The most popular posts
in the last 7 days
- WoW loses another 100,000 subscribers 154 comments
- The Daily Grind: What dead game would you play in a second if it revived? 86 comments
- The Daily Grind: What's the highest sub fee you'd pay? 86 comments
- BioWare kicks off Star Wars: The Old Republic Q&A Fridays 76 comments
- Earthrise shutting down today 69 comments
Massively Speaking Podcast
Massively Speaking Episode 185: Bree-to-play
Latest episode: Tuesday, February 7th, 2012



Reader Comments (2)
Posted: Oct 12th 2009 5:10PM Tom in VA said
-- The Level 20 Cap
-- The Elite Skill Capture System
-- The option to use Heroes/henchmen
-- Great primary stories and quest design
-- Gorgeous World
-- The 8-Skill bar
-- Dual Classing
Sigh... I really do like this game. I was very sad to see it go into "retirement mode." :)
Posted: Oct 13th 2009 9:46AM (Unverified) said
For anyone that doesn't know, you don't 'train' elite skills in GW. You actually have to venture out in the world, find a boss or 'elite' that uses that skill, defeat him and learn his skill. In my opinion, this is by far more fun than dinging 80, walking up to a trainer and clicking the "learn" button a few times. I actually think pretty much every skill should be acquired in this way.
5 years and 2 xpacs have introduced quite a few spells/abilities for players in WoW, and many players struggle with not only remembering and using all their abilities appropriately, but laying out the UI so as not to have ability buttons cluttering the screen. GW makes you choose 8 abilities at a time, vastly simplifying both the mechanics of the game as as well as the UI.