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Reader Comments (23)

Posted: Nov 2nd 2009 12:16PM (Unverified) said

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Seems like this game would have a better reception if it were based on a free-to-play model rather than a purchase and subscription.. not that I know anything about launching a successful gaming business.

I'm not trying to be harsh, I'm all for a free WoW clone, but if it doesn't sell they'll probably have to revert to F2P anyway so why not launch it as such?

Posted: Nov 2nd 2009 12:31PM (Unverified) said

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Wait... what the hell kind of interview was this? Hi, you mind if we fluff up your really terrible game and make it seem like it's okay? You didn't ask why the UI was an exact copy of the WoW UI, including the achievement pane which Alganon doesn't even use? Or why the Families System is nothing more than an extra chat channel? Or what his actual reasoning was for offering pre-orders for the game under the NDA only to take that money and push the beta back a month? Or even how a company with limited resources plans to push out an expansion once every 6 months?

"It rewards players not just for playing, but subscribing as well. A casual gamer who has been playing Alganon for a year (and managing their studies) will have access to things a hardcore gamer who reaches max level in just a month simply cannot."

Except for the fact that the system is very anti-casual to begin with. You have to rigidly log into your character, and only 1 character can study at a time, a click on the study system, then you can either play the character or log out and wait x hours/days/weeks. And since the last patch, low rank skills now take a day+ of real time just to learn, and the advantage is no minimal.

Also, you never asked why they thought that they would be able to push the game out in December without ever testing all the talents/skills in the game. Only one class has all their "final talents" and no one knows if they all work yet. Also, what happens when the expansion comes out, you have been playing one class/race and now you want to start a new one, you have to abandon that entire characters effort at the study system and start new?

Having to wait 6 months+ for the first expansion pretty much means you are paying for the Beta version of the product, because the game will have 2 races out of 8, and 4 of the 7 classes. No instances! They say they will open after "The Dawning" but read what they said about their in game event. Something like the person who completes it will help the Devs come up with the items and mobs in the instances. Say what? How will the instances be available if you don't have the mobs and the items in there?

So many questions you should have asked, but instead you took the time to make the interview a fluff piece.

Posted: Nov 2nd 2009 3:27PM (Unverified) said

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This right here. Complete and utter truth. Really, Massively, come on... Stop throwing easy balls at devs. Give them some hard questions, the ones we really want answers to.
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Posted: Nov 2nd 2009 12:47PM ployer said

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I pre-ordered this game because I thought it looked really neat, the process to set up my subscription was really painful and required actually getting in contact with their head customer support person. From there I downloaded the game, went through the patching process, rolled a Mage and I found out in the first 5 minutes that this game was complete and utter crap. The way the character moved and looked felt incredibly awkward, the animations looked like something a 5 year old put together, etc etc. My personal suspension of disbelief did not exist at all, therefor I was not able to enjoy this game at all. I will be canceling my subscription before the game is even released completely.

Posted: Nov 2nd 2009 12:55PM (Unverified) said

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I was fortunate to receive a beta invite in their "last" round of beta testing, a week before their release had been pushed back. I experienced numerous CTD issues right from the get-go, after an hour of manually installing what had to have been 6 or so patches. Manually meaning I could not walk away from the machine and come back an hour later like you could with other games. Even Runes of Magic has a more automated system than this, and a better launcher altogether, and that costs me nothing (yet).

If you are looking for a solid WoW-clone, skip this one, or wait a year for them to get it to a truly playable state. At least people seem to not mind the fact that RoM has only two races.

Posted: Nov 2nd 2009 1:42PM (Unverified) said

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I was in some kind of closed beta phase a while back. I don't remember when exactly. This game is basically a subpar, clunky, ugly WoW clone with none of the polish or charm. I'm amazed that they haven't been sued by Blizzard; maybe it's *just* different enough to avoid a lawsuit.

I remember reading on the forums that one of the continents used to be called "Asheroth", and when called out on it, David Allen defended it by saying that he had the idea for Asheroth before WoW came out, nevermind the fact that, as far as I can remember, Warcraft's world has been called Azeroth since the beginning, almost 20 years ago.

I then notice that the continent is no longer called "Asheroth".

Honestly, this game is nothing more than a crappy, amateurish WoW clone. But then again, what more can you expect from the guy behind Horizons, the game that promised the moon and stars and sun and ended up delivering pretty much none if its promised features except an admittedly decent crafting system. But about a quarter of the races made it in, there was absolutely no political system as promised, no family system as promised, no underwater city as promised (in fact, you can't even swim in Horizons), and the game is one of the biggest failures to ever hit the market. I feel bad for whoever Allen scammed to get the money for this piece of rubbish.

Posted: Nov 2nd 2009 1:44PM breezer said

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The real question is:

What the hell were you guys thinking?

"I'm not upset we're being compared to the most successful multi-billion dollar MMOG on the market. "

Oh... THAT'S what they were thinking.

Blatant rip off is blatant.

Yeah I guess it makes sense to pay more money for an incomplete rip off of one of the highest quality, most successful games in history

Good planning. Alganon producers should be proud of their foresight.

Posted: Nov 2nd 2009 6:14PM Itoao said

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I really will never understand why people take so much time out to bash a game. I have not played this game or WoW for that matter but the game has not even come out and its all doom and gloom. Sad place we are in, sad.

Posted: Nov 2nd 2009 2:57PM wonderwyrm said

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I still cant believe why this awesome site, is covering such a subpar blatant ripoff of WoW, and not even asking hard questions.

