsessing over it for days. I'm very excited for the release of modding tools - the folks over at the Torchlight forums are chomping at the bit to get them (hopefully later this week).
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Posted: Nov 2nd 2009 2:06PM (Unverified) said

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Wait, there was a story? All I thought it was about killing monsters and then killing bigger monsters until you get to the biggest monster and killing it too.

Not that it's bad, I haven't had so much fun just killing stuff and having my jaw drop at the loot I found for a loooong time.

Although the end boss wasn't very intimidating and hard,back in Diablo 2 when I saw diablo I was about to poop my pants and yell "HOW DO I BEAT THIS GUY, OH MY GOD" this guy was pretty meh.

Oh, and, don't forget the brilliant music. It was extremely atmosferic even for a game like this. Looking forward to the MMO.
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Posted: Nov 2nd 2009 2:14PM Halldorr said

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I debated picking this up because the price was right and it looked pretty fun. I just have a hard time getting into single player games lately. Maybe I'll still pick it up and help them fund their MMO version.
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Posted: Nov 2nd 2009 2:53PM Oneiromancer said

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One of the first mods that was released, in fact by one of the Torchlight programmers (possibly Travis Baldree, not sure) is one that simply adds a "respec potion" to the potion vendor in town. It's only 3000 gold and lets you re-assign your skill points. Handy for when you buy a new ability and realize that it just isn't that useful. I haven't respecced yet, I'm waiting for more skill points I want to recover, but I'm glad the option is there now. One of the main things that Titan Quest added that I wish had been in Diablo 2.
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Posted: Nov 2nd 2009 4:04PM (Unverified) said

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This is destined to become a WoW copy when it finally becomes a MMO.
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Posted: Nov 2nd 2009 4:20PM (Unverified) said

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Torchlight has taken over my computer. Poor Borderlands has to wait. :)
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Posted: Nov 2nd 2009 6:34PM AlamoeJones said

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Coming Soon: World of Torchcraft!

But seriously, it will be interesting to see what they do with this as an MMO. Hopefully it doesn't end up as just another Wow-esq title.
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Posted: Nov 2nd 2009 6:40PM Minofan said

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I'm still quietly interested in the Torchlight MMO, but I have to say the current release wore thin pretty quick.

Absolutely loved it when demoing - hence the purchase - but a few days later it's just lost the sparkle for me; hideous balance, no story, wildly freeform builds, the joy of loot cut short when it becomes clear that Enchanting makes 99.9% else straight-to-pet...

I do find it to be a technical marvel and innovative (if Diablo III doesn't release with a messenger-pet or mobile loot-to-cash converter I'll be miffed), but for me personally it had the cost of a DVD and the same lifespan.
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Posted: Nov 2nd 2009 8:22PM Xanderkun said

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Tales by Torchlight.
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Posted: Nov 3rd 2009 5:53PM Gaugamela said

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I've been trying the demo and the game feels really cool. The music and some of the voice-acting really remind me of Diablo 1/2 and Warcraft.
The Alchemist class is awesome, really close in terms of skills to the Necromancer from D2 (the damage absorption shield=bone shield, imp=skeletons, golem=golem...) but with a tree with some nice melee improvements.

I think the game needs some more stuff:

1st - for the DVD release: a couple of cinematic trailers in the transition of important moments would make the story more meaningful and dramatic. Or at least a couple of machinima trailers,

2nd - More voice acting for secondary characters and for the monsters, some animal sounds would go great in the pet,

3rd - Include an expansion of the storyline,

4th - Include the best mods developed by the community,

5th - A multiplayer option PLEASE.

For the MMO release they should:
1 - Definitely improve the pet and make it level as well,

2 - Increase the visual variation of the characters (don't care if there isn't gender selection),

3 - 2 or 3 more classes (something similar to a Druid would be great for example),

4 - Keep the isometric view for everyone. This would set it apart from most other MMOs out there.

5 - Expand the lore of the world.

6 - They must define their subscription model. I would recommend them to follow a model like DnDO. For me that is the best f2p model and they could charge subs if people wished so.
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Posted: Nov 3rd 2009 6:01PM Gaugamela said

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By the way. The devs already acknowledged the issue with enchanting and are going to fix it. :)
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