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Reader Comments (9)

Posted: Oct 27th 2009 10:26AM Thac0 said

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LOL "Tell'em Large Marge sent ya!"

Posted: Oct 27th 2009 10:27AM Le Chat Noir said

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Of all the high-budget MMO releases of recent memory this game, from an independent studio is by far and large the most enjoyable, gripping and immersive of the lot.

I've got a lot of respect for the Dev's and I have no doubt they'll deliver.

Posted: Oct 27th 2009 12:45PM archipelagos said

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I'm thrilled that FE seems to be doing so well. Keep up the good work!

Posted: Oct 27th 2009 1:04PM Russell Clarke said

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No questions around game stability and the almost daily server rollbacks? Hmph.

Posted: Oct 27th 2009 2:11PM DFuzzy1 said

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No one bothered to ask that in the Massively post that specifically says that the questions would come from the responses there.

And what sort of response would you expect, other than "we're working on it"?
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Posted: Oct 27th 2009 4:01PM Russell Clarke said

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OK, granted, nobody asked the question. Ho hum.

But anyway, if someone had asked, I would expect a response like:

"Yes, sorry about that, we know it's a problem. We are working on it. As a token of our goodwill we will provide you with a free day's gaming for every day we roll back the servers, because we understand that a large part of any MMO's raison d'etre is about character progression, that ours is no diffetent, and that due to our daily rollbacks you're currently not able to progress, therefore it's not fit for purpose."

Or something.

Cue the comments on not understanding software/business/english/calculus/Einstein's theories...

Sigh.
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Posted: Oct 27th 2009 5:35PM Russell Clarke said

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Hopefully they would be able to spell 'different' correctly too :)
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Posted: Oct 27th 2009 3:03PM Pingles said

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Been on Free Trial since they offered here and am very impressed. Of the last SEVEN games I've tried this is the only to tempt me to pay the monthly fee.

Also, the get-together was great. Very impressed by the turnout considering it was in a remote empty gulley, not in the middle of a high-traffic town.

Posted: Oct 27th 2009 5:27PM DFuzzy1 said

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I think the turnout was as high as it was BECAUSE it was in a remote empty gulley (plus the fact that you can paste in custom coordinates to see where the location is). We were already joking about our ridiculously low framerates - imagine trying to hold the event in a town with other non-event participants running around!
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