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Reader Comments (26)

Posted: Oct 21st 2009 10:14AM (Unverified) said

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It still sounds pretty mundane.

Posted: Oct 21st 2009 10:25AM fairyfay said

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yeah i like the chains a lot as well. covered it well. very good game

Posted: Oct 21st 2009 10:40AM TheJackman said

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its ok, however lag content in questing/none pvp fun/raids and so on.

Posted: Oct 21st 2009 10:48AM (Unverified) said

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This gets really old really fast because it's not exactly creative. The chains just make it so you can hit the same key several times in a row instead of have to hit several buttons in a sequence. You can't combine attacks to create your own unique combos or anything remotely interesting like that.

Also, after level 25 the game turns into a giant gankfest and you almost completely run out of quests to do, so you are required to run the same dungeon every day for XP, and that dungeon has a 17 hour reset timer, so ... yeah, Aion sucks.

Posted: Oct 21st 2009 12:22PM Snichy said

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@ Jason.

First paragraph, good point.

Second paragraph, this is not the place for your off-topic regurgitation of countless other peoples negative opinions, which have been covered on numerous other posts.

Some people like the game and dont need to be reminded of other peoples criticisms at every possible opportunity.

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Posted: Oct 21st 2009 12:46PM Skellybob said

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From the patch notes for patch 1.6:

'You can now change default order of combo skills in the combo skills tab. You can make those changes by simply drag + dropping the skills.'
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Posted: Oct 21st 2009 10:49AM Pojoh said

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Hmm, chain combat... like AOC. But AoC has decapitations.. so AoC wins ;) I've been playing Aion, and the combat is really fun. But I've also reinstalled and now loving Age of Conan, which like Aion has the chain combat. Anything to make you more involved in combat, instead of button mashing is great for me. Keeps things interesting.

Posted: Oct 21st 2009 11:26AM Cendres said

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lol that's funny I've also been thinking about AoC lately :D They have fun dungeons!
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Posted: Oct 21st 2009 11:31AM Thac0 said

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I have really been thinking of re-installing AoC too. Cindy I agree AoC has great dungeons.
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Posted: Oct 21st 2009 1:32PM Jesspiper said

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Currently patching AoC. Despite previous hot hair and lambasting Funcom, I'm gonna give it a second chance come the expansion.
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Posted: Oct 21st 2009 10:51AM (Unverified) said

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I really like this, the less buttons to press the better.

LotRO does something similar with Wardens. For those unfamiliar with wardens, memorization of a certain sequence of mundane attacks unlocks a certain gambit. Aion seems to take a better approach. It's a little different, but comparable I think.

Posted: Oct 21st 2009 10:52AM Jesspiper said

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The best thing about this system is that it doesn't clog up your UI.

Posted: Oct 21st 2009 10:59AM Wisdomandlore said

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AoC's combat is better. Chains are good for one thing primarily: less skill bar clutter. I like that they give you options (some), but they could have taken it further and created buff or heal chain skills for Clerics and Chanters.

Posted: Oct 21st 2009 11:37AM (Unverified) said

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Who needs to chain when you can prance and fly and twirl and prance some more.

I only wish I had a unicorn!

Posted: Oct 21st 2009 11:56AM (Unverified) said

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What would be really nice is if they had a chain bar. AKA a bar that when your start a chain pops up with hot keys on it and the skills for your current chain. That way I can avoid clicking the actual screen.

Posted: Oct 21st 2009 12:42PM (Unverified) said

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Why do you have to click the screen? When you buy the chain skill just put it in the hotbar in the same spot as its preceding skill and it will appear automatically to be clicked (in the hotbar) using the same number as the preceding skill.

When you have branch chains, just give each branch its own spot and the sequence will show up automatically when it's time to be used as long as you put each skill in the same spot as the one that precedes it in the chain.
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Posted: Oct 21st 2009 12:14PM Psychotic Storm said

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Chains and... chains? that's sound boring, the other why should you play had more variety.

Posted: Oct 21st 2009 12:26PM Valdur said

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They are not just chains but Aion also has movement buffs.The real thing is to master the chains with the movement buffs.

1.Forward
+10% Physical Damage
+10% Magic Damage

-20% Physical Defense
-20% Magic Defense

2.Strafe

+300 to Evasion

-70% Physical Damage
-20% Movement Speed

3.Backwards

+500 to Parry
+500 to Block

-70% Physical Damage
-40% Movement Speed

Jeez people are so lazy and Jaded and besides they (think)always know everything.

Posted: Oct 21st 2009 12:50PM (Unverified) said

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Hmm this may be me misunderstanding something but for instance, I start a chain and for the continuing chain option it does exactly what you say but when I want to say go off on another part of the chain(as a templar in my case I may want to use my +attack spd and +defense skill) but this doesn't show up on my hotbar. I may be doing something incorrectly but I've played a lot of MMO's (playing since UO and EQ) and it seems to be a bit counter-intuitive. Guess I'll have to play with the interface more and figure it out.

Posted: Oct 21st 2009 2:23PM (Unverified) said

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I just cancelled my 2 Aion accounts today. Both me and the wife enjoyed our 30 days of Aion but decided WoW was more deserving of our money. We only reached level 27 and 28 so we cant speak for Aion endgame content, but our experience from lvl 1-28 was enough game time to see that Aion is not for us.

Also: I tried to dorment our Aion accounts so we could keep our characters and return to play at a later date (we've done this in WoW at least 3 times). However I removed my credit card as monthly payment method and lost our entire accounts, characters and all!!!! so we wont ever be back. No loss really....

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