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Reader Comments (19)

Posted: Oct 10th 2009 8:09AM chuckasucka said

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I want both. I want ways to log in and make progress with only having a half hour to kill, but also ways for me and my friends to spend an entire night working together on something. Hell, or even long solo missions or solo dungeons that can take an hour or more.

Posted: Oct 10th 2009 8:27AM (Unverified) said

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Both.

There are some days where I have a few hours to blow, and sometimes when I don't. This can be done by either opening up quests and trying to formulate the stories in a way that each step doesn't have to be done in succesion, while putting multiple step types in each quest. Lets say you have a quest for the Sword of Uber Dogness. Requires 10 solo steps, 8 group steps. Most mmo's will mix those steps in between each other and make you do them in a certain order.

Instead open the quest up, allow someone to do what steps they want when they have the time, there can be a week where I will go with out time to play more then 30 minutes because of kids or work. So allow me on those times to actually progress my quests instead of waiting a week to play so I can get a group to hot new dungeon #1 to finish step #2 just to be able to start the solo step #3.

Make the story work in a way that I can choose which step I have time for at any given play schedule.

Posted: Oct 10th 2009 8:37AM Averice said

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I prefer games that offer an MMO environment that provides progress for quick in and out sessions, but that continue to provide progress if you decide to stay longer. I also prefer for these games to have a single player component where I can progress on my own, say with crafting, which doesn't require much other player interaction.

I'm not a fan of games, or the part of some games, that require you to spend inordinate amounts of time with people I do not know to the point that I'm required to actually schedule time with them to do anything. While for many, part of the joy of an MMO is getting to meet new people, for me, it's the enjoyment of getting to play with people that I don't ever have to actually meet.

Posted: Oct 10th 2009 9:58AM Pingles said

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I have now become one of those guys who can no longer play marathon sessions due to real life.

And not in any negative way but because real life is way too good for me to miss too much of it.

But I still enjoy popping into an MMO on occasion for an hour or so.

I like when I can progress at my own pace without a game requiring a huge time commitment from me.

Posted: Oct 10th 2009 10:16AM myr said

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I think most people are going to say both.

I prefer doing the longer, more drawn out dungeon crawls and grind sessions, but it's not always possible to do those. It's nice to have a few solo quests, available to do when I've only got an hour or two between classes, or work, or whatever.

Posted: Oct 10th 2009 10:39AM Wisdomandlore said

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I want both. I miss FFXI's in-depth gameplay, marathon crafting sessions, and loooooong quests. Newer games like WoW and LOTRO sacrifice the epicness in favor of casual-accessibility. At the same time, I would never want to go back to FFXI, precisely because it had very little to do when I only had 30m to an hour.

Posted: Oct 10th 2009 11:09AM Dblade said

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Popcorn, just because I no longer have the patience to deal with 4+ hour missions or parties. So much of "long" questlines or play experiences usually is due to waiting for other people or timesinks, not so much because the gameplay experience is long lasting or fun.

Posted: Oct 10th 2009 11:12AM (Unverified) said

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EVE for long painful stuff, Quake Live for good old 10 minute ownage.

Posted: Oct 10th 2009 11:27AM (Unverified) said

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As others have said…BOTH. Game companies need both to attract a wider spectrum of gamers.

However…

Absolutely POPCORN for this gamer. I like four courses but don’t have time to sit down for that kind of thing. I’m a parent with a damanding career so, unlike my student days, I am unable to commit 3-4 hours to running instances. That drove me out of WoW. Besides, the priciples of reward vs punishment apply to both but if we have shorter, easier to digest content, we can reap rewards by running the short stuff over-and-over. Man, there is nothing I liked more than “Magic Find” runs in Diablo II :)

Posted: Oct 10th 2009 12:31PM (Unverified) said

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It depends on what mood im in.

Sometimes I want to play for hours and others I want to play for 20min.

So pretty much both.

