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Reader Comments (21)

Posted: Oct 20th 2009 4:21PM Ayonyx said

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very good!

Posted: Oct 20th 2009 4:26PM (Unverified) said

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Perfect.

I was really worried they would be charging for essentially an online FPS, but if I can have those battles I had at PAX without having to sub, I'm in for sure!

Posted: Oct 20th 2009 4:31PM Dblade said

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Hmm, not a good idea. What happens if a lot of the population decides not to convert to subs, wouldn't that make the AvA and crafting aspects undersubscribed? Are they really worth 13 bucks a month?

I have a bad feeling what will happen is a lot of people will be content with the out of the box features, and the people who sub will be stuck with not enough people to do the premium content to make it worthwhile. I'd just reduce the sub fee to something like $7.00 a month and apply it to all players.

F2P content works because they don't lock actual game modes away for paying players, they just give advantages.The amount of pay versus free players are too low to make things like exclusive areas, especially with recurring fees.

Posted: Oct 20th 2009 5:33PM (Unverified) said

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I'm not sure I see why it's a bad idea. The market for MMO and FPS players is very different. The MMO players will pay for a sub to get MMO content. On the other hand, the FPS players, in general would be unlikely to even try the game if they had to make the jump to sub initially.
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Posted: Oct 21st 2009 5:38AM Dblade said

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The thing though is that you need the FPS players playing in the MMO modes to make it a decent experience. You need them taking roles in AVA to ensure enough people play it, because it's all large scale action.

What I see happening is that not enough players actually subscribe to make AvA viable, and so all the sub players just wind up playing the FPS modes with slight enhancements, and lose the whole point of subbing in the first place. It would be like doing a Free to Play game where there was one continent where only paid monthly subscribers can access. Players would wind up hanging out in the free lands since that's where a lot of the players will be.
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Posted: Oct 21st 2009 8:08AM (Unverified) said

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I agree with Dblade, but I beleive this" you get what you pay for" idea is a very good apporach for a FPSMMO.

In most F2P MMOs, people that spend money in the item store, pwn in PvP, and that's really not any fun for the players that don't want to keep on spending $30 every week. (kinda gay how your exquipment expire and stuff in F2P MMO...but i guess thats how they get money)

But Dblade is right, there is a higher chance that there are going to be alot of people in the non-subscription zone, compared to the subscription zone.

If crafting and presistant world allowed me open world pvp (with lots of players, active) and allowed me to craft my own custom guns and armor and stuff (devil wings! yaaaaaay) then I'm sure to pay for the monthly subscription, but if it only contains some, press buttons to craft 50 woolen clothes......I'm staying on the freebie side.

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Posted: Oct 20th 2009 4:28PM (Unverified) said

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This game is sounding awesome. :)

Posted: Oct 20th 2009 4:39PM Pingles said

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I like it. Pretty much Unreal Tournament++. Clever.

Posted: Oct 20th 2009 5:30PM (Unverified) said

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I'm a huge fan of this pricing structure. Even though I plan to subscribe, it's nice to know that friends who aren't won't be totally cut off from me. It'll also be nice to be able to come back and play the game from time to time if I ever decide to cancel my sub. Also, cheaper than the industry standard is a definite bonus.

Posted: Oct 20th 2009 5:36PM (Unverified) said

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Brilliant, just what I wanted to hear really.

Posted: Oct 20th 2009 6:04PM dudemanjac said

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Here we have real progressive thinking. Let's give these guys a hand!

Posted: Oct 20th 2009 7:13PM (Unverified) said

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Seems more in line with what the game actually is. I couldn't see myself ever paying any more for this game than I would say a Call of Duty game. This game is more in line with Guild Wars and they should have just followed their path with semi-frequent expansion releases and non-advantage micro-transactions. Not that their decisions really matter for me as I have zero interest in this game after reading about it and watching videos.

Posted: Oct 20th 2009 8:18PM (Unverified) said

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game company hosted server for free? we'll see how long that lasts. i'll probably stick to the free version as the additional features seem geared toward stuff you'd not want to do in a PUG (if you even CAN do them at all w/o guild support).

the thing is, i would have paid a monthly fee no problem but the features that are included with the fee aren't really things that have me interested in the game. barbie dressup and sitting at a crafting table is not something i care about (when i'm playing a fps). unless i'm missing something 95% of the game is free, and the remaining 5% is $13/mo, 1 extra game mode isn't worth that much to me.

Posted: Oct 20th 2009 9:01PM (Unverified) said

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When that one extra game mode is the competitive mode....it matters.
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Posted: Oct 20th 2009 10:12PM TacosWLove said

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FAIL: "Base Raids – involving up to 60 players per side; coordinated between 6 different strike teams within linked territory instances "

So you telling me I finally get another MMOFPS(long live planetside) and the best they can give me is 10vs10 on a base fight? I dont want UT3 with a bunch of linked instances and some comon zone for us to gang up. Gimme some fricking big fights already!! 6 years later and planetside still is #1, even with mag at 400 people in a fight, sad, sad, sad.....

Posted: Oct 20th 2009 10:23PM TacosWLove said

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Missed a comma:
"later and planetside still is #1, even with mag, Plabetside still has 400 people in a fight, sad"

Mag is 256, which is a step in the right direction and I will be getting it
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Posted: Oct 20th 2009 10:48PM (Unverified) said

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I personally like the smaller combats. I played planetside, but there were far too many moments during the game when it felt like I was just a face in the crowd or that with numbers that large, the only available tactic was to zerg objectives.
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Posted: Oct 21st 2009 12:42AM (Unverified) said

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This seems like the best decision they could have made. The box copy sans subscription will act as demo and incentive for the AvA meta game.

If anyone wants a taste of what that 12.95 a month will buy you, check out this article on mmorpg.com: http://www.mmorpg.com/gamelist.cfm?feature=3604&game=339&page=1&bhcp=1

Posted: Oct 21st 2009 3:44PM (Unverified) said

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well i for 1 will mostly use the unsub might sub wen i will have more time (like summer) the last mmo i played i quit like 7 times in 2 years cus it wasnt always worth my money im the kinda person who will not play a game for 2 or 3 months so i like this price plan that i can join wen i have alot of time on my hands but then wen i dont i can still play the game.(its kinda a hardcore/softcore deal for if you shud sub.)

Posted: Oct 22nd 2009 4:05AM Psychotic Storm said

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I am sceptical about it, HGL showed that you must go either all F2P or all P2P and release content appropriately.

I would hope they would go P2P with same or lower sub and not have a F2P option.
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