
Weather is important in the real world. If you don't think it is, try driving in Connecticut during the winter, or living in Florida during hurricane season, or being anywhere near the fault line in California. (Okay, that last one isn't weather per se, but you get the idea.) And yet as we make our virtual worlds more and more involved, weather remains in the "effects" category. Sure, a gentle rain might fall at times, but when do you get snowfall so thick it's difficult to traverse, or winds that damage buildings and force you to shelter?
Of course, there's the ever-present question of how fun most of these effects would be to play -- after all, no one wants to log in only to find out that the sun is too hot for them to leave a tent for the day. So what do you think? Should weather affect more than just the visual feel of an area? Should real-world devastating weather patterns be programmed into games, or is that the sort of thing best left out of the world? Would you like to occasionally be inconvenienced by the environment, or are things fine as they are?