Posted: Oct 10th 2009 1:14PM (Unverified) said

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I dunno how they are defining "a full course meal" in MMO's.

Are we talking about simplistic timesinks that require you to kill the same mob for hours on end for a rare drop?
Or the old 6 hour long raids that required 40 people and maybe one got an item they actually needed and most of the people walked away empty handed or with a handful of useless junk?

There is a huge difference in quality, entertainment that happens in short burst vs mind crushing, eye bleeding grind.

I also think it's unfair of the article to imply that shorter content is not challenging.

Posted: Oct 12th 2009 4:02AM (Unverified) said

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No, I think they're talking about dungeons and other content which took a larger time commitment as well as possibly *gasp* some skill to complete.

I remember playing WoW a few years ago with friends and we'd spend hours in dungeons. Carefully pulling each group, stopping for brief strategy discussions. Generally EXPLORING as opposed to today's mass AOE/zergfest in dungeons.

It took longer, but was ultimately far more satisfying and fun in the end.

Long mindless grinds and mindless time sinks are not what we're referring to when we talk about a 'full course meal' in MMOs. Everyone pretty much agrees that those are bad.
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Posted: Oct 12th 2009 4:18AM (Unverified) said

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Yeah but I guess I don't see a correlation between time vs skill / challenge / fun is all I am saying :)

You can have all of that in long or short content.

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Posted: Oct 10th 2009 12:50PM lazymangaka said

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It completely depends on the type of game that I'm playing. If it's an MMO or a handheld game that I'm rocking that day, then far and away I'll take the popcorn style gameplay. When I start one of those types of games up, that's exactly what I'm looking for: Quick, entertaining gameplay with little commitment. I need to be able to shut down at virtually any point and re-enter the real world--I have a pregnant wife and a military career, duty calls occasionally.

On the other hand, If I'm plopping my butt down on the couch, grabbing a controller and throwing myself into a console game, I absolutely need to be immersed for hours at a time. I don't want to be taking 3 minute quests in my latest JRPG purchase, I want to be knee deep in plot the entire time.

Posted: Oct 10th 2009 12:51PM Cendres said

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BOTH! For me too. ;)

I like the long mmo thing at the base of the game but I want lots of little distractions along the way too. If a game just does one thing over the other I'll end up playing 2 or more games. I'd love to see just one mmo do both. There are some already who do this to a certain point, WoW and Eq2 I think can do this fairly well, I have more experience with Eq2 and the thing I love about that game is I can log in for a really long time and get something big done or log in for 40 mins or less and still get something done, and their holiday events just rock. ;)

Posted: Oct 10th 2009 7:19PM (Unverified) said

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Like everyone else here BOTH!

On saterday and sunday mornings when I have nothing to do I tend to just drag on into lunch before I actually do something, where as when it's the weekdays I only have a few hours to game and then do other stuff :p

That's why I love MMOs with mini-games and stuff. I can still progress in the game but I don't have to spend hours trying to get a group and run a dungeon.

Posted: Oct 11th 2009 11:25PM (Unverified) said

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theres room both in any game i think.

i like both.

Posted: Oct 12th 2009 4:06AM (Unverified) said

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I'm going to have to say: Both...

While I really hate the way everything is going towards 'popcorn' style right now, I understand why. People have less time (and apparently shorter attention spans). If a company is going to succeed, they need to appeal to the gamer who has less time. So I guess I have to accept that 'opcorn' style gaming is in the future.

What I DO NOT want to see is it becoming the sole style of gaming. I like my long and challenging dungeons and epic questlines.

So yeah, both. Let me hop on for 30 minute to 1 hour increments during the week when that's the only time I get, but also give me the choice to go and engage in a long, challenging dungeon on the weekend or on a holiday, when I have the time for it.

Posted: Oct 13th 2009 11:48AM (Unverified) said

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Both, indeed. RL states that popcorn is the one to be had most of times, but what really drives me to play are the full, deep experiences.

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