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Reader Comments (20)

Posted: Oct 18th 2009 6:14PM (Unverified) said

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I'm not sure I agree with "cluttering" space...I like EVE's space being huge and empty. That's what space is like. NPC ships shouldn't be in EVE.
I do think system wide belts and nebulae would be cool though.

Posted: Oct 19th 2009 11:31AM (Unverified) said

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another thing I hate about EVE - there is no "Space"
Every system seems to have a nebula in it. It's way to bright and colorful - like a My Little Pony episode.

Systems with nebulas should be the exception, not the rule.
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Posted: Oct 18th 2009 6:39PM (Unverified) said

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I wish I could like this game. Maybe I tried starting it too late. It just takes too much training to actually get anywhere. I don't think (IMO) adding detail to asteroids and planets is going to do much for new people -- maybe just some eye candy for the people who've been with Eve for a long time. Towards the end of the trial, I just ended up looking at the training queue and auction house. Never even left the station much.

I know this might anger some people, but I think Eve can almost be a text-based game. It's a well-developed game; but graphics are only window-covering.

Posted: Oct 18th 2009 6:45PM (Unverified) said

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You have to realise that EVE is a hugely long term endeavour...and ye, it isn't for everybody. Yeah, it's pretty much text based, nobody is going to get offended at that! TO be more accurate, it's in face spreadsheet based:P We're proud to play spreadsheets in space.

Really though, the training argument is pathetic. Find a corporation willing to take you on, and you'll have fun. It isn't easy: finding a corp isn't like finding a guild. It's finding a job. Find one you like though, and you'll have a great time
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Posted: Oct 18th 2009 6:58PM Firebreak said

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I have always described EVE as my favorite game I would never recommend. It is not for everyone and the infamous learning curve of EVE is just so off putting combined with people having no idea about what to do when they play. Hell I have even wished for a text based version in some of the larger fleet fights but then again there is nothing like seeing hundreds of ships firing at each other. Saying all that though it is the depth of the game that keeps you there.

Though I do think that the new graphics were for the existing or hopefully returning players.
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Posted: Oct 18th 2009 7:23PM Wensbane said

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One of the problems with EVE - if you want to see it that way - is that it doesn't present all it's options to newcomers, in an obvious manner.

For example, I see that many new players are scared by the idea of PvP in EVE and end up thinking that it's exclusive to veterans. The truth however, is that it's ridiculously easy and inexpensive to start a PvP career, simply by joining one of the existing militias and asking for advice.

Even a new character can stick an afterburner and a warp scrambler (one of the modules used to prevent other ships from flying away) in a cheap Atron, to act as a "tackler" for a roaming fleet. In EVE, even a 2mil sp rookie can cause the demise of a 50mil sp veteran. All it takes is some willingness to actually get out there and take some risks.

EVE isn't like most MMOs. In my opinion, this game is the very definition of an MMORPG. A single massive virtual world, where ALL of your actions have consequences. Everything is connected and what you do actually matters!

You don't need to be in a player-run corporation and you don't need to wait for months before having fun. In EVE, it's all about setting your own goals and trying to think outside the box. I'm really glad such a game exists, because it is truly one of a kind.
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Posted: Oct 19th 2009 11:24AM (Unverified) said

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Well - I joined a corportation - and a great one at that and every week we had war declared on us.

There are elements of EVE I like but every week it was station games over and over again. That is the most boring and unrealistic PvP I have ever seen in any game and for the life of me, I can't figure out why EVE allows it. It's an exploit. It's too easy for small, heavy armored corporations to harass other corporations.

And it doesn't make sense to me - what ship is going to be able to dock in a space station with your headquarters while taking damage from 25+ ships? No ship should be allowed to dock if in a firefight.

It ruined the game enough for me that I quit. When they fix it, I'll come back.

Otherwise, EVE is great for PvP - the skill system is better than any other game but the PvE sucks - Missions are awful, repetative and boring.
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Posted: Oct 18th 2009 7:18PM (Unverified) said

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Don't forget cyno feilds!

Posted: Oct 19th 2009 3:57AM (Unverified) said

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Back to the subject at hand. One of the things I've always noticed which no one else seems to mention, is that no matter where you are in a system, the sun is always the same size and brightness. It would be far more factual if the size of the sun changed depending where you are in a system. For example from pluto, our sun is a thousand times dimmer than what we see on earth.
Oh and a station backdrop with some activity in the background would be cool, like ships docking and undocking

Posted: Oct 21st 2009 1:59PM (Unverified) said

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In wormholes, stars do actually look different. Perhaps we'll get some of that in regular space too!
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Posted: Oct 19th 2009 9:05AM (Unverified) said

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I have to say I don't think I would mind seeing more NPC traffic in high sec at least. I think it would make it seem more alive in a sense. Plus I just like flying around in my 800m long battleship and feeling powerful, when in all reality I'm really not. I also really like the idea of making station backgrounds more active as well. Even if the ships undocking and docking in the background are just NPCs.

