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Reader Comments (4)

Posted: Oct 20th 2009 4:31PM Dblade said

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Hmm, not a good idea. What happens if a lot of the population decides not to convert to subs, wouldn't that make the AvA and crafting aspects undersubscribed? Are they really worth 13 bucks a month?

I have a bad feeling what will happen is a lot of people will be content with the out of the box features, and the people who sub will be stuck with not enough people to do the premium content to make it worthwhile. I'd just reduce the sub fee to something like $7.00 a month and apply it to all players.

F2P content works because they don't lock actual game modes away for paying players, they just give advantages.The amount of pay versus free players are too low to make things like exclusive areas, especially with recurring fees.
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Posted: Oct 20th 2009 5:33PM (Unverified) said

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I'm not sure I see why it's a bad idea. The market for MMO and FPS players is very different. The MMO players will pay for a sub to get MMO content. On the other hand, the FPS players, in general would be unlikely to even try the game if they had to make the jump to sub initially.
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Posted: Oct 21st 2009 5:38AM Dblade said

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The thing though is that you need the FPS players playing in the MMO modes to make it a decent experience. You need them taking roles in AVA to ensure enough people play it, because it's all large scale action.

What I see happening is that not enough players actually subscribe to make AvA viable, and so all the sub players just wind up playing the FPS modes with slight enhancements, and lose the whole point of subbing in the first place. It would be like doing a Free to Play game where there was one continent where only paid monthly subscribers can access. Players would wind up hanging out in the free lands since that's where a lot of the players will be.
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Posted: Oct 21st 2009 8:08AM (Unverified) said

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I agree with Dblade, but I beleive this" you get what you pay for" idea is a very good apporach for a FPSMMO.

In most F2P MMOs, people that spend money in the item store, pwn in PvP, and that's really not any fun for the players that don't want to keep on spending $30 every week. (kinda gay how your exquipment expire and stuff in F2P MMO...but i guess thats how they get money)

But Dblade is right, there is a higher chance that there are going to be alot of people in the non-subscription zone, compared to the subscription zone.

If crafting and presistant world allowed me open world pvp (with lots of players, active) and allowed me to craft my own custom guns and armor and stuff (devil wings! yaaaaaay) then I'm sure to pay for the monthly subscription, but if it only contains some, press buttons to craft 50 woolen clothes......I'm staying on the freebie side.

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