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Reader Comments (18)

Posted: Oct 19th 2009 3:21PM Jesspiper said

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I generally agree with this article. I'm currently lvl 27 and I can tell you, without question, that the game came into it's own at lvl 25 with access to the Abyss.

It's like DAoC with flying combat.


In other words: awesome.

Up till then it's good. Not great, but good. Once the abyss opens up it's simply wild.

I must say though, I'm looking forward to that 500% Quest xp buff.

Oh, and the mob lecching has to go. What a pthetic game mechanic.

Aside from that, the game rules at 25+

Posted: Oct 19th 2009 6:59PM (Unverified) said

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Totally agree with this. I have a level 28 Chanter as well as a 22 Cleric, (yeah always play the priest type class) and am really enjoying the game. The abyss is a lot of fun and you really learn about the pros and cons of flying in this zone. No linger is flying / gliding a means of fast travel, it now becomes more of a strategic tool esp if you are a melee class.
I really wasn't a big fan of the rifts, for me they were more of a gank patrol then anything else but that might have had more to do with the hours i was playing then a fault with the game.
Still wish they had battle grounds for some fast pvp action and anther means of levelling rather then mob grinding but we cant have everything.
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Posted: Oct 19th 2009 10:31PM Macabre 13 said

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/agree

I'll be the first to tell anyone on the fence about Aion that 1-20 is mediocre at best. I nomally don't like to recommend a game that only gets fun after a certain time investment, as I feel any good game should be fun out the gates. But, I'll make an exception for Aion, as the payoff at 20, and 10-fold at 25, is just absolutely worth it (disclaimer: you *must* be a fan of PvP, otherwise Aion just simply isn't for you).

Level 31 Gladiator here, and the PvP is just absolutely phenomenal. I've had a ton of fun with rifting, especially doing the spy quests, as they're not only challenging but some are quite intense. But at 25 the Abyss is just my kind of hardcore playground.

Some of the best PvP I've experienced in a long time. Drawn out and exciting battles, with a lot of cat'n'mouse. Spontaneous group encounters occurring frequently, gloves come off, and it's just a freakin' riot.

Mad fun, Aion is a damn fine PvP game.
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Posted: Oct 19th 2009 3:40PM Cendres said

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"Well, that and I'm having fun."

Pretty much! It's a lot of fun, it's not different from anything other then the Abyss kicks a lot of butt, but for a PvE person like me who spends a lot of time running away from people (which is another fun on it's own.. :P) It's going to be a nice world to splash around in until FF14 comes out, I don't know if it's going to tie me over that long that depends on how frequent updates are, but since I'm a slow leveler that should not be too hard. :)

Posted: Oct 19th 2009 3:44PM JaySpeed said

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I'm at 24 and really trying hard to make it to 25 so I can experience the abyss but I just can't push myself to log on. It just isn't fun at all right now. I just tell myself one more level but I can't make myself click the Aion icon. I only have a few days left till my account is inactive so I'm trying to level before that but I don't see it happening.
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Posted: Oct 19th 2009 3:49PM Cendres said

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Pushing yourself to level is never a good idea, at least for me it's almost sure that I'll drop the game within two weeks.

I'm not sure why you play the game (for PvP or PvE or both), but just have fun with it, if it's not fun for you anymore it could be it's just not the game for you.
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Posted: Oct 20th 2009 8:41AM TexRob said

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Well Cindy, I agree with you. The problem is that a lot of people see leveling as a means to an end. I have played a lot of MMOs, starting with Everquest. I used to be younger, and more geared towards hitting max level as fast as possible. Over the years my desire has shifted. For one, I am 31, have a wife, a job, house, etc. I am EXTREMELY competitive, and I kick a lot of butt in PVP, BUT I know that I will never be able to compete with people in high school, college, without jobs, so I don't. I know that come level 50, we are all on the same level, so I will be able to faceroll some people, but until then, I enjoy the ride. I said this in the Assassin channel the other day, and as I expected, got a lot of "Who the #$(* enjoys the ride?!?!" I do, I craft, I group with friends, I do the dungeons, the quests, etc. This game is gorgeous, and there is more to this game than just a greatest hits, but you have to dig deep into the game to see to what extent. Like others have said, things like spy quests are definitely unique. I did The Faded Letter solo, and that was a rush and a half, and that's just one of many spy quests.