Thats not to say you need to be a douche when your interviewing, but it just seems like no one this site staff has even played the game, looks like its just being fluffed up by this site.

Posted: Nov 2nd 2009 3:23PM pcgneurotic said

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It's their job to be diplomatic, even though it's probably as obvious to them (the Massively journos) what the problems are there. A little diplomacy and *choke* politeness *choke* allows them to keep covering the game into its future, whether that coverage is more probing or not, or whether that future is as short as we all suspect it to be or not. Leave the vitriolic anger to us. Which we do so well.

Posted: Nov 2nd 2009 3:32PM (Unverified) said

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For the most part, you're right on the money. It's not so much to ensure our coverage of a particular game in the future, but we try to stay away from polarizing opinions one way or another. This is for the sake of the readerbase, not so much the developers. There are plenty of people who love this game, and plenty who hate it. This happens with everything, everywhere, ever. But as you said, the comments are where the real action happens :)
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Posted: Nov 2nd 2009 3:33PM breezer said

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Well said. They have to diplomatic.

We, on the other hand, do not.
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Posted: Nov 2nd 2009 4:00PM (Unverified) said

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Diplomacy is one thing, and I understand it's a necessary evil, but that doesn't mean you can't ask some tougher questions. It just means you have to be careful how you word them. For instance, "Some people have stated that they believe...[Insert Question Here]." That clears you of liability and makes it clear that you're only asking the question because there are people out there who want to know, and not because you necessarily believe it yourself. It also gives developers the opportunity to defend themselves and their games whereas not asking the question at all just lets the naysayers talk down on the game with no chance of defense. Just saying, it would be nice to see some tougher or more relevant questions that don't just, as one other commenter said, fluff up the game.
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Posted: Nov 3rd 2009 12:50AM (Unverified) said

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There is a difference between being diplomatic and letting a PR representative turn an interview into a press release. That is after all their job, to represent the game in the best light possible. Your job as journalists is not to be combative but to ask illuminating questions. This interview reads as if you generated the questions off of a press release bullet point list and conducted the interview via email. Neither makes for interesting content and as a reader I will take my views and clicks elsewhere if these sorts of interviews continue.
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Posted: Nov 3rd 2009 2:38PM Its Utakata stupid said

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I think you guys need to lay off of Massively on this. They are treating this MMO release like any other MMO release, whether it's Aion or Crimecraft. That is, always with a smile no matter how dubious the game is.

Though I do suspect the games that catch more their attention is directly proportional to how much they'll cover it. But that doesn't always guarantee it's a quality game either and certainly not the next big thing.
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Posted: Nov 2nd 2009 7:04PM raven7680 said

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I agree with most of the comments here. I must say that after beta testing this game it needs months and months of more fine tuning etc, it is NOWHERE near ready to be released. Movement is weird, combat is awkward, mounts (the ones in the beta) small to the point that your characters feet drag(LOL WTF????) there are not enough quests, no end game, no pvp, the studies system is for the hardcore only...I could go on for hours. There is some good though the music is nice and having a vanity pet on my toon was pretty nice but sadly those were the only good things I could think of. Im gonna stick to Warhammer and Jade Dynasty instead I would rather give my money to companies who know how to make a MMO with polish. =D

Posted: Nov 3rd 2009 2:09AM (Unverified) said

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"There are plenty of people who love this game, and plenty who hate it."

There is like a handful of people who love this game, and a bunch who paid for it and now feel like they have to support it. I have seen very few positive comments about this game outside of the 10 people on the Alganon forums talking it up.

There really is nothing to love about this game, and no one should love the idea of paying for a beta of a game.

Outside of that, you can ask questions without polarizing opinions either way. In fact, you did provide an opinion about one the games features -- "We think the Families feature is brilliant." That's an opinion, and I am sorry you think an extra chat channel is brilliant? How is it at all brilliant? Most people are going to choose a family based on randomly hitting it, or ignore it all together as it does NOTHING as far as game play goes.

Posted: Nov 3rd 2009 12:46PM (Unverified) said

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I'm a fairly recent convert to Massively (just started reading it often in the last couple of weeks). usually the standard is high but yes, this reads like you're a fluffer to Alganon's Dirk Diggler, getting it ready for the shoot. Poor. Oh, and I am completely non-plussed by the game too. Where's the innovation?

I did enjoy Horizons though. Playable dragons ftw.

Posted: Nov 3rd 2009 2:27PM Its Utakata stupid said

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From the quality of graphics, I thought this game was another of those F2P with MT WoW knockoffs. I am now flabbergasted to realize this is actually sub based. It looks like it was released a year before WoW using a primative version of their graphics engine. Even if this MMO is sound in every other aspect, I'm not sure I could I play with something visual wise so brutally ugly.

Posted: Nov 3rd 2009 2:37PM Rawry said

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I was pretty excited to beta test this game, actually. I didn't join the beta with any negative predisposition.. I had heard no negativity about Alganon, everything was fine and dandy.. Anyways, I downloaded the client and made an account no problem. As soon as I got in the game world, I almost instantly disliked the game. The character animations are *very* bad. Very bad. That in itself can make the game appeal to far less people. The movement was awkward, and the interface was cluttered and unpolished. I really was hoping for it to be good, but this game is a train heading straight for a brick wall. I have no idea what the people behind this game were thinking.. It's hard for me to say a game sucks.. but this game is absolutely NOT worth paying a subscription for.

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