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Reader Comments (15)

Posted: Oct 23rd 2009 11:05AM phobic99 said

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It "sounds" great and all but I can't help but cringe when I see "Funcom" and "MMO" together.

Posted: Oct 23rd 2009 11:13AM (Unverified) said

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And why is that? AoC is pretty good, yes, the launch was teribble but they might learn from the past, like every humen being.
It sounds really great, if Swotor wont come out before it, I will play it.

Posted: Oct 23rd 2009 12:30PM phobic99 said

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So basically, don't play this at launch (like I did with AO and AoC).

Got ya. ;)
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Posted: Oct 23rd 2009 11:32AM Aganazer said

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That is an interesting quote. Is fighting a newbie zone mutant beast with a rusty 22 caliber rifle really any different than fighting a rat with a rusty sword? Its like he is advertising that they don't have any form of character advancement.

For one, I'm pretty sure they do have character advancement, but instead of it being levels it will be determined by your gear and your rank in whatever faction you choose.

For two, if they didn't have any form of character advancement then they will quickly learn how strong of a motivator character advancement is to the vast majority of game players. Without some new ability, power, strength, or toughness type of progression then most people will feel quite a bit less motivated to continue playing.

Its one of those ideas that might sound good in an interview, but falls flat in practice.

Posted: Oct 23rd 2009 11:42AM Snichy said

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Maybe since all the redundancies at Funcom they have shifted focus and are planning to make a more casual light-weight game like Call of Duty Multiplayer where you just login and play with no real advancement, persistent world or consequence-based combat.

I hope not as I was really looking forward to this game, and have no pre-judgements based on Funcoms previous work.
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Posted: Oct 23rd 2009 3:59PM Ivasen said

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Alright, here is how it is going to work.

Your gear has nothing to do with character advancement as no stats are on clothing.
You are completely free to choose how you wish to make your character look with clothing, a little group of staff memebers are specifically tasked with developing armor of all types - ranging from Gothic/Emo to Library Lady to Buisness attire, it is really up to you on how you want to look.

Advancement is going to be skill based, The more you use Magic, the stronger it will get and more things you will be able to unlock.
The same thing goes for Guns, Swords or anything else they have shown.
Nothing else has been released on how many different types of Weapons you will be able to use, you might even be able to play Gambit from X-men with a deck of cards or voodoo dolls.
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Posted: Oct 23rd 2009 11:42AM (Unverified) said

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this looks funn!

Posted: Oct 23rd 2009 12:12PM (Unverified) said

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TSW looks great and slightly different from other mmo's. I have to agree that the FC haters need to go F themselves now as AOC is absolutely rocking now!!!! :)

Posted: Oct 23rd 2009 12:35PM (Unverified) said

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somewhere i hope they make it an mo instead of an mmo
everything looks really cool and I'm looking forward to the game but seeing 300players ks each other over tons of mobs in the streets would absolutely ruin the "secret" atmosphere for me.

Posted: Oct 23rd 2009 12:56PM Jesspiper said

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All I'd like to say is that if AoC was released in the condition it is now, it would have been the WoW killer.

Yes, I just said that.


But Funcom rushed (in all probablilty because they were afraid of WAR's success...now THAT is a misplaced fear in hindsight!) AoC out the door and botched their solid chance to dominate the MMO world. TSW will at best keep the company afloat, which is a good thing.

All my opinion, of course.

Posted: Oct 23rd 2009 2:17PM Faryon said

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Funcom said some of the same things about AoC before that was launched too... Not the stuff about no classes and levels ofc, but they made a lot of pretty promises about their "heroic" combat system and massive amount of quests.....

Since they have said the zones in this game will be various places from all over the world I'm going to assume they are going for instanced zones with limited amounts of players like in AoC and thats fine if it's well implemented.. but the zones really need to have some sort of in-zone travel system.. having to run from one end of a zone to another in AoC was one of the reasons I quit. It simply took too long.

Posted: Oct 23rd 2009 3:22PM (Unverified) said

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Hunh, I'll admit after playing AoC on release, when I first heard of Funcom making another MMO, I glazed over it, but some interesting concepts are mentioned here.

Personally, as much as I love character advancement in MMO's, the one thing that ALWAYS turns me off is the level grind. I love the end game in MMO's, I love PvP, I love building my character how I want to, I love finding new gear, but most MMO's, WAR, AoC, The Burning Crusade, I burn out long before I ever reach the end game. I never understand the necessity to draw out the process of players reaching the end game, it's just some archaic hold over that is kept in place to appease the hardcore player base that like to work to reach the end.

Personally, in every MMO I have burned out on, and left, if I could of just had 3 maxed out level players out the gate, with more emphasis on the end game, with a relatively brief leveling process, I don't think I would have ever left WoW, or WAR.

I hope this game is finally a step towards breaking that mold.

Posted: Oct 23rd 2009 3:04PM Archebus said

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Ah, 'classless,' the new must-have feature of every MMO. This game does look good, though, and I for one think FunCom must have learned from their abysmal launch.

Posted: Oct 23rd 2009 7:29PM wjowski said

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Give 'em credit for not churning out yet another cookie-cutter fantasy MMO, at least.

Posted: Oct 24th 2009 4:04AM Urban Monkey said

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Right. Funcom learned from their mistakes and AoC is now a good game.

What does that have to do with the fact that Funcom LIED and CHEATED players in order to get them to buy their product? DirectX 10 videos showing how AoC graphics are superior to anything else in the market? People drooling over screenshots, buying new machines in anticipation of the game only to find out the game didn't support DirectX at all even though it was printed on the box. Then Funcom lied again telling the players that DirectX 10 will be available within a month. Guess what, it took them 11 months to implement it.

The whole fiasco with DirectX 10 taught me one thing: Funcom will say and do anything in order to sell their game.

The Secret World? Maybe it will be the best thing since sliced bread, maybe it will be the flop that will finally closed down Funcom forever. But I can tell you I am not paying a dime before I experience it myself.

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