Go out there and have fun, don't rush to 50, there is plenty to see and enjoy if you just shift your mindset.
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Posted: Oct 19th 2009 4:19PM (Unverified) said

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I just started up Aion after buying it at launch and pretty much shelving it cus I was getting fed up with the server ques and what not...

But it's surprisingly fun, even if I have to play with all the graphic settings turned down cus my computer is old and struggling lol. I made an Asmodian priest and got to lvl 7 last night (when u get the first priest chain attack). It's an OK feature from what I can tell, I don't revel in combat so I'm pretty much waiting till I get higher up and become someone's heal bitch lol.

The Abyss looks amazing as hell from the little 'glimpse of the future' cut-scene you get. Goth-chic characters with black wings= the win. But aside from aesthetic appeal it looks genuinely fun to be about to fly free form and fight in a 360 degree space.

I'll save all my judgments for when I actually get down there (or is it up there? the whole split world thing is a bit confusing).

Posted: Oct 19th 2009 6:27PM Distaste said

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I should mention that starting in the 30's it is:

One part beautiful Crytek Engine + One part incomplete theme park MMO design+ Four Parts grind+ One Part Zerg PvP = Aion

The early questing is nice and depending on your side it falls off at 20-25 and again at 30+. After that you are left with grind. 6-8 hours of grinding for a 30+ level, 18+ for each level at 40-45, levels 45-49 your looking at 20-30+ each, and 49-50 you're looking at 40-50 hours of straight grinding.

The abyss is surprisingly small and not solo friendly. PvP is far too easily escaped via wings if you're running radar, so unless you run with a class that can stop them for awhile(fear) or slow their flying it's going to get annoying. I've personally had a full alliance chasing me and still made it to safety. The PvP in the game is pretty much meaningless. All it gets you is a few more dungeons, which are AWESOME for PvPers...

Dominating the Abyss gives no real reward besides saying you got it. The artifacts are useless when the forts aren't under attack and when they are the problem of them being far too easy to capture and far too close(the abyss IS small) to the forts make it a tactical nightmare. The prevailing defense on my server so far is let the enemy push to the fort boss, while your side retakes artifacts, then rush the enemy while activating the artifacts. So they have to deal with the boss, the artifact buff/debuff, and your invading force. Rinse+repeat until defended, the opposite also works for pushing to the boss.

The endgame looks bleak. Once you've done your first fort siege and defense that's pretty much all you have to look forward too. Yes you get to farm abyss points to get better gear to do better in PvP, but at what point is that uber gear pointless since if your ganking you probably don't have any issues anyway and in siege warfare if the enemies all tab+target you(and they will) you will die anyway.

There is a dregion instanced PvPvE dungeon at 50 that rewards AP+good loot, which could be fun but wading through all the boring just to get to it just isn't worth it IMO. If the current PvE is any indication of the endgame PvE it will be tank+Spank or it will have abilities that will be easily healed through making them a non-factor.

Posted: Oct 19th 2009 9:42PM Van said

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Small? The Abyss has 3 layers that're even more massive than the starting zones, which are huge by themselves. I'm 34 right now and I haven't experienced any grind except for the times I chose to for a special drop or toe get a few more exp in. My quest logs are filled so much I have to abandon quests to make room for new ones. Also, I solo the Abyss all the time, infact it's the most solo friendly zone there is.

Honestly, I can form a reasonable argument that nullifies everything you've said in this post.
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Posted: Oct 19th 2009 9:45PM Laren said

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Disataste, you took all the words right out of my mouth. You hit the nail square on.

