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Massively Speaking Podcast
Massively Speaking Episode 185: Bree-to-play
Latest episode: Tuesday, February 7th, 2012



Reader Comments (2)
Posted: Oct 15th 2009 1:15PM (Unverified) said
Posted: Oct 20th 2009 11:34AM (Unverified) said
(FF MMO pretty much beats them hands down however.)
What todays MMO needs now that so much has been covered is real time 'button strikes' PvE/PvP mmos. Always before gear has been 'the' object of desire to improve your char. I think we need to get away from that and head to combat/roleplay 'options' Everyone should start off with few manuvers and as you level your 'attack/defence/RP' grow. let each additional skill mean something. Let each class mean something. Let multi class be an option. Kill the 'healer' aspect of it all. Let tanks heal themselves. let it be part of their 'skill' sets. Define chars more by choice of skills and not so much armor. Limit macroes for defence and combat so people can't 'auto' them. Auto timing things would mean the macro does the work and not the player. Something that plagues just about ever decent MMO today.
Course all we change is the carrot being skills and not armor. But then again if you don't know how to use your button mashing skills well you won't progress far. Least then it's more player dependant and not gear. Something I think anyone who desire their efforts to mean something; be it casual or hardcore, can understand and agree with.