The most popular posts
in the last 7 days
- WoW loses another 100,000 subscribers 150 comments
- The Daily Grind: What's the highest sub fee you'd pay? 85 comments
- Earthrise shutting down today 69 comments
- BioWare kicks off Star Wars: The Old Republic Q&A Fridays 69 comments
- Star Trek Online unpacks Cardassian mystery boxes 60 comments
Massively Speaking Podcast
Massively Speaking Episode 185: Bree-to-play
Latest episode: Tuesday, February 7th, 2012



Reader Comments (2)
Posted: Oct 15th 2009 1:20PM (Unverified) said
the beauty of EQ and WoW and many other 1st and early 2nd gen games were that they were so large, you could easily play 2 or 3 alts to end-game and still not see every piece of content available. you could very easily get "lost" and the games very much felt like what they were intended to be... "virtual worlds".
with the neater, cleaner, more tightly designed environments (not to mention thottbot, allakhazam, etc.) that ability to lose one's self in the game world has been slowly eroding.
i'd like to see an era again where i can talk about quests that i've done with someone and they didn't even know they existed, or i had to explain in detail where to go find them. i'd like to see so many armor drops that you could play for weeks without seeing another player in the same duds.
essentially, "massive" just isn't massive enough anymore.
Posted: Oct 15th 2009 2:25PM Macabre 13 said
I'm currently enjoying Aion, as I feel (so far) it has very fun PvP, but I'll be the first to admit that the game world feels incredibly tiny (compared to other MMO's).
It's not necessarily a bad thing for that specific game, as larger areas would likely thin out the population, resulting in PvP encounters occurring far less often, but it certainly feels like I'm just a part of a region, rather than a part of a world.