I loved this game (no seriously, loved!) until 20. Then it got a bit worse. I pressed on and made it to 22, where it got worse again. I pressed on and got to 25. It got a bit better, only because grinding in the abyss is more rewarding.
From there I made it to 32 doing a mixture of questing, grinding, gathering, pvp, and instances (so pretty sure I experienced the entire game, I think).

My legion steam rolled 5 artifacts. What a big yawn that was. Got ganked many times while solo grinding the abyss. Participated in useless pvp zergs. Grinded for tokens. Ran instances for no drops... I think I'm done? Nothing compelling to experience. The world is very small, I saw most of it already.

I'm glad I bought the game, as I got 50 bucks worth of fun, but will not be renewing my subscription. I will keep an eye on the patches, as I feel like there is a lot of missed potential here.
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Posted: Oct 20th 2009 4:50AM Distaste said

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@sleepingpanda

Visually the abyss is big, realistically it is very very small. 1/2 of it already goes to the other faction. There are very few "good" spawns and those are usually camped pretty good. The abyss is also broken down into level ranges so it isn't like you have the whole abyss to level, you might have 1 shard, 1.5 if you're lucky that has mobs of an appropriate level for grinding. Those level ranges are further broken down since there are only a few "good" spots to grind that provide decent mobs to kill, decent drops, and protection(out of the way/nearby tower).

(Abyss/faction)-leveling range+large populations= small areas.

Take the 33-34 balaur island in upper abyss. The other night that island was literally spawn camped. There were about 12-15 people there and at any one time there were probably 3-4 mobs spawned on the entire island. The only other options you have at that level are the drakes/undead on the other side of the map that costs you a lot of time getting back if you die and absolutely no protection. The other spots are the birds but that area is regularly cleared by gankers coming to camp the tower, the grankers but that is elyos territory and you are easily ganked, and thats it. It is very small area for a lot of people to grind.

Sure the small areas promote PvP but what it truly promotes is ganking. That brings about the next point. It isn't solo friendly.

You must be playing at 3am or very early morning. Once you start hitting the 29+ mobs you're going to get ganked and VERY often if you are solo since it starts funneling you into smaller areas of "good" grinding. Unless of course you pick some island in the middle of nowhere killing 1-2 mobs and waiting for respawn, then yeah, your not going to get ganked that often but the XP you lose waiting for respawns basically means you should have just gone into the PvE area.

BTW the starting areas in this game aren't big for the level range that they cover and the content(or lack of) that they hold. Just off the top of my head if you look at WoW's 1-10 which on the horde side covered ork starting area->Org or Tauren starter area->Thunderbluff or Undead starter area-> UC. Even just one of those places is as big as the AION starter areas(*Cough* Corridors *Cough*) AND theirs 3 of them for one side, 6 total. I'm all about giving credit where credit is due and WoW certainly packed in the lots of content/zones.
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Posted: Oct 19th 2009 6:42PM Faryon said

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I agree that the graphics are pretty nice, but the few hours I played was almost no fun at all (for me at least).
I like to feel a bit heroic in MMOs, but the combat in this game gave me the feeling that I was probably the most un-heroic thing living in Aion.. I'm not saying that the combat was too hard - it was actually a bit fun with a bit of a challenge (compared to say.. wow) - but it felt like I was doing single-target auto-attacks 90% of the time and the chain stuff was just thrown in to make it a bit different from other MMOs that use a similar combat system...
I'll admit that I never became more than lvl 7, but if I had tried to push myself to play more I wouldn't be able to say even one nice thing about this game.

To sum up: Nice graphics and it looks very polished, but the combat did not suit me at all.

Posted: Oct 19th 2009 6:47PM Justpotatoes said

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I have a 30 Chanter, and I agree that the game definitely comes into its own at 25. For me, 24 was the loooooongest level! (29 was a close second, since I *really* wanted my pretty 30 wings!!)

