Guild Wars PvP project updates
Fantasy, Guild Wars, Events, in-game, Game mechanics, Patches, PvP, Free-to-play
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Back in August, Linsey Murdock, game designer for ArenaNet, gave news of a large Guild Wars PvP project the Live Team was working on. Community Manager Regina Buenaobra gave an update yesterday, working through a laundry list of items in the project and their status.
The PvP henchmen contest seems to be the primary focus of the Live Team at the moment. Winners were announced last week, and after the initial flurry of perusing the new skill bars and congratulating the winners, the Guild Wars community wondered "What now?". Will we see the new henchmen anytime soon, and more importantly, will we really have henchmen named Rolol Lololol and A Papaya In There? As it turns out, the Live Team is working on that very thing -- contacting winners, working out appropriate in-character names, and anticipating the fun of finding models. While the team is working hard on this, Regina didn't neglect mention of the many other items on the list.
The switch from Team Arenas and Hero Battles to the Sealed Deck format is taking longer than planned, as team members had to build the project nearly from the ground up. A few items, like GvG Tiebreaker and a new Hall of Heroes map, have been put on hold until the Test Krewe is in place. Several small items are taken care of and ready to go, while other things are on hold for now; one of them being the next skill balance.
More details can be seen in Regina's journal entry, and we hope for even more soon.
Reader Comments (2)
Posted: Oct 9th 2009 3:49PM (Unverified) said
The henchmen bars are so funny. Essentially what people have done is copied old meta bars and then completely disregarded that NPCs can't use Shock properly and are completely unable to execute a chain as a sin. The result is that you got some previously good bars for players that required skill and knowledge to play, and now in the hands of henchmen... ah, it will be completely ridiculous to watch the dumb NPCs waste their entire energy bar on using Shock at completely wrong times. And who the fuck though it was a good idea to include an Assassin gank-focused henchman in GvG, are you supposed to micro it to run to their base and pick out a specific NPC...?
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