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Reader Comments (6)

Posted: Oct 24th 2009 12:57AM Alpoe said

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Ha, nice

Posted: Oct 24th 2009 2:26AM Mooncalled said

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I wonder if they fixed Orion's timely firestorms right after the last enemy of the mob was killed...

That always cracked me up. I would be standing over the bleeding corpse and suddenly it would be raining fire.

Posted: Oct 24th 2009 6:08AM Minofan said

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Nice writing! ^_^

Some welcome changes indeed, and the underworld story quests should advance on Monday.

Posted: Oct 24th 2009 8:35AM Tom in VA said

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The best thing they could do for Guild Wars is to allow players to use 7 Heroes at once -- permitting players to design their own skill bars. That is probably the only thing that would bring me back to this (great) game now.

Posted: Oct 24th 2009 11:52AM (Unverified) said

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I'm rather against 7 heroes; you can already steamroll most of the areas with the current 3 hero builds (Rac/Sab/Discordway, ect), so 7 heroes would just be ridiculous. Heroes were really only introduced so players could have better alternatives than henchies when they needed a few more party members and there weren't any human players available to fill the necessary roles. If Anet let us use 7 heroes, a lot of players would never bother grouping up with human players for anything short of elite hardmodes and Urgoz/Deep. Making it so its easier for players to avoid playing with each other is not something an online game needs imo.
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Posted: Oct 25th 2009 3:31PM Agar said

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Yeah the game is already easy with 3 heroes no need for 7. Plus you need one more good player to beat everything pve wise in game.

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