My biggest issue with Aion is that PvP players have to slog through PvE for 24 levels just to get to the PvP bit. For a game with such a strong PvP component, it's silly that we have to put up with grinding that much. I'd love to see them implement some PvP options at the lower levels for those of us who aren't PvE oriented. Honestly, I don't know that I could have stuck out the grind, if not for the fact that my Warhammer guild moved over to Aion so I had friends to commiserate with.

Posted: Oct 21st 2009 12:20PM (Unverified) said

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I had been more then a week with Aion and it's a really good looking game over all but the grinding sometimes is the easiest way to go to get levels and money. At least till next patch that plans to review some of the quests exp gains.

On the pvp side I hadn't seen much other then who has the biggest ganking stick running atm, although there is no class based game I can remember that has a complete balance in pvp, this game focus on numbers more then any other game I can remember.

A huge rock that has been crippling this game is its engine. With the size of the textures and all the "niceness" running around the game easily goes over 2gb of memory used, so on 32bit machines it reaches critical mass soon...

But the problem gets worst, atm the game only supports officially up to 2gb with no official 64bits version. Connect the dots and you have it, each time that you join more then 100 people, be it for a siege or just for some kind of special event or even just in the capitals, you have mass crashs no matter the graphical settings.

On my computer I had it running at 15fps with 2 full alliances in "view" range while we were attacking a fortress and the game keep crashing because it tried to use more then 2gb memory but isn't compiled or protected against using more then that limit.

On top of that there was the queue problem, that atm has become lighter with the introduction of more servers, but forced several people to reroll leaving ghost legions on some servers. This just shows that the entire server structure isn't flexible, adapting to the demand on the fly.

Nice game, really slow developer reaction on a critical time for the game, communities are built and crippled during this period.

Posted: Oct 20th 2009 12:48AM (Unverified) said

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Aion is easily the best time I have had in an MMO. I am a DAoC, WoW and WAR vet. A lot of WoW players complain about how long it takes to level and the "grind". But I found it to be ok, I am already level 39 and play 2 hours a day on weekdays and 5 hours a day on weekends.

Aion is a DAoC fans dream. This is the game a lot of us have been waiting for. If anyone played DAoC at its peak knows what I am talking about and knows that a truly great experience that game was.

I missed DAoC when playing WoW and WAR, both those games although decent did not give me much. Aion in a lot of ways reminds me of the good old days of DAoC.

Aion mixes the good of a lot of different games WoW, Lineage, DAoC and FFXI. And the game only gets more content as you move along. To my suprise there is more content 40+ than there is 20-40. There is massive endgame content.

Aion is here to stay regardless of the naysayers. The reason it will not be a mass appeal game is because it is a PvP MMO and because it does require grinding at certain levels.

Can't wait when everyone is at max level with their shiny gear with sweet fortress battles.

But did we need mass appeal to have a terrfic time in DAoC? The less WoW kiddies there are, the better. :)

Posted: Oct 20th 2009 2:05AM Sunaris said

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while aion was a decent game, it in no way is daoc with wings. anyone who says so obviously didn't play DAOC.

Posted: Oct 20th 2009 10:18AM (Unverified) said

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Unfortunately, if you're playing on a high population active server such as Triniel, your view of PvP & The Abyss @ 25 may take a hit. You're going to get ganked a lot, have trouble completing quests or obtaining AP & Stigmas, and basically just become very irritated at times.

I think I only really started wanting to spend more time up there around 35. Don't get me wrong, the PvP in itself is fun, intuitive, and simple yet complex simultaneously. I love that fights aren't over in 5 seconds, for any class match up. That is, unless it's you vs. 5... which unfortunately, especially at 25-30 will often be the case if you're out there alone. There are a lot of higher level gank squads hitting the lower level areas, as everyone is trying to get to 50 with enough AP to buy what they need/want.

And the grind does become prevalent past 33, at least for me as a Templar that's when it started to show itself. I know from Legion-mates that 40+ becomes very grindy and time-consuming. That being said, it's nowhere near other titles out there. If you've ever played Lineage II, or EQ1 for example you'll be fine. The people crying grind are most often the casual gamers that WoW has ended up accommodating into the MMO world.

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