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Reader Comments (49)

Posted: Oct 24th 2009 3:20PM Laren said

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I realize first impressions of an mmo are usually always wrong, but there needs to be something there to get you on the treadmill. Unfortunately, I missed the onramp. :(

My first impression? Felt a bit like Eve! "Here's the entire game, have fun!". While the walk through at the beginning got me used to the controls, that was all it did. Then I was forced to choose one of 3 classes (?) of which I knew nothing about. After that I got dropped off in another town with some quests. I feel the new user experience is missing a lot of 'progressive disclosure'.

Coming fresh from experiences in Aion, the scenery and details of the game were good, but the characters and animation are no longer 'on par'. Graphics wise, this game is very modern and detailed, but the characters are a bit clunky. I'm a clone, at least make me look hot. Why would a failing society create homely looking clones? =)

The camera angle was very annoying. Being off center just really tweaked me the wrong way. I ended up playing the game as first person.

Anyways, not a very detailed review, but thought I'd post my impressions, in case anyone cared.

Posted: Oct 25th 2009 8:31PM Tristik said

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They've included a longer, optional tutorial to cover the basics of crafting, harvesting, and all that. That should help a bit with the "here's the game, have fun" feeling we all got after the first tutorial.

The "Classes" you choose after the tutorial have absolutely nothing to do with your characters starting stats/attributes. All it does is tailor quests more towards which role you want to do. They should probably put a disclaimer on that screen though so people that don't read the forums would also know that (like they do with choosing a starter town).

All in all the game is fun. Sure, it's kind of slow and somewhat clunky in my opinion which will turn a lot of people off, but I'm staying subbed because the world just 'feels' better than alot of MMO's I've played over the last few years.
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Posted: Oct 24th 2009 5:01PM Kordor said

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Questions:

1. What is your endgame concept? Does the current situation with contested towns work as you intended?

2. Factions seem very reduced to skills by players. Is everything as intended here, or will we see some changes with factions/clans?

3. What do you think about FEs economy? Any changes with the economy/crafting ahead?

Posted: Oct 24th 2009 7:47PM (Unverified) said

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1. Will there ability to harvest human beings?

2. Will there be a ability to harvest the dead horses?

3. What are your thoughts on reduced the timer on refine steel, fasteners, etc. and reduced constructed time on vehicles?

4. Will there a Clan Bases (like a player housing)?

Posted: Oct 24th 2009 10:04PM Pingles said

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I can't believe how many folks showed up to such an isolated spot!

Great Turnout!

http://www.youtube.com/watch?v=pEGeKTsTYQc

Posted: Oct 25th 2009 1:49PM (Unverified) said

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Can we get a Q / A List from the 10 Questions to the DEV?

Posted: Oct 25th 2009 1:56PM Krystalle Voecks said

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We'll be publishing those tomorrow. Just cleaning up the transcription now. (There's a lot of /local spam to sort through! hehe)
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Posted: Oct 25th 2009 1:56PM (Unverified) said

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Downloaded it and after all the updates, even on a fast line it took an entire evening. I got into the game and decided to give the new "tutorial" after the initial "you are level 40 farce" and the first quest didn't work (level 1). How I suspect its because I tried playing on a Saturday evening and there was lots of lag, but it pretty underwhelming. I shall give it another go when fewer people will be on. As far as I can tell its still a buggy, laggy mess.

Posted: Oct 25th 2009 7:10PM (Unverified) said

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Nope, nowt to do with the lag, the first quest is in fact bugged. Their solution to the problem? Suggesting you start in a town that is not bugged.

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