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Reader Comments (3)

Posted: Oct 16th 2009 8:17PM (Unverified) said

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"and the option to pay a small fee of Crowns to get a second chance at a boss drops after defeating the boss."

That crosses a line that I at least am uncomfortable with. These games are already obfuscated slot machines without the developers introducing such a transparent mechanic. Aside from any question of what this means for "balance," does this strike any of you as problematic for a game pitched to a younger audience?

One might draw the analogy to boosters in TCG's, which I also dislike, but in the present case the items are even more ephemeral in value and the "micro" transactions small enough such that it might reinforce an impulsive, gambling response.
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Posted: Oct 17th 2009 6:02AM Prisemy said

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I agree with Sean. A very greedy decision by King Isle made all the worse because of their stated target audience.

Appearently they are willing to protect young gamers from everyone but themselves.
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Posted: Oct 17th 2009 6:53AM Pingles said

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I tried this game for a few weeks and found that it was quite a bit of fun. In fact it is the first time I have ever enjoyed a card-deck kind of combat which was done very well.

The graphics were very good and the animation and character design was top-notch.

I stopped playing when all of my quests required me to venture into zones which required payments. I couldn't find any to get to my next level and after grinding a bit retired from the game.

If you don't mind paying for it it is a fun game but the F2P portion is a bit short.
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