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Posted: Oct 23rd 2009 10:33AM (Unverified) said

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I road the HGL boat all the way to the bottom of the sea, and I can say for sure that their pricing plan isn't what killed them, it was more of the fact that they launched with bugs and a lack of balance and content. They could have been F2P and people wouldn't have kept playing from how launch went. Even if they were only $5 a month, people would have taken their money elsewhere. I've yet to see how this pricing method works for a quality game, and I'm rather curious and excited to get to find out.
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