The most popular posts
in the last 7 days
- WoW loses another 100,000 subscribers 150 comments
- The Daily Grind: What's the highest sub fee you'd pay? 85 comments
- Earthrise shutting down today 69 comments
- BioWare kicks off Star Wars: The Old Republic Q&A Fridays 67 comments
- Star Trek Online unpacks Cardassian mystery boxes 60 comments
Massively Speaking Podcast
Massively Speaking Episode 185: Bree-to-play
Latest episode: Tuesday, February 7th, 2012



Reader Comments (2)
Posted: Oct 26th 2009 3:57PM Snow Leopard said
MMO’s on the other hand, don’t always ask this. You’re frequently just clicking the same buttons over and over again and most of the enemies just require you to memorize patterns and spell rotations. There’s little to no AI, meaning at some point, the realization that you are in a very meticulously constructed grind machine comes to light. I can play the same level of Halo over and over and still find the enemy reacting in interesting ways. In turn, I feel more immersed. I can run the same dungeon twice in WoW and be bored out of my mind. I know the fights. I know what the enemies will do and I know that if even if I kill all this guys friends at least fifty yards away while he’s looking right at us, he won’t attack for some strange reason.
MMO’s have always been and continue to be too mechanical and too predictable in their design, only being saved by their ability to create a sense of vastness and socialization. I’m happy to see more mmofps emerging on the scene. Someone needs to shake things up and move us away from the point and click snorefest.
Posted: Oct 26th 2009 11:02PM (Unverified) said