Posted: Oct 19th 2009 9:22AM Brendan Drain said

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One of the devs recently posted on the forums the idea that maybe there is a ton of civillian traffic out there that's "filtered out" by our camera drones. It forces me to wonder what it would be like if there really were all that civillian traffic and we could see it. Even if we can't interact with it, it would add some sense of scale to see tiny civillian ships undock from a special civillian docking port and warp toward a planet. We could select to filter them out or not and they'd really just be lots of little tiny ships going about their business. I think it'd add some flavour to the world and, as you said, it would make you feel an awful lot bigger and more powerful.
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Posted: Oct 19th 2009 11:30AM (Unverified) said

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I also hate the idea of camera drones. Seems more realistic and cheaper (from an engineering POV) that your viewscreen is a computer recreation build from cameras on the hull of the ship and sensor input.

While I'm ranting - I also hate the implant idea and ships without crews. I would of much rather they got rid of implants and transferred the idea of ship crews - which would make sense that you lost them when your ship was destroyed. Would work almost the same as implants.

Posted: Oct 19th 2009 12:31PM (Unverified) said

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There are ship crews; you don't have to hire them, but each and every ship is assumed to have a crew. Yup, every time you self-destruct, you're killing a few hundred people. Though luck, I guess.
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Posted: Oct 19th 2009 12:41PM (Unverified) said

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*tough

Posted: Oct 19th 2009 3:07PM (Unverified) said

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One of the best pieces of fiction that illustrate the impact of crews on the ships, and what may (or may not) happen after a battle is "All These Lives are Fit To Ruin". http://www.eveonline.com/background/potw/default.asp?cid=20-04-09 Worth a few minutes if you haven't read it before.

Posted: Oct 19th 2009 4:55PM Its Utakata stupid said

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"In addition to the backgrounds, another popular point of contention is the relative emptiness of space. Where are all the nebulae, dust clouds, ion storms, comets and system-wide asteroid belts? For that matter, where are all the civillian ships and structures? Putting absolute realism aside, adding some more clutter to space would help create a more immersive experience. With upcoming games like Black Prophecy and Star Trek Online showing signs of achieving this, EVE could be at risk of being outclassed by these upcoming releases in the sci-fi MMO market."

I have issue with this because buy definition of being space it's mostly empty and vast. Therefore, for it to be real, it should take weeks and even months to travel from planet to asteroid to moon and back again, if your propulsion system is slower than light...with nothing really interesting to see in between. And yes, I'm talking about one planatery sytem. I think people delude themselves without realizing how much distances exist between objects in planatery space..even ones "cluttered" with space stations.

Posted: Oct 21st 2009 4:26AM (Unverified) said

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@Utakata

err, yes, it does take weeks and maybe even months to travel from planet to planet in eve if you use your normal propulsion.

Which is why ships are equipped with warp drives for interplanetary flight, and yes, that is a FTL drive.

I know what you're trying to say, but you'd know it doesn't apply in this case if you had some basic understanding of the game mechanic first.
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Posted: Oct 21st 2009 1:59PM (Unverified) said

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Speaking of nebulas: earth is located in a pretty poor part of the galaxy (insert obligatory HHG2G quote here!) with relatively few neighboring stars and only a dim view of the main disc of the galaxy, our milky way. If earth would have been closer to the center of our galaxy, our night skies would have been much different: more stars, more nebulae. Regarding Eve: systems with visible nebulae in the sky would be pretty normal if Eve's systems are situated near the center of the galaxy.

Posted: Oct 24th 2009 7:28PM (Unverified) said

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While i agree that the space should be more, shall we say "eventful"? I think that the overall feel is pretty dead-on. No one is there to help you, resourses are scarce, and your life is literally on the line.

EvE is only for people who dont mind losing something. All the players from cute and cuddly MMO's like WoW and FFXI where you have to be in some special zone and all your gear regulated before you go into combat are sorely mistaken if they think any of that applies here.

For new players, you all have a leg up on the older players as your first two months of training is doubled as it was not only a few months before. This does not include the fact that despite the long training times you need not have millions of skillpoints in the bank to competantly pilot starting ships.

Finally, without the sense of accomplishment and pride one takes in ones hard work, what would be the point of training in the first place? I personally hate it when i see a character in FFXI, WoW, Warhammer, Everquest, (NAME YOUR MMO) go from level 1 to 35 in a single day when it took me months.

Forget that.

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