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Reader Comments (20)

Posted: Oct 27th 2009 6:09PM Ivasen said

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I won't lie, this fix is kind of annoying, even if it is for the better.

They could increase the AP regen just a tiny bit.

Posted: Oct 27th 2009 7:07PM CCon99 said

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That is truly disgusting, how could such a major game changing bug go unchecked for well over a year now? They really don't play their own game do they? Noting else to say but total incompetence.

Posted: Oct 27th 2009 7:34PM TheRealStupid said

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I have to agree, both as a first-round beta tester of WAR, and as a player of many other MMOs. But I don't think it has anything to do with "playing" their own game, but speaks volumes about the development and QA teams.

If such a globally affecting bug was known about, it should have been pushed to the very top of the "must fix this right now" list. A producer that assigns development assets to bugfixes needs to have the "big picture" in mind at all times, and this seems to be a pretty "big" issue. I would say that this type of an issue is as severe and game-affecting as a major crash-bug that locked people out of the game. The only thing that could possibly take precedence over something as large as this would be a server crash issue.

It's not like this will change one class or affect a small subset of the playerbase. (Although it could be argued that ANY change will only affect a small subset of the playerbase these days, since the playerbase itself is so small.) Sometimes the designers have to suck it up and accept that things are the way they are, even if that wasn't the original intent. It would have been better for them to "fix" this in other ways than simply roll out a completely revamped AP regen system.

Seriously, the game has been released for over a year now. How could such a fundamental game-affecting bug have gotten past QA testing, much less gone un-noticed by the development team for nearly a full year?

I love Mythic and their games, and I still have an active DAoC account. But I have no ill feelings about closing my WAR accounts.
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Posted: Oct 27th 2009 7:45PM (Unverified) said

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It's easy, CCon99! See, the major game changing bug was unnoticed because it was masked by the major game-destroying server lag!
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Posted: Oct 28th 2009 6:13AM (Unverified) said

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As much as this bug may seem 'game breaking' in all honesty it's comparatively a C- or D-list bug. These are the "it'd be nice to have it fixed but the game is still playable" and "this bug mostly just bugs me, but it can get a pass" lists.

The game was still perfectly playable and there may have been some higher list bugs to sort through. Not having actually played WAR though, I couldn't say. Just giving reasons why this may have gotten a pass for so long.
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Posted: Oct 27th 2009 7:59PM Joshua Przygocki said

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Well, I was thinking of re-activating my sub but...

Posted: Oct 27th 2009 10:58PM GaaaaaH said

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...You've decided that not being able to spam everything is too hard?
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Posted: Oct 27th 2009 8:01PM (Unverified) said

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This certainly ruins it for my favorite class in WAR: the Chosen... unless they fixed that class since I last played about 10 months ago.

Posted: Oct 27th 2009 8:19PM (Unverified) said

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Chosen have no AP issues at all, they have a tactic that gives them 10 AP for every aura that is up, you can (and should) run 3 auras at a time. so no AP issues at all.

Also this issue only came about after 1.2 which was 4 or 5 months ago - it hasn't been around for a year.
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Posted: Oct 27th 2009 8:55PM Sunaris said

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that is what i thought to Aelith, but according to the article it has been around since launch. but to be honest on my chosen and kotbs, i seriously could just spam people till they died. so it's most likely for the better.

Posted: Oct 27th 2009 8:57PM LaughingTarget said

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Hmm, when I played it sorta already worked like intended. I found out that I quickly drained my AP if I spammed my skills but if I let the cooldown finish before hitting off another attack, I would last a whole lot longer. I probably wouldn't notice the difference if I went back.

Posted: Oct 27th 2009 9:57PM hami83 said

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It's funny how some of you are mad at War for having a bug for so long... No other MMO has ever done that, not even precious WoW... Nope, no long lasting bugs ever... Just don't talk to Rogues when you bring this up.

Posted: Oct 27th 2009 11:37PM (Unverified) said

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Fucking Vanish! After four god damn bloody years! :p I laugh when NE's got their racial retooled and people bitched about the same bug as vanish. Ah if they only knew
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Posted: Oct 28th 2009 12:23AM Anatidae said

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Rogues, heh, try Druids. Worse, there were bugs that slowly became "working as intended" even known way back in the day they were stated as bugs.
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Posted: Oct 28th 2009 4:04AM wjowski said

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Sorry but I don't recall any 'infinite mana' bugs in WoW.
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Posted: Oct 28th 2009 1:02AM (Unverified) said

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The bug has NOT been in since launch! It surfaced sometime around 1.3, I think... I went out of AP a lot before that.

Posted: Oct 28th 2009 3:36AM (Unverified) said

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Yup, even in 1.2.x as a shaman I still had some use for AP drain skill because I would run out of AP fairly quickly. Around 1.3 it changed that I never ever even came close to having no AP. There are some classes that have a hard time with AP and it was a great defensive skill combined with detaunt.
More fixes and I might resubscribe. Right now I gave WAR as much chance as I could.
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Posted: Oct 28th 2009 10:31AM (Unverified) said

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Please correct this article!

As a few commenters above have already said the ‘infinite AP’ bug (a bit of an over simplification) was not there from launch but arrived in 1.3.1, deployed in August). As the article goes on to mention there was a further AP bug, affecting regeneration during high lag situations that had been going on since launch (and it was pretty annoying, but not game breaking like the newer issue).

Posted: Oct 28th 2009 11:11AM MrDiamondJ said

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Way to spread the WAR FUD, Massively. Good job on feeding the WAR trolls, as well.

Game "journalism" FTW.

Posted: Oct 29th 2009 11:46PM (Unverified) said

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The writer must have confused this bug with all the other bugs that have been in the game since launch.

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