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Reader Comments (3)

Posted: Nov 2nd 2009 8:43AM (Unverified) said

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When a developer says they want to try move away from the tried and true holy trinity system (tank, healer, DPS) it's always cringe worthy. I know developers are trying to come up with the next generation of game play but for someone who enjoys group oriented combat, if class synergies don't mesh together, things just fall apart, it's a fundamental component of an MMO imo(like elves having pointy ears). It just works so well. Plus I enjoy playing healers, and always hate when developers sink their claws into us 1st...

Champions Online is a good modern example.
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Posted: Nov 2nd 2009 12:00PM atomato said

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I actually stay away from any game that has the holy trinity. I've already played that game 10 times before. CO had problems, but the group makeup was not part of it. The grouping interface was stupid, but even then, it was still faster to get a group because you just needed 3-5 people, not any specific makeup. CO's problem was lack of content and power balancing. It was fun for the first month, and then you ran out of content and had your characters nerfed.

But really, any game where you are "looking for healer" or "looking for tank" for 20 minutes? No thank you.
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Posted: Nov 2nd 2009 1:26PM Laephis said

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It's players like you that are stifling the entire MMO genre by encouraging developers to pump out the EQ clones instead of bringing something new and innovative to the table.
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