The most popular posts
in the last 7 days
- WoW loses another 100,000 subscribers 156 comments
- The Daily Grind: What dead game would you play in a second if it revived? 125 comments
- The Daily Grind: What's the highest sub fee you'd pay? 86 comments
- BioWare kicks off Star Wars: The Old Republic Q&A Fridays 78 comments
- Earthrise shutting down today 69 comments
Massively Speaking Podcast
Massively Speaking Episode 185: Bree-to-play
Latest episode: Tuesday, February 7th, 2012



Reader Comments (2)
Posted: Oct 15th 2009 9:55PM (Unverified) said
Posted: Oct 15th 2009 11:44PM Seraphina Brennan said
1. It does offer a "massive" amount of players in a single game. 128 players per side is far more than most standard multiplayer games attempt to put on a side, and it even exceeds what you see on the screen in most massively multiplayer games. Now, take into consideration the enemy's 128 players and you have a game that has a truly massive amount of action on screen at once.
2. MAG does offer a level of persistence beyond your character -- the state of corporation contracts and corporation footholds. As sides win battles, the maps do shift and the corporation as a whole can rise and fall in power. This is very close to PlanetSide's gameplay, except there is no concept of a "world map."
3. MAG's gameplay puts it on the same level as Guild Wars, Champions Online, and other games that utilize instancing for various reasons.
4. The only aspect of "MMOness" that MAG is lacking is a persistent overworld. It's true, there's no "one unified world" for players to run around in. However, the maps are extremely large and complex, and the result of battles has a direct impact on the corporation's standings and positioning on the geographic world map.
Therefore, we've chosen to begin coverage of MAG. First person shooter players, enjoy. :)