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Reader Comments (24)

Posted: Oct 21st 2009 5:19PM Orvidos said

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Lorloch here, folks(eseseses). Life and work have come up, so -I- have some catching up to do, but I'll be around for the next few play sessions, best I can.

Good to hear it's going so well.

Posted: Oct 21st 2009 5:21PM Orvidos said

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Damn my brain!

Going through the now-somewhat-truncated Harbor storyline is probably a good place to continue, as it gives you a sense of the influence and interests of the Coin Lords (the 'ruling' power behind Stormreach).
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Posted: Oct 21st 2009 5:48PM (Unverified) said

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Very weird!! My default was RIGHT mouse button to pan, and LEFT mouse button to attack, this is standard right handed setup.

I just started in DDO myself and I wholeheartedly agree, I'm really digging it a bunch!

Posted: Oct 21st 2009 6:09PM (Unverified) said

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I think it was originally pan left, attack right, but they changed it at some point to use/attack left, pan right. If the game was previously installed, it may have kept the original configuration or key-maps. Not certain though, as I started shortly after free-to-play.
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Posted: Oct 21st 2009 6:56PM Tanek said

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Melkiar has it correct. If you had the game installed on your computer before the revamp, it will still have the original controlset.

They have now changed the default to more closely imitate controls found in other MMO games, but if you want to use the classic settings, you can easily do so by going into keybinds in options and clicking the "Classic" button. (On the flipside, if you have the classic setup now and want the new, go to the same place and click "Default".)
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Posted: Oct 21st 2009 5:57PM thebillyman said

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Why was your mouse set up to pan with left click and shoot with right click? Unless I changed it early on and forgotten about it, I don't recall that being the default. Panning with right click and shooting with left click works great for me. Of course when you press T then you are on mouse mode and only have to move your mouse to move the camera, no clicks involved.

Posted: Oct 21st 2009 6:05PM (Unverified) said

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There are a few solo quests in the harbor that shouldn't take long to do, and then moving on to the Lost Seeker quests in the waterworks is probably good. Don't forget to visit a spirit binder in one of the two taverns in the harbor!

(I'd like to join the guild if I could...who should I contact?)

Posted: Oct 21st 2009 6:20PM Orvidos said

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You should be able to '/who Critical Mass' and find someone on during the appointed times. More or less everyone has officer in the guild.
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Posted: Oct 21st 2009 6:17PM (Unverified) said

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Hi, I am leader of a guild called: "Wolf Pack of Stormreach" we are very popular currently on the Sarlona server! Let me just say it was: sort of a good read altho I can't say I wanted to read about the White Dragon quest: that gave me bad memories whilst doing it on elite with my sister sarah, thanks for the post though! I hope you find some interesting things you can write about... I mostly giggle at the fact that this is the first ever dragon I have come across since DDO stormreach :P

Posted: Oct 21st 2009 6:53PM (Unverified) said

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There are three mouse configurations that can be found in the user interface tab at the top left of the screen: left to attack, right to attack and "fps style", which auto-puts you into mouse look mode (personally not recommended...)

Posted: Oct 21st 2009 7:06PM khysanth said

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My only suggestion is that you go back to doing polls.

Comments are nice, but for those of us NOT playing, it's really hard to just suggest something out of nothing. I really enjoyed that feeling of contributing to the story of your LotRO character, and would welcome the same experience here.

Plus, having to confirm comments is sort of lame. :(

Posted: Oct 21st 2009 7:45PM (Unverified) said

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Try playing permadeath-style, Shawn.... I've been doing that on Thelanis server, and it's a blast!

Posted: Oct 21st 2009 8:20PM Ergonomic Cat said

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There are plenty of harbor quests - Durk's Got a Secret, Garrison's Pack, Walk the Butcher's Path.

Then you go across the bridge, and there's a whole slew of Kobold related ones (or there used to be at least). You can surely fit all the Harbor quests, and maybe hit Cerulean Hills for the quests/explorer stuff there. Good lore in Cerulean Hills, at least bite sized pieces of it. ;)

Posted: Oct 21st 2009 8:34PM (Unverified) said

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i think a good second chapter would be to do all the solo harbor quests, then the group ones ending with something like waterworks before moving on to the market

Posted: Oct 21st 2009 10:38PM (Unverified) said

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I agree with Never, in that the Solo quests would make for a good next chapter.
I'm gonna get some quest names wrong, so I apologize in advance.

The Solo quests include Arachnophobia, Miller's Debt, and Protect Haverdash, which are level 2 quests. There's a level 3 Solo quest about Explosives or something.

In game, press P, and then click the Adventures tab to find them. Instead of "Solo/Party", they should be labeled "Solo", and are level 2 quests, I believe.

Aside from the Solo quests, there are still MANY other Harbor quests to party for, including Butcher's Path, Durk's Got a Secret, Garrison's Lost Pack, Information is Key, Bringing the Light, and even more quests from the tavern further in the Harbor area [not the Leaky Dinghy], where you'll find a 3-part quest set called A Man Named Baudry .

