| Mail |
You might also like: WoW Insider, Joystiq, and more

Reader Comments (2)

Posted: Oct 21st 2009 2:23PM (Unverified) said

  • 2 hearts
  • Report
Dblade has a point with how FFXI's recent improvements could have come far earlier, but I disagree on how it could have affected the game quality - the new content that has come out so far has added a great deal of variety to a game that was originally an incredulous grindfest. SE has done a good job making the game accessible to a wider audience, and that's a win-win situation for the developer - not only does that make it easier for them to earn more long-term subscribers, but it also provides those subscribers with ways to not want to cancel that subscription.

As for the new wedding support service, what I'm most interested in is how Square-Enix will cater to two unique subsets of matrimony - those who are interested in having a casual wedding (even less formal than the Bastokan weddings provided by the current service) with no dress code, acting more like a giant reception than a wedding ceremony, and same-sex marriages, which have been disallowed under the previous system (which has probably provided awkward moments for those male players who find out their Mithra bride is actually a dude :P).

In addition, having the service being separated from an ingrained system allows for far more creative ceremonies and receptions; why not have a San d'Orian military wedding outside the East Ronfaure Cavernous Maw, partake in a campaign battle after the ceremony, and then follow it all up with a private Ballista match as part of the reception? Now that SE is having the players run the events themselves, the possibilities for ceremonies even more memorable than those that the game has offered over the past few years are innumerable.
Reply

Posted: Oct 21st 2009 2:59PM Dblade said

  • 2 hearts
  • Report
I think it could have retained a lot more people than it lost. It took them forever just to add a basic tutorial, for one, and a lot of updates that were added later could have been used at ps2 launch, like the outpost warp system. Not losing exp during COP fights alone without any of the nerfs would have saved so many people's sanity. FFXI has a lot of players, but it also had a lot of churn.

The game really needed the wider audience much earlier. The changes I think are designed not to engage new people, but to make the game less of a pain in the ass for those that remained.

As for the changes, reading up on it looks like you can reserve a NPC minister for basic ones, and apply for server time to place objects to make a more immersive experience. Not too sure about the latter, I see a pretty big backlog for that since it has to be labor intensive to allow players to modify the ingame environment, especially in non-instanced areas like Purgonono isle.

Reply

Massively Speaking Podcast

Massively Speaking Episode 185: Bree-to-play

Latest episode: Tuesday, February 7th, 2012

Engadget

Joystiq

WoW

TUAW