The capstone of the Harbor quests, however, is the Waterworks quest line. It's a chain of 4 quests, paired two and two, with the goal of finding two lost young men that went into the kobold-infested sewers looking for treasure. The loot is quite good, as is the experience.
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Posted: Oct 21st 2009 8:40PM (Unverified) said

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Ooh I have some catching up to do as well! I've been waiting for the column to see if I had to get to Stormreach or not since I had to cut out early.

I've had a great time trying this game so far and can't wait to do more!

Posted: Oct 22nd 2009 11:27AM (Unverified) said

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You inspired me to give DDO another run. I was in the beta for DDO Unlimited and while I liked it, I was involved with AOC at the time and didn't want 2 MMOs, and then I was playing Champions for a bit. Sadly that has already gotten a little stale for me, so after reading your adventures I was all "Oh yeah, DDO was pretty fun!"

So here we are now and I've got this lvl 3 rogue that I'm positive I'm making build mistakes on, but I don't care because it's fun. I've mostly been soloing but I feel I'm ready to start being a bit more social so I may look up the guild next time I'm on. I rolled up on Khyber just in case I decided to do that.

Last night I stumbled into the Waterworks while not really knowing what I was doing....wow! I got my way into that Kobold quest chain that Trowa mentioned. BARELY squeaked by the first chunk, running super low on supplies. At one point I was down to 3 HP and just hoping, praying not to get hit by the 2 kobolds that had chased me forever. I was tumbling around like a fool trying not to take any hits. Managed to squeak by and kill them both, right in front of a rest shrine.

After finishing that part off, despite my better judgement, I embarked on the second part of that quest line. Let's just say invading a kobold prison with zero supplies, all by your little lonesome, is not the best of ideas.

I find the dungeons very involving, with the traps and especially the puzzles. In fact I'm hoping they start throwing even more puzzles at me. Those puzzles really set this game's dungeons apart from content I've played in other MMOs which always just degenerate to "kill everything that moves".

Of course I still do THAT to, but it's nice to have to think about stuff besides damage and healing once in a while.

Posted: Oct 22nd 2009 11:28AM Tanek said

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David has a good point about the benefit the polls had in the last series. For anyone not familiar with the game and what *can* be done, it is difficult to make suggestions for what to do next.

Since there are people in the guild who are vets of the game, maybe some of them would volunteer to put together a list of general areas that are within range. Here is my attempt (I'm sure someone else can expand upon or correct it ;) ):

Stormreach Harbor
●Waterworks - Part quest chain, part wilderness area, the Waterworks is generally an area that new players are told not to miss.
The quest chain 'The Lost Seekers' is very long, but can be done in parts if necessary. It is, basically, a rescue mission and would seem to make for a good story.
There are also 6 rare monsters that can be found in the "wilderness" part of the sewers.
●Cerulean Hills - More the kind of wilderness area that was found on Korthos Island, the Cerulean Hills has 14 exploration points to discover, 7 rare monsters, and a few quest areas. (Slightly lower level than Waterworks, I think)
●"Challenge" quests - there are a couple of quests in the Harbor that are generally considered to be of high difficulty for their level. One is "Kobold Assault" where the goal is to slay all the kobolds (200 of them, I think) attacking an outpost. The other is "Irestone Inlet". This one is much more of an adventure than Kobold Assault and it has kobolds, bugbears, and pirates, oh my!
●Solo quests - scattered around the Harbor are a few "solo only" quests. They are fun and usually on the medium to short side of length.

As I said, feel free to add to this or correct mistakes I have made. :)

Posted: Oct 22nd 2009 1:18PM (Unverified) said

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I just remembered: Don't forget about the ferocious and ever terrifying Muck that lives in the Den of the Kobold Brothers. He guards a priceless artifact, a weapon of glass that is the bane of slimes and rust monsters everywhere!

Posted: Oct 22nd 2009 4:24PM donweel said

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Agreed, the first thing you should do is get everyone a Muckbane. Slimes are in a lot of dungeons and do permanent damage to your regular weapons, being glass and plus damage to oozes you need this in your inventory. Once you have done Kobald Bros. for content you can just farm for the Muckbane to get it for all your party, this means only having to do the east side of the dungeon to open the valve if Muck does not spawn in that room on the west side, disband and try again. Butchers Path is a nice one for new arrivals with wave after wave of Kobalds and a nice little boss at the end. Kobalds New Ring Leader is one of the best XP for time invested so you need to do that one for sure a few times. Baldry at the Wayward Lobster has a whole chain of simple quests for you to do. Water Works is probably next, the end reward loot is pretty good. You need to be aware that it is four parts so everyone must be on the same chapter or they will not get completion on finishing. As soon as your guys are comfortable and level 3-4, I would get my but straight to Three Barrel Cove, some of the most fun you will have in the game. The entrance is in the Harbor, it's a boat just around the middle. You should talk to Black Nose Quint in the Market Place to get a little quest that completes on arriving and talking to Bloodeye. There is a Boat in the harbor that starts a fun little repel the boarders quest and right besides that is a rare monster you can kill. The other dungeons take a bit of exploring and some are hidden quite well, have